Roll to Fight the Law
The law won.
That's all that matters in the end, and that's why you're locked up in this scrap-heap in the arse end of nowhere. The official name for it is Penal Colony C-7, but for you it's just the Rock. If you're here on a minor charge you've got the dubious good fortune to occasionally be allowed out in a vac-suit to do some mining -- by which I mean you're shoved into a stained discard with expired seals at gunpoint. But hey, at least you're not in solitary, right?
Those poor bastards don't see another human face more than once a year.
Today's a new day, a different day. A real red letter day, in fact. There's the usual monthly freighter bringing in supplies as well as the prison transport, true, but rumor has it that the system governor is making a surprise inspection -- that'd explain the third ship some of the inmates have seen while mining. The fourth is a tad bizarre, but you know it's real because the staff have been cherrypicking the well-behaved types for its crew to interview: a holo-vid team shooting some sort of series about life on the Rock.
That's somewhat unusual, yes, but it's not what makes today
really special. That's much simpler: today's the day your plan comes to fruition, it's the day you escape. You've worked toward this for a long, long time, but the payoff will make it all worthwhile. Word on the grapevine is that you aren't the only one who has an escape coming up; all the better, those other suckers will draw attention away from
your brilliant plan.
There's nothing left but a little waiting and you'll finally be free, right?
--
Back to basics RTD. No modifiers. No bonuses. No special dice. Just you, one d6, and the uncaring heart of the RNG. Usual spread 6: Overshoot down through 1: Critical Failure.
Name: Who are you? Humans only.
Gender: Duh.
Appearance: Likewise.
What's your escape plan? Note that in some way this has to get you away from the station without dying. You've got options there: in addition to the four real ships currently docked there are also several in-system shuttlecraft and multiple escape pods.
Add anything else you please as far as backstory goes. Protip: The setting is mid-future spacefaring humanity, Balkanized and relatively lawless. No ayy lmao, only rumors of AI being used by governments and megacorps. Intersystem travel is FTL and based on gates with predetermined system-to-system links. The user-friendliness of ships and tech is generally high, except with really advanced top-sec stuff.
I'll take the six I like best to start, everyone else gets waitlisted based on post order.