Fortress of Nightmares
Expedition Four
Autumn - Winter, 126
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Though all agree that the fortress of Vucarolil, "Urnvalleys", is lost to the undead, the area still has value. The immediate surroundings of Vucarolil contain sand, clay, very deep soil, shallow and deep metals and resources confirmed to include magnetite and bituminous coal, and, somewhere, a flux stone layer.
Thus, a new fortress is founded to the immediate south.
"Angelmark". This name seems somehow inappropriate for a fortress of nightmares - or perhaps a good omen of things to come? Nevertheless, it is the name we have been given.
I just hope that the zombies to the north stay to the north.
Okay, we're fine for now.
20th Limestone, 126
A wall is quickly built on the surface from the granite brought on embark.
Mining quickly begins.
26th Limestone, 126
With the initial mining complete, the wagon begins to be offloaded into the custom stockpile.
14th Sandstone, 126
The construction philosophy found in Urnvalleys hasn't changed in Angelmark. This will be the farms, still, kitchen, food stockpile, and legendary dining room, as well as a spare room that I haven't decided how to use yet.
22nd Sandstone, 126
Magnetite is struck once more. Bituminous coal, however, has not yet been found.
13th Timber, 126
It rains normally here. There's no acid, no elf blood, nothing. Thank Armok for small favors.
17th Timber, 126
The pack animals are once again locked in a 1x1 room.
This level, right above the magnetite, will be the combined stonework/metalwork level.
21st Timber, 126
According to the wiki, blood gnats are a type of bug found in evil biomes that can cause food to rot and gives dwarves bad thoughts. And they're swarming the food stockpile. Hopefully the bugs can't affect plump helmets and the dwarves don't go into a bug-induced tantrum spiral.
25th Timber, 126
The spare room will be used as a pasture for the turkeys and various other animals.
1st Moonstone, 126
The calendar hails the arrival of winter.
2nd Moonstone, 126
I notice several dwarves with "Hunt for Small Creature" as their labor. They've been trapped outside since I put the wall up. It's a miracle that they haven't died yet.
I order a section of wall deconstructed so they can get in.
10th Moonstone, 126
The hole in the wall is plugged by a door. That was kind of embarrassing, and a disaster that was narrowly avoided.
But wait!
(Image apparently eaten by Imgur)
This dwarf is on the wrong side of the river!
Hopefully, Angelmark's luck when it comes to zombies - there still aren't any on the map - holds.
13th Moonstone, 126
Hey, look - a bridge used for its originally intended purpose! Such a thing is rare in dwarven society.
Now, you - yes, YOU - get in the fortress this instant!
14th Moonstone, 126
And stay in!
19th Moonstone, 126
And now, for some exploratory mining! There should be some bituminous coal around here somewhere...
21st Moonstone, 126
I stop the exploratory mining - I think it was killing FPS. No bituminous coal, for now, I guess.
1st Opal, 126
So, I just saw a miner teleport through one of the outer walls. I guess it must be a bug - which means it may not have been my own incompetence that stuck all of those dwarves outside! I feel a bit better about myself now.
7th Opal, 126
So, the whole "bituminous coal" thing kind of fell through, and now there isn't fuel for a metal industry.
Or is there?
I start work on a project that will most likely not be more efficient than just eventually finding coal, but will be more fun for me.
The project is a secret. You cannot see it... for now.
12th Obsidian, 126
Another dwarf magically teleports to the surface. I wouldn't be quite so annoyed with this bug if I wasn't playing in an EVIL BIOME.
Dammit, DF...
15th Obsidian, 126
An Ogre corpse and two Ogress corpses enter the map.
...
What.
What is this.
I don't even.
I... I'm sorry, but I can't deal with this.
I wouldn't descend to this if the game hadn't forced me to.
But persistent Ogre antagonist bullshit is something I don't want to be a part of - especially when that dwarf from before is STILL OUTSIDE FOR SOME REASON AAAA
By the powers invested in me, the DF player, by the Toady One, the modding community, and, indeed, Armok himself...
16th Obsidian, 126
Um.
Is that supposed to happen?
17th Obsidian, 126
It seems to be stopping now.
...
Note to self: never use "exterminate magma" on undead. It doesn't actually work. You're just supposed to type "exterminate undead" and they vanish.
20th Obsidian, 126
If anyone asks, a column of heavenly fire sent down by the dwarven gods melted the terrain there, which is why the river is now dammed.
Anyway... back to my secret project.
1st Granite, 127
And so, Angelmark has made it to the dawn of another year.
The Fourth Expedition has already survived hardships of another level - the game has tried to actively sabotage it more than once. So, I retaliated with DFHack. This, of course, is a battle I will eventually lose, but it should be fun along the way.