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Author Topic: UFO: Aftershock: Let's play it  (Read 2154 times)

Rolan7

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UFO: Aftershock: Let's play it
« on: June 04, 2015, 09:00:55 pm »

*Sign up sheet at the bottom.  No purchase or involvement necessary.  All applicants welcome.  Ohgod just pick up a gun please please*

UFO:Aftershock is the second game in Cinega's XCOM-like trilogy.  It's real-time with pausing, and unlike Apocalypse it has no turn-based mode.

I wonder how quickly I can summarize the plot:
You were born in space.  The elders said "We can never go to Earth."  But they were old and dumb and the station was failing for some reason, so you rebelled and left.  Now you've captured a better space station, which moves, and Earth looks enticing.  Why are there crazy feral aliens everywhere?

Now that your expectations are low, here's the actual intro video: https://www.youtube.com/watch?v=eozdMQn5ZiQ

I haven't played this in a long time, and forgot most of the later mechanics.  But considering the announcement of XCOM 2, I felt it might be fun to run a loose suggestion game with Bay12ers in the squad.

I've played a few days already, long enough to establish a basic base and make contact with the three "friendly" factions:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
As you can see, the baseline humans don't like me much.  See, in Aftershock, there are two ways to get a county to join your Commonwealth:
1) You can wait patiently for them to request help against the vicious mutants and feral reticulans, then they may join you afterward.  (The specific mission can involve helping the NPCs clear an area, or escorting unarmed civilians out of harms way).  The faction will appreciate this, making them more cooperative in the future.
2) You can kick their primitive dirt-dwelling butts.  The faction will globally resent you a bit for this, but only a bit.  The factions are really just independent tribes united by fear.  In fact, while the factions aren't officially at war with each other, the other two will like you *more* for conquering their rivals.

So despite that low opinion score, I can recruit from any of the three factions.  There's a recruitment cost, but it's so low it doesn't really matter at this point (it's dramatically higher for high-level recruits, but we don't need that).

Here's an explanation of the factions you can choose from.  I used mostly cyborgs, last time, but I'd rather have variety this time around:

Spoiler (click to show/hide)

Example pictures of the three factions, also showing off the list of trainings available and the stat system.  A nice thing is that the stats and training don't demand powergaming or advanced planning, so don't worry too much about what they mean.  I'll explain them as we go along.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
(This game has the silliest last names, they're great.  Not pictured: Teerth Goodenough.  I'm not even kidding.  Must be a new-world thing.)

So!  Since I just suffered a crushing loss trying to annex some humans, this seemed like a good time to share the game and receive suggestions.  Not to mention volunteers to replace my losses  :P
~Join the glorious heroes from space~ https://www.youtube.com/watch?v=fNdMC6_eUGk
Code: [Select]
Callsign:
FORMER Faction:
Gender (If human):
Preferred role:
Opinion of the glorious Laputan master race, come from the sky to save the dirtdwellers from themselves:
Do you feel uncomfortable killing your FORMER kin Y/N:
The Laputan Coalition respects dissenting opinions, but respects loyal honorary Laputans more.
« Last Edit: June 04, 2015, 09:25:20 pm by Rolan7 »
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Rolan7

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Re: UFO: Aftershock: Let's play it
« Reply #1 on: June 04, 2015, 09:01:16 pm »

Reserved because that's what the cool kids do
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Nirur Torir

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Re: UFO: Aftershock: Let's play it
« Reply #2 on: June 05, 2015, 03:08:58 pm »

I always preferred humans in this, since they have an extra training slot.

Callsign: Good Enough
FORMER Faction: Boring human
Gender (If human): Male
Preferred role: Rifleman
Opinion of the glorious Laputan master race, come from the sky to save the dirtdwellers from themselves: Hey, you brutally slaughtered everyone in the next village over. They were always trying to claim that our farmlands were theirs, so thanks. All y'all're all right.
Do you feel uncomfortable killing your FORMER kin Y/N: Yes, but they're already working for- Huh? Former? Hey now, I have a son. He's still my son, even if I'm fighting for you.
Now, I'm not going around calling a village I've barely even heard of my brothers, and will fight them just fine.
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Chiefwaffles

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Re: UFO: Aftershock: Let's play it
« Reply #3 on: June 05, 2015, 10:34:12 pm »

Ooh! Aftershock is my favorite Afterblank! Last I played, I was able to beat the game without ever doing a hostile takeover of human/psionic/cyborg land.
I remember Psionics being crazy awesome, though. Couldn't they get tons of team-wide buffs after a decent amount of psionic research?


Callsign: "Shooty"
FORMER Faction: Human
Gender (If human): Male
Preferred role: Rifleman/Gunman - I forget the exact classes, but really just assault rifle+heavy armor is fine.
Opinion of the glorious Laputan master race, come from the sky to save the dirtdwellers from themselves: I prefer the term "sky-gods"
Do you feel uncomfortable killing your FORMER kin Y/N: What kin? I have no kin.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Hawk132

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Re: UFO: Aftershock: Let's play it
« Reply #4 on: June 06, 2015, 01:44:50 am »

Callsign: Gunshoot
FORMER Faction: Human
Gender (If human): Male
Preferred role: Sniper
Opinion of the glorious Laputan master race, come from the sky to save the dirtdwellers from themselves: Gave me a gun. We are now bestest friends.
Do you feel uncomfortable killing your FORMER kin Y/N: Shoot everything.
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

RAM

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Re: UFO: Aftershock: Let's play it
« Reply #5 on: June 06, 2015, 06:10:20 pm »

Callsign: Neckpain
FORMER Faction: Psionic
Gender (If human): N/A
Preferred role: Psi-warrior/medic
Opinion of the glorious Laputan master race, come from the sky to save the dirtdwellers from themselves: Sky-people come save dirtdweller, dirtdweller love sky-people.
Do you feel uncomfortable killing your FORMER kin Y/N:N!
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Teneb

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Re: UFO: Aftershock: Let's play it
« Reply #6 on: June 06, 2015, 06:31:36 pm »

Callsign: Teneb
FORMER Faction: Cyborg
Gender (If human): N/A
Preferred role: Stabbing enemies. If no stabbing is allowed, anything related to close-quarters.
Opinion of the glorious Laputan master race, come from the sky to save the dirtdwellers from themselves: I never asked for this Laputan faction best faction
Do you feel uncomfortable killing your FORMER kin Y/N: Purge the heretic
« Last Edit: June 06, 2015, 06:35:15 pm by Teneb »
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Sheb

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Re: UFO: Aftershock: Let's play it
« Reply #7 on: June 06, 2015, 06:34:22 pm »

Callsign: Aspirin
FORMER Faction: Psionics
Gender (If human): Female
Preferred role: Scout,assault
Opinion of the glorious Laputan master race, come from the sky to save the dirtdwellers from themselves: I know what you're thinking about when you visit Psioland, and you disgust me. If I had a choice, I wouldn't be there.
Do you feel uncomfortable killing your FORMER kin Y/N: To bad they aren't Laputans.
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