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Author Topic: 40.24 Moss Cow Creature  (Read 4202 times)

ZM5

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40.24 Moss Cow Creature
« on: June 06, 2015, 04:09:32 am »

http://dffd.bay12games.com/file.php?id=10909

Hey, this is my first submission (though not my first mod), a very minor creature mod.
Not particularly based on anything, just a weird idea that came to me while reading the DF from Scratch thread.
It's a fungal-based creature resembling a bovine, whose edible body parts can cause strange effects. Some are completely harmful, others provide temporary bonuses followed by a period of harmful side-effects.
Some examples:
Eating the pancreas gives true sight, letting dwarves see even if their eyes have been damaged. Unfortunately, due to being able to see the world as it truly is causes insanity and bleeding from the brain and what remains of the eyes after a while.
Eating the spleen gives temperance, causing dwarves to not require sustenance for a period of time. This eventually causes nausea and vomiting blood.
The brain causes mind rot, which is basically insanity mixed with brain bleeding and necrosis. You really don't want to eat it.
The liver gives delusions of strength, causing dwarves to not feel pain, fear, be unable to be stunned and go into fights first. Its followed by a period of nausea.
There's more, but you'll have to look through the raw to see the rest. Basically, you have to be more aware of what you let your dwarves eat, and deciding if the temporary advantages are worth the disadvantages.
Unless you want to take a 80+ person fort and force everyone to drink the proverbial kool-aid. That's totally fine.
Anyway, give opinions, criticism, whatever. Sorry if the raw is a bit messy but I'm still trying to exactly figure out a lot of the in-and-outs of modding. I have a lot more creature mods I'll be uploading later once I get the raws sorted.

Meph

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Re: 40.24 Moss Cow Creature
« Reply #1 on: June 06, 2015, 11:46:48 am »

Suggestion: Make it a grazer with SPECIFIC_FOOD like a panda, but instead of bamboo it requires cavern moss. That way people can only farm your moss cows if they breach the caverns.

Another suggestion: Micromanaging these parts is really hard and many dwarves will eat stuff by accident. Make the syndromes temporary, or make manual reactions and add them to the kitchen, like "prepare moss cow brain" to make the brain with the syndrome. Leave the bodyparts harmless otherwise. This way only people that want to try out the syndromes will have to deal with them.

Last suggestion: I apparently can't read well and first thought it would be a Moss Crow. So please, make a moss crow, maybe a vermin hunter for your dwarves? 
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ZM5

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Re: 40.24 Moss Cow Creature
« Reply #2 on: June 06, 2015, 02:53:15 pm »

Heh, I like the moss crow idea.
I added specific food to it like you suggested.
As for the reactions, I'll be totally honest I'm not sure how to go about that, I haven't messed with reaction raws, they look really complicated to me. The syndromes are all temporary by default though they last somewhat long.

Bien

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Re: 40.24 Moss Cow Creature
« Reply #3 on: June 07, 2015, 05:05:51 am »

I assume that despite the syndromes being temporary, I assume they will stack. So unless a player's got Legendary Micromanagement skills, the dwarves would all be constantly under the moss cow's effects unless the syndromes are limited to just reaction-based food.

Also, moss crows sound badass. Maybe they spit spore globs that inflict a syndrome that kills its prey over time and then spawns another moss crow from the corpse?

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Button

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Re: 40.24 Moss Cow Creature
« Reply #4 on: June 08, 2015, 03:13:39 pm »

Nah, syndrome food isn't a huge deal. I gave opium cheese a temporary numbing syndrome and I hardly ever noticed it on dwarves unless opium cheese was one of their preferred foods.

That said, if a dwarf prefers to eat moss cow, they're gonna have a Fun time.
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Putnam

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Re: 40.24 Moss Cow Creature
« Reply #5 on: June 09, 2015, 12:05:04 am »