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Author Topic: Horrifying corpses  (Read 2981 times)

CrucibleofWords

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Horrifying corpses
« on: May 14, 2015, 02:32:54 am »

Is anyone else having problems with dwarves getting repeatedly "horrified" when walking past corpses? I've got 2 minotaur corpses lying around the entrance to the fort, and almost all dwarves are getting the "horrified after seeing the minotaur X die", despite not actually being there at either death. My ever-present question with Dwarf Fortress - bug or feature?
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smithist

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Re: Horrifying corpses
« Reply #1 on: May 14, 2015, 03:10:20 am »

I hadn't considered that it might be a bug, maybe. It sort of makes sense as is, that seeing a corpse (or pile of corpses at a refuse pile) would be horrifying. I've gotten around it by being more careful where I place my refuse. Magma helps, as it so often does.
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Geltor

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Re: Horrifying corpses
« Reply #2 on: May 14, 2015, 03:31:40 am »

I just ignore it. Those horrified messeges are not that stressful. Even after 3 pages of them, being in the rain seems to cause more stress...
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Wheeljack

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Re: Horrifying corpses
« Reply #3 on: May 14, 2015, 05:02:52 am »

No joke about the rain. My first fort to almost tantrum in the new version was because of rain. I had the misfortune of deciding to build above ground on a map that rained 90% of the time. Even my dwarves that worked fine under stress were beginning to get pretty unhappy before I lost interest and genned a new world.

The work stoppage on horrified msgs is annoying but nothing like being stuck in the rain apparently. I really feel the stress hit should be switched with those two things.
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Jorn Stones

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Re: Horrifying corpses
« Reply #4 on: May 14, 2015, 08:12:00 am »

I'm guessing the bug here is the text; in old versions they got unhappy thoughts from seeing corpses, sometimes freaked out completely and stood there horrified.

In the current versions they get stress thoughts for seeing dead creatures, be it other dwarfs, goblins, semi-megabeasts...

but it says seeing one die, should really be seeing a dead creature instead
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CrucibleofWords

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Re: Horrifying corpses
« Reply #5 on: May 14, 2015, 02:01:31 pm »

Fair enough. Will start dumping things, then.
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Lightman

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Re: Horrifying corpses
« Reply #6 on: May 17, 2015, 10:02:42 pm »

Is anyone else having problems with dwarves getting repeatedly "horrified" when walking past corpses? I've got 2 minotaur corpses lying around the entrance to the fort, and almost all dwarves are getting the "horrified after seeing the minotaur X die", despite not actually being there at either death. My ever-present question with Dwarf Fortress - bug or feature?

This is a known bug (bug #7435).
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kahrkunne

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Re: Horrifying corpses
« Reply #7 on: May 19, 2015, 01:21:54 pm »

No joke about the rain. My first fort to almost tantrum in the new version was because of rain. I had the misfortune of deciding to build above ground on a map that rained 90% of the time. Even my dwarves that worked fine under stress were beginning to get pretty unhappy before I lost interest and genned a new world.

The work stoppage on horrified msgs is annoying but nothing like being stuck in the rain apparently. I really feel the stress hit should be switched with those two things.

My fishermen are the most unhappy dwarves in my fortress, because they end up getting caught in the rain. The weretapir that's locked up in a 3x3 mud hole without any food, drink or furniture but with the rotting body of his best friend, however, has 0 stress.
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unknown zombie

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Re: Horrifying corpses
« Reply #8 on: May 21, 2015, 07:58:26 am »

I built a little patio for my fisherdwarves to stand under to keep their Eeyore syndrome under control.
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NW_Kohaku

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Re: Horrifying corpses
« Reply #9 on: May 21, 2015, 01:03:22 pm »

I built a little patio for my fisherdwarves to stand under to keep their Eeyore syndrome under control.

Don't stop there.  I tend to build "greenhouses" over everything I can in the first couple years.  Once the cave adaptation really sets in, I just plain don't go outside, ever. 

I like to use pumps, aqueducts, and/or magma/obsidian to wall off sections of any streams or rivers in specific areas, and set up custom-built indoors fishing areas accessible only from underground to prevent hippos or titans. 

Likewise, wood production is done by "greenhouses", which are ironically usually made of wood, since I do them in (rainy) forests, where I have access to thousands of wood from embark in the new version.  Just dig a pit down to aquifer or the last soil wall above stone, build walls up, and start flooring on the roof.  It's a major project that will take about a month per 100 units of flooring, though.  Nevertheless, in my most recent embark, I have both a savage temperate forest and a single tile of tropical savanna, so I set up greenhouses for growing and foraging from both to give access to nearly every plant in the game from indoors.
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