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Author Topic: How do you guys pick your Civ before embarking?  (Read 3245 times)

CroatInAKilt

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How do you guys pick your Civ before embarking?
« on: June 05, 2015, 03:04:34 am »

It seems to be a crapshoot whether or not I will pick a Civ that will send me High Master Armorsmiths or Adequate Potash Makers every season. Sometimes I've picked a civ that was all over the map and still received useless migrants. Other times I pick the smallest civ and receive godlike new citizens. But most of the time, I've got no idea what I'll end up with. Anyone got any tips for making sure I don't pick a loser civ?
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PatrikLundell

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Re: How do you guys pick your Civ before embarking?
« Reply #1 on: June 05, 2015, 03:53:22 am »

I don't know of any. You can select whether it seems to be thriving or not, and are warned against dead/dying, but that's about it. Examining them in adventure mode might work, and it's possible extracting legends and looking at that might help. However, I just take what I get and allocate/train them according to my needs. I use Dwarf Therapist to match immigrant aptitudes with current fortress needs, as training isn't that hard.
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Salmeuk

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Re: How do you guys pick your Civ before embarking?
« Reply #2 on: June 05, 2015, 05:39:47 am »

I tend to go with the civ that has the coolest name, followed by how many sites they control.
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PatrikLundell

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Re: How do you guys pick your Civ before embarking?
« Reply #3 on: June 05, 2015, 06:46:21 am »

My main selection criterion are actually that they're at war with the goblins, under the assumptions that the gobbos will be more persistent in sending sieges, and possibly sending more interesting sieges (which have so far failed. I've yet to see a mount in a siege).
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Varnifane

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Re: How do you guys pick your Civ before embarking?
« Reply #4 on: June 05, 2015, 09:49:06 am »

Definitely open up the legends in legends viewer to see which dwarf civ has more active wars.  Also check the civs to see if one has a flaming wooly mollusk beast, or worse, an elf for a king/queen.

Then during embark check to see what metals they have available. I've used the "die" command in dfhack to exit DF during embark setup because my chosen civ didn't have access to iron.
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NullForceOmega

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Re: How do you guys pick your Civ before embarking?
« Reply #5 on: June 05, 2015, 10:04:40 am »

I just take the one that sounds most awesome, with no regard to any other data.
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Eldin00

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Re: How do you guys pick your Civ before embarking?
« Reply #6 on: June 05, 2015, 01:01:46 pm »

Short of spending a lot of time in legends mode pre-embark, there isn't any way to really guess what kind of migrants you'll get. So I usually just pick the civ that's closest to my embark site, or the one with the best name.
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Zuglarkun

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Re: How do you guys pick your Civ before embarking?
« Reply #7 on: June 05, 2015, 01:57:21 pm »

If I intend to play the fort for the long haul (which is usually the case), I will check for a couple of things in legends and the embark screen (making a backup save of the region beforehand or using the "die" function of DFhack) so I don't waste my time genning a site I don't want any business with.

1) Unusual nobles from Legends (Goblin King, Vampire Queen, etc...)

2) The civilization have the forms of clothing I want from the embark screen, since its possible for civilizations to be able to produce a certain type of clothing but not other variants of the same type. e.g. low boots but not high boots, vests but not tunics or shirts.

3) Access to colored stone, ores and minerals I lack at my site and would like to have from the embark screen. (I like to color code my levers, and embarking with bauxite and olivine right from the get go is pretty nice.) You can always purchase more from the dwarf caravans later.

4) Names and number of Gods and the spheres they govern from Legends. Generally, the more variety and less overlapping spheres the better for me, though I have been known to pick civilizations with a smaller pantheon but has a god in it with a name I really like, like Monom Fancyactions in my current fort.

Meh, most of these are just cosmetic differences anyway.

As far as I know, when it comes down to migrants its luck of the draw, but the civilization will try to send those dwarfs with professions that dwarfs in your fort do not yet have. (Thanks for the Legendary cheesemakers and beekeepers!) At least that was what I remembered was true for the previous version prior to 40.xx. I just roll with what I get and train those that I need from the more useless chaff.
« Last Edit: June 05, 2015, 02:01:50 pm by Zuglarkun »
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Chief10

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Re: How do you guys pick your Civ before embarking?
« Reply #8 on: June 05, 2015, 04:14:11 pm »

I tend to go with the civ that has the coolest name, followed by how many sites they control.

Lolol this is exactly what I do
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Albedo

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Re: How do you guys pick your Civ before embarking?
« Reply #9 on: June 05, 2015, 06:46:21 pm »

I do the opposite. Maybe a bit of work, but 1x/fort is worth it to me.

I have an embark profile saved that includes a sample of everything critical that I think I'll need/want, and I take a pass at each civ to see what they are offering/lacking. Any that don't have the basics, or that DO offer something rare (feather tree wood, for example), I'll make note of. Also, rarely, one will offer the type of wood  or leather that is in a preference of one of my starting 7 (I take both Carpenter and Leatherworker @ 5).

Then I just pick "the best".

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