Well, could you clarify if you are having trouble...
1) Finding features that interest you and enhance your gaming experience? i.e.
finding FUN2) Coping with the steep learning curve? i.e.
coping with !!FUN!!3) Maintaining interest in the game? i.e.
sustaining FUNCause to me, it sounds like you've got the basics down. But despite that you are having problems progressing beyond that and finding something truly FUN for you to do beyond the ho-hum survive in a harsh world daily stuff, and because of that you are getting bored because surviving and maintaining a fort without certain goals is
tedious, not FUN.
Can't get to the root(s) of the problem if you don't further clarify. But I'll try to give some pointers anyway.
What are things that could help me- Use the wiki often as a reference point.
- Don't be afraid to ask for advice on the forum. (Yup you got that covered.)
- Read the Hall of Legends
http://www.bay12forums.com/smf/index.php?topic=89305.0 to keep your general interest on DF up and to find quirky goals and ideas to replicate on your own forts.
- Use the World Generation Cookbook Thread
http://www.bay12forums.com/smf/index.php?topic=140180.0 to request the features you want on an embark without the hassle of learning how to World Gen and sorting through all the sites. Also, good to see and compare what kind of sites other players like to embark on.
- Use the Dwarf Fortress Map Archive
http://mkv25.net/dfma/ to browse through what other players do with their own forts.
What do you think is a good way to progress- Secure Food and Booze/Water
- Never too early to have a built in way to seal yourself off from outside threats. So you can say NO to bullshit you aren't capable of handling while you focus on building yourself up to a position where you are capable of handling them. In short, don't be afraid to turtle.
- Never too early to have a basic military setup up and running.
- Unless your map has everything you need, securing a route for the seasonal trade caravans will make sure you don't run out of resources. (food, booze, raw materials) Also good for emergencies when you do forget to maintain your basic resources.
- More miners never hurt. The faster you dig, the less time you spend waiting around for stuff to be dug out.
Useful things to know (Useful tech and things you may or may not know)
- Miasma does not travel around diagonal bends
KEY:
Dug out tile: [ ]
Miasma source: M
Miasma: ~
[M][~][~]
[ ]
[ ][ ][ ]
[M][~][~][~]
[~]
[ ][ ][~][~]
- If you dig up to the map edge, smooth that map edge tile and then carve a fortification onto that tile, water and magma that flows to it will drain off the map.
- Once you find the caverns, cave moss will start growing wherever there is soil or mud(muddied rock tiles) and less than 3-4 depth of water(not that sure about specifics). This can cause trees to grow in places you don't want them to. Simply construct or pave over the tile with a rock floor. Floors will not be muddied by water and this will prevent tree and cave moss growth.
- Dragonfire will deconstruct bridges that are not raised, even if the bridge and its components are made out of magma-safe stone, as Dragonfire is hotter than magma. BUT, bridges and their components that are made out of METAL do not deconstruct under Dragonfire.
- Magma + Water = Obsidian, which has high value and is magma-proof
Hope this helps.