The halls were choked with smoke and filled with battle cries and screams of the wounded. The labyrinthine design of the dwarves' demon trap kept the sounds echoing back and forth until the very walls seemed to whimper.
When the underworld was breached, the demons had poured forth. Abominations formed of powdered salt stalked the halls, some insectile in shape, some more vaguely outlined. Elemental terrors swarmed--blobs of scorching flame and swirling snow.
And then there were the turkey monsters.
They sounded humorous, but nobody laughed when they spat goo the color of troll blood at you.
"What's going on? Are we winning?" Dwarves ran back and forth through the mists. "Where's Maxcat? Anyone seen him?"
A corpulent dwarf stumbled out of the smoke, waving a hand in front of his bearded face. "Dammit! Someone's got to take charge here!"
...
"...it's me, isn't it?"
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Recollections of Feb 'Chaoseed' AlathcilobMaxcat's plans for sealing the underworld are finally realized. The last few demons are slaughtered. The long task of healing and cleanup (mostly cleanup) begin. I visit my friend The Kaspa in the hospital; while dour as always, he looks ready to be up and about any day now.
Eventually the ordinary routines of Shadowgrave life begin to reassert themselves.
Tobul Mothdastiden the legendary Gem Cutter is hit by a silver bolt to the leg. Imush Nishnimak, Milker, takes a copper bolt to the gut. Some of the soldiers get hung up in a mob and Zasit Kinbesmar takes on the last three herself. Other than those minor notes, it's an ordinary, run-of-the-mill decisive victory for the Shadowgrave militia. However, it does focus attention on a few things; first, three militia captains have been killed, we need more. Secondly...the outdoor approach, the plants outside and even the icy lakes are PAVED with vomit.
Speaking of ordinary routines, the nobles demand a quiver and bucklers. Speaking of supplies, we have HUGE amounts of thread and yarn. There's so much that the scribes take several seconds to get out the records for it.
Olon Rakustor finally died of thirst, after going berserk and apparently being locked in a workshop for everyone's protection. 'Peregrin', a legendary stonecrafter and solider, is meanwhile hungry and thirsty with severe blood loss...and going to "pickup equipment". For Armok's sake, just take a break!
Oh carp!I bestow the title of "Cyclops Slayer" on Amost Zoluthoslan Geb Okang ("Amost Combatwind the Dent of Yore").
We have a bunch of animal corpses in cages. The only one surviving is a naked mole dog, so I let it out. Where are the craftsdwarf workshops? Oh, they've been moved down there...I GUESS that's okay...
grumbleMore mysterious deaths. Perigrin had been depressed and/or ill for some time, I believe. Also Tun Lalturkol, Metalsmith; I have no idea what happened there.
Some door construction jobs were suspended, I unsuspended them. Also two walls down near the demon trap, but I'm not messing with that. I'm going to yell at the mayor.
What is this large construction in the lava with an adamantine sarcophagus and why has someone ordered one of its gem windows destroyed?...oh. Okay, but that still doesn't explain the window.
LET CORPSES BE DUMPED! Named demon corpses, meet magma.
I've had all sorts of problems with dwarves telling me that they can't do jobs. Of course, first I had to encourage them to tell me when they have a problem, as someone had forbid them to talk about it. I suspect the problem has something to do with the stockpiles set up to only give to certain workshops. I keep having dwarves whine about not having any non-economic hard rock.
I clear the furniture out of a couple of named dwarves' rooms to make them actual tombs. Also, since Maxcat has another tomb, I assign the tomb he lives in to his wife. Of course, I didn't realize his wife was already dead, so now he's living in the room with her coffin. ... Eh, whatever.
ObsidianThe Elite Marksdwarf Rovoed Dastotoslan has risen and is haunting the fortress! One slab later, the problem is solved.
8th ObsidianA mace is named.
Doren Anilcatten, Blacksmith is taken by a fey mood! After messing with doors and stockpiles, he finally is able to get the materials for his construction.
Something familiar about that...anyway, 775,200 money. Not our most valuable artifact, but it's close.
And now 'Lucky' Imushrodem has been possessed! I can't tell if that's lucky or not.