Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Woops  (Read 2342 times)

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: Woops
« Reply #15 on: June 12, 2015, 09:28:32 am »

Not to mitigate the attempts at epicness, but you know, if you want, you can create a long, trap-filled hallway just below the surface with drawbridges on either end, then knock down a wall/dig a ramp to the surface, and shut the drawbridge just after the miner runs back a few tiles, and open the drawbridges as an "airlock" system.  I like to place a wooden door or guineahen in a dead-end to act as bait.  Works great for my GCS traps.

Spoiler: pic (click to show/hide)

You might need to build a couple in the caverns, get some cavern critters that are tameable and breed, and shove those up as the bait, but it would work at getting control of the map. 

Even after the route you have chosen goes through, there will likely be some clowns still alive, so having a GCS web some weapon traps on fake entrances to your fort wouldn't be a bad idea.
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

angelious

  • Bay Watcher
    • View Profile
Re: Woops
« Reply #16 on: June 12, 2015, 09:59:57 am »

Not to mitigate the attempts at epicness, but you know, if you want, you can create a long, trap-filled hallway just below the surface with drawbridges on either end, then knock down a wall/dig a ramp to the surface, and shut the drawbridge just after the miner runs back a few tiles, and open the drawbridges as an "airlock" system.  I like to place a wooden door or guineahen in a dead-end to act as bait.  Works great for my GCS traps.

Spoiler: pic (click to show/hide)

You might need to build a couple in the caverns, get some cavern critters that are tameable and breed, and shove those up as the bait, but it would work at getting control of the map. 

Even after the route you have chosen goes through, there will likely be some clowns still alive, so having a GCS web some weapon traps on fake entrances to your fort wouldn't be a bad idea.


nice. you use the same tileset as i do
Logged

Gojira1000

  • Bay Watcher
  • Demands a glass bed? Seriously?
    • View Profile
Re: Woops
« Reply #17 on: June 12, 2015, 08:13:21 pm »

Hold the presses, zombies are now on fire, plan back on.

Oh for pete's sake, the stupid
Spoiler (click to show/hide)
turn out to be best buddies with the undead.

SON, I AM DISSAPOINT.

At least the haunted woods are on fire. Maybe a tree will fall on that zombie badger head?

Dwarf Fortress: Proving that the best laid plans are never what you thought they were.
« Last Edit: June 12, 2015, 08:32:07 pm by Gojira1000 »
Logged
"Sarcasm is the lowest form of wit." - Oscar Wilde

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: Woops
« Reply #18 on: June 12, 2015, 09:21:10 pm »

Congratulations, you have now eliminated your first problem by creating a second, bigger problem. 

Again, GCS-webbed weapon traps in a narrow airlock leading to expendable livestock FTW. Those should take care of everything but other webbers, which are hopefully rare.  You'll probably want to just close the airlock behind those guys, and find a way to cause a cave-in or something. 
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare
Pages: 1 [2]