The holy icon pops up again, injecting a green fluid into you! You are cured of the poison as you are forced to vomit it out. You lay your hands on the boy, little needles emerging from your fingertips, and you jab into him. The boy is shocked at first, but stops struggling once his arm begins to miraculously heal.
The boy gives a grin and leaps to attack, once more filled with vitality. (2)vs(6) The elusive carpbeast once more demonstrates its slippery agility. It claws the boy in retaliation! (3)vs(5) The hunter leaps away from the strike skillfully, not hoping to become poisoned.
The carpbeast presses its attack against the boy. (6)vs(6) The carpbeast strikes a devastating blow, crushing the boy's rib cage! The hunter retaliates, driving his dagger straight between the carp's eyes.
The carp reels back in pain, then begins puking out black blood. The poison begins killing it, and it limps over and dies, inches away from the water. The boy looks relieved, but is far too hurt to move. His skin begins to gray and chip off as well.
--........
--...===..
--8..9....
--..0.....
--..||....
0=You
--=River
==Barricade
[]=Trap
9=Hunter
8=Carp-beast
Name: Stone
Gender: Male
Race: Cyborg
Move speed: 6
Starting Gear:
-Holy Icon
-Medkit (Three Charges)
Prepared spells:
-Transfer Life (Take and give life. Take a health state from a source or yourself and give that health state to yourself or someone else. Three times per use.) (One Left)
-Retribution (Designate a target. When that target is damaged, the damage is redirected to the attacker. Two times per use.) (One left)
Known spells:
-Transfer Life (Take and give life. Take a health state from a source or yourself and give that health state to yourself or someone else. Three times per use.)
-Blinding Light (Cause everyone but you to become blinded. When not in use, provides light indefinitely until used.)
-Inspire (Through words or actions, your allies gain a +1 bonus to their next roll. Three times per use.)
-Smite (Immediately cause one damage to target's health without having to roll. Melee. Two times per use.)
-Chain (Keeps the target in place until freed by the Paladin. Cannot be broken.)
-Clairvoyance (Shows the correct doors to go through.)
-Retribution (Designate a target. When that target is damaged, the damage is redirected to the attacker. Two times per use.)
Effects:
-Retributive (Combat ended.) (Effect unused.)