Hey guys,
I was looking for a challenging world without tweaking evil/good biomes or the number of beasts. Since a lot of people are complaining about the lack of sieges, I thought it might be a good idea to look into world gen parameters that could increase the likelihood of sieges. As far as I understand, sieges in the latest version are dependent on
1) the distance between your fortress and sites of the attacking civ
2) the amount of attackers that the site can spare to send out
3) the location of other sites that might be easier to attack/access (not sure if they have to be from your own civ as well)
Now in terms of parameters, [Population Cap After Civ Creation] and [Site Cap After Civ Creation] are most important in my opinion. I did some test runs with unlimited pop cap and the map quickly got flooded with sites. In general, that's great because it should increase the chance of sieges. Now there are a couple of things to consider:
a) to further increase the challenge and also to open up more room for the other civs to expand, it would be good to limit dwarven expansion as much as possible. one thing that seems to work (although somewhat unreliably) is to limit the amount of high elevation squares. I still had dwarven hillocks spreading quickly. any suggestions here?
b) as I mentioned in point 3, other sites could "steal" your sieges by being better accessible for attackers. to avoid too many sites, [Site Cap After Civ Creation] could be increased to allow high population numbers in a few concentrated locations.
c) when I did my test runs, I consistently had a high number of goblins compared to humans/elves/kobolds. I guess that they are simply more fertile than the rest but I was not able to find a fertility token in the raws. if someone knows how fertility rates can be altered, that would be of great help to ensure a constant supply of meat shields for human/elven/kobold sieges.
d) is there a correlation between the number of kobolds and the number of caves in the world? if so, an increased [Number of Non-Mountain Caves] (not mountain caves, since we are trying to get rid of high elevation squares, see a) should be helpful.
I'm sure there is way more to consider here but that's all that I can come up with at the moment. Feel free to add anything that I might have missed and I will add it to the original post to have all information in one spot! Let the discussion begin!