Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: crowd funding advice  (Read 1248 times)

redwallzyl

  • Bay Watcher
    • View Profile
crowd funding advice
« on: March 12, 2015, 09:06:59 pm »

so me and my professor who is also the archeologist or the grand Traverse bay preserve and some other people up in Travers bay Michigan want to raise money to fund the traverse bay preserve which is pretty much devoid of any funding to do discover and document the archeological remains int the bay and seeing as we literately have no funding from anyone to do things we are supposed to do (thanks bureaucracy!) we came up with the idea of maybe trying crowdfunding. the problem is i have been tasked to find out how to do it and i have no idea where to even start. i have looked at various websites but i don't have the faintest idea what would be the best one and how to get attention and funding. if anyone has experience with a crowdfunding i would greatly appreciate any advice. I'm simply a college freshman way over his head. we can produce high quality survey reports of shipwreck and other submerged sites using sonar imaging, photography and manual survey as well as in depth historical research but that about it. I'm not really expecting a response but i thought id try as a long time bay twelver and mostly lurker. i thought it put it here and not the general section as it would be quickly drowned out there and this is kind of my life as i plan to go into marine archeology.

links and things:
http://www.nasnmc.com/
http://www.nasnmc.com/index.php/pub (published reports)

http://www.gtbup.org/
Logged

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: crowd funding advice
« Reply #1 on: March 12, 2015, 09:33:45 pm »

I have an acquaintance who is in the throes of of a failing Kickstarter right now. When I asked him why he set the pledged goal he did, he said "Well we could have gotten x a lot more easily but then we'd only have x when we needed y, so we figured "screw it", go for y (which was about double the amount of x.)

He forgot a crucial fact of Kickstarters: some money is better than no money, so set a goal you know you can make pretty easily, because it's that, or potentially nothing.

And if it's one thing I've consistently noticed about Kickstarters, it's that successful Kickstarters become more successful by being successful. If you asked for $20,000, and you've already gotten it, your Kickstarter automatically looks more appealing to every new person who visits it because it's already succeeded. Versus visiting a Kickstarter that is 25%, 50% or more short of its goal. Psychologically, people have to ask themselves if they want to bet on a losing horse, despite there being no risk to them if it does fail. I'm sure this doesn't describe everyone, and my experience is pretty much limited to video game Kickstarters. But generally it's much easier to get buy in when you've already succeeded than when you haven't.

You can certainly shoot yourself in the foot with too low a pledged goal because you meet it quickly and then interest peters out. But I think that has more to do with the interest and hype your project generates. I would say each Kickstarter gets rewarded on its relative merits, but we know that's not true. Still, I think most Kickstarters earn what they should have earned. If a Kickstarter doesn't make it, or doesn't explode in funding after being successful, it's probably because it was never going to.

The only other advice I'd give, which I don't know how it applies to your project specifically, is: have something concrete to show. Whether it's something people can look at, download, play, interact with, proof of concept is incredibly important. If a video game Kickstarter has a funny video, and some concept art, and it looks nice and professional, it still has less of a chance of getting my pledge vs. a project that really just has something tangible like a demo, gameplay footage that isn't a mock up, something that tells me a project already has legs rather than starting from Square One. It kind of gives the impression this project is going to happen with or without help. Which for me at least, makes me open my wallet.  Again, my experience with Kickstarter is wholly in entertainment, I don't know what academic or research Kickstarters look like. Also, always explain why you need funding. If you've got something you already make or made, people naturally want to know why they should now pay for it. In your case, you need money for upkeep, which can be a harder sell than a product or a game. Web comics and podcasts have received funding, which is essentially the same thing, so it is doable. For you, trying to condense down all your outfit does into a nice Kickstarter package might be tough. Maybe show off the finds you've made on the Kickstarter page as proof of what you're about.

Oh last piece of advice. Do not go ape shit with physical merchandise rewards. They're attractive to get people to pledge, but everyone routinely over looks how much it costs to do that stuff. Especially if you have to contract out someone to do it. Even like, caps and jackets or buttons and stuff can eat away at your funds. So watch out for that temptation.

Good luck!
« Last Edit: March 12, 2015, 09:44:48 pm by nenjin »
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Tellemurius

  • Bay Watcher
  • Positively insane Tech Thaumaturgist
    • View Profile
Re: crowd funding advice
« Reply #2 on: March 13, 2015, 03:54:57 am »

I would stick with either GoFundMe or Kickstarter, its great research and people would be willing to donate if its not too much. Don't be giving out gifts, maybe offer high res images for everyone that donates or invites to a party if successful with preservation attempts, locals would jump to the offer for social events close by especially for history about the states.

Things to consider:

1. Crowdfunding websites do take percentage of your earnings, make sure to adjust your goals so you have enough to meet your project without running out.
2. Make a good pitch, you gotta convince people to fund your project. Videos, pictures, letters from professors, your page has to be very detailed on what will be expected with the project and what you aimed to use the cash for.
3. Advertise, advertise, advertise. People may browse around Kickstarter and possibly find your project but best you can do is get the word out. Post in forums, Reddit, Twitter, 8chan, YouTube. Stay active with the project posting updates with new information to delve into. As long as there's a link people will be interested in taking a look.

Follow these examples and you should be able to get the funding needed.



P.S. We had a few members that have been involved with Kickstarter projects, some were able to succeed and continue staying active with us in the process and there was an unfortunate project that did not survived very long after.

Servant Corps

  • Bay Watcher
    • View Profile
Re: crowd funding advice
« Reply #3 on: March 13, 2015, 08:48:22 am »

I would caution against nenjin's advice about setting a low goal, because then you would only get that low goal and not have enough money to finish the project. That is worse than not starting the project to begin with because now you got unhappy backers demanding refunds and calling you bad names.

That being said, you do seem desperate for any fund whatsoever to keep this thing going, so go ahead and consider doing that.

If you are going to host your crowd funding project on Kickstarter, make sure it looks like a project and not "go fund this natural preserve" (that type of request is for GoFundMe). How much trouble it is to do a high quality survey report? If they are easy to produce, go ahead and spin that as your "project" so that it can be accepted onto Kickstarter. ("Give us money so we can create high quality photo shoots of really cool stuff underwater, and if you give us X dollars, we will send you a unique photo for you to hang in your office cublice")
Logged
I have left Bay12Games to pursue a life of non-Bay12Games. If you need to talk to me, please email at me at igorhorst at gmail dot com.

Levi

  • Bay Watcher
  • Is a fish.
    • View Profile
Re: crowd funding advice
« Reply #4 on: March 13, 2015, 10:26:05 am »

I would caution against nenjin's advice about setting a low goal, because then you would only get that low goal and not have enough money to finish the project. That is worse than not starting the project to begin with because now you got unhappy backers demanding refunds and calling you bad names.

Yeah, that sounds pretty sleazy to me too.  Go with what you need.
Logged
Avid Gamer | Goldfish Enthusiast | Canadian | Professional Layabout

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: crowd funding advice
« Reply #5 on: March 13, 2015, 10:35:54 am »

I would caution against nenjin's advice about setting a low goal, because then you would only get that low goal and not have enough money to finish the project. That is worse than not starting the project to begin with because now you got unhappy backers demanding refunds and calling you bad names.

Yeah, that sounds pretty sleazy to me too.  Go with what you need.

I take the stance that Kickstarter is not, as many people believe, an investment. And for a project like their's, where there is no tangible product, but basically the ability to do their job at all, some money is better than no money. As long as you keep expectations in line with your funding, I don't think setting a low goal that is achievable that still gets you some of what you need is wrong, and it's a lot more effectively than a pie-in-the-sky number where most people will look at it and go "all my nopes."
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Levi

  • Bay Watcher
  • Is a fish.
    • View Profile
Re: crowd funding advice
« Reply #6 on: March 13, 2015, 11:12:00 am »

I would caution against nenjin's advice about setting a low goal, because then you would only get that low goal and not have enough money to finish the project. That is worse than not starting the project to begin with because now you got unhappy backers demanding refunds and calling you bad names.

Yeah, that sounds pretty sleazy to me too.  Go with what you need.

I take the stance that Kickstarter is not, as many people believe, an investment. And for a project like their's, where there is no tangible product, but basically the ability to do their job at all, some money is better than no money. As long as you keep expectations in line with your funding, I don't think setting a low goal that is achievable that still gets you some of what you need is wrong, and it's a lot more effectively than a pie-in-the-sky number where most people will look at it and go "all my nopes."

The expectation of the backers is that the project can be done with those funds though.  If they can't, then they shouldn't be using kickstarter or they should be stating what they actually need.  Its dishonest.
Logged
Avid Gamer | Goldfish Enthusiast | Canadian | Professional Layabout

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: crowd funding advice
« Reply #7 on: March 13, 2015, 11:25:51 am »

I would caution against nenjin's advice about setting a low goal, because then you would only get that low goal and not have enough money to finish the project. That is worse than not starting the project to begin with because now you got unhappy backers demanding refunds and calling you bad names.

Yeah, that sounds pretty sleazy to me too.  Go with what you need.

I take the stance that Kickstarter is not, as many people believe, an investment. And for a project like their's, where there is no tangible product, but basically the ability to do their job at all, some money is better than no money. As long as you keep expectations in line with your funding, I don't think setting a low goal that is achievable that still gets you some of what you need is wrong, and it's a lot more effectively than a pie-in-the-sky number where most people will look at it and go "all my nopes."

The expectation of the backers is that the project can be done with those funds though.  If they can't, then they shouldn't be using kickstarter or they should be stating what they actually need.  Its dishonest.

Eh, we'll just have to disagree. There's reality to deal with. Lots of people also want X when perhaps they could actually make due with Y, but they go into Kickstarter thinking hopefully rather than realistically.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

redwallzyl

  • Bay Watcher
    • View Profile
Re: crowd funding advice
« Reply #8 on: March 13, 2015, 01:55:59 pm »

well full academic reports take a wile to finish a month at least at least mine took a wile but i was working with a teacher in new york on it who was bad with computers. i have a decent underwater camera, nothing great but others probably have better stuff. some people can draw nice renderings and we can get exact survey measurements fairly easily and draw them up. the main thing we produce is completed reports of a academic level seen here http://www.nasnmc.com/index.php/pub . we are planing to go find and survey several ships in cat head bay during the summer field school and we also are probably going to do a complete survey of a bay i cant remember which with the sector scan that we can rent for fairly cheap considering it costs a million dollars and comes with an expert who has worked on the titanic. we might get a grant for a side scan so that is a possibility. we mainly need money for boat fuel and some equipment like an ice auger and funding for the field school to bring in teachers and pay of their housing and food. i guess we could send updates on our work to people online including pictures and surveys when they are done (you can just get them online from that link) hard copies maybe for high backers? we are forbidden by law from toughing artifacts so that's a no go :P.

Spoiler (click to show/hide)
sector scan sonar, hard, expensive

Spoiler (click to show/hide)
point survey, easy, no cost
Logged