Okay, the backstory to the thread is that I was updating Liberal Crime Squad over the summer and somehow in a recent thread in the Curses forum the topic of discussion turned to my personal experience with game making, and more specifically, another game I worked on. Since it has nothing to do with Bay12Games, I'm trying to be a good forum citizen and move the discussion here.
So, I was product manager for a text-based game written from start to finish with a team of five people. It was a school project, not open source or anything, but it was pretty cool. Kind of like Oregon Trail, except in space on a frozen planet. You can barter with various villages you come across, there's no currency, and there's combat and unique items and underground labs to explore... you can either escape the planet, or, if you're an insane powergamer and want to explore everywhere and do everything, there's a super secret alternate ending. A couple people asked me to upload it somewhere after I said that I have a copy but there's no download link, so I figured I'd start this thread and let you take a look at it. Bear in mind that it's not really professional, it was our first game built from start to finish. I won't demean myself by claiming it was "only marginally" better than the sub-games on this site, we did put a lot of work into it, but seriously, it's no Dwarf Fortress.
The download is here: www.jonathansfox.com/snowglobe.zip
Run the installer to, um, install. You need Windows, but that's pretty much it. This is a rip of the CD -- the actual game comes with a manual, a map, reference cards... but I don't have a scanner. There's a tutorial and in-game help. Hopefully that will be good enough. You're absolutely welcome to ask questions if you have any. Unfortunately, any bugs you find won't be fixed, we're all too busy working on new things.
The story is basically that the whole planet is getting colder year after year, after sinking into an ice age in which civilization collapsed and the cities were overrun by giant robots. Now you just get a few heavily armed trading caravans wandering the wastes, but your people have heard a rumor that deep in the biggest and most dangerous ruined city on the planet, there's a spaceport that has working space ships essentially abandoned on the runways, but that nobody can use them because the whole place is overrun by violent robots. Your job is to a) find the place, and b) get your caravan strong enough, in both numbers of people and armament, that you can fight your way to the spaceport and escape. There's a huge element of exploration, plus combat, trading, and mainly just survival.
It's kind of strange to give this as a download, it's so raw and early that normally you'd only show your friends, family, and your prospective employer as a portfolio piece.
I go to DigiPen Institute of Technology as an RTIS (Real-Time Interactive Simulation) major. In your freshman year as either a Computer Engineering or RTIS student there, you're assigned to work with a team to design from scratch and complete a text-based game like that, working within time constraints and with regular benchmarks and presentations required on how progress is moving that simulate the relationship that professional game development teams have with publishers. I had basically zero programming experience when I enrolled, and the same goes for half of my team. We produced that game in about six months. For a whole archive of games done by DigiPen students, you can check out the download page of the DigiPen website. DigiPen only hosts Junior, Senior, Masters, and the ten best Sophomore games on their website, so you won't see more than maybe one or two text-based Freshman games on there, they kind of silently pass away into history as we learn about graphics and eventually move into full 3D.
If you're curious about a career in video games and want to find out how one goes about getting a job in the industry, I would suggest checking out the International Game Developers Association forums. You could also ask me. I'm just a student, but I could probably handle a couple of questions, if you have any.
Enjoy! Hopefully it's not too frustrating. It's a fairly challenging game when you're learning, a lot of people die on the tutorial.
[ September 18, 2007: Message edited by: Jonathan S. Fox ]