Just a minor suggestion but I want to know what people think about it.
But basically instead of, in addition to, selecting skills individually.
You can instead invest into skill packages that are basically professions and when you do so it adds points to a wide selection of skills.
So you can invest in "Maceman" or "Baker" and it gives you all the skills someone of that profession needs. It could possibly have stages (3-5) but the final result of 5 isn't mastery of all the skills set, as they don't need to be linear. I am sure while Wrestling is important to a Swordsmen, even at 5 it would probably still be tertiary.
And as a bonus when you start the game, people consider you to have trained in those professions or to be that profession. So you don't need to prove you are a competent baker, they know you are.
As of right now I don't think the skill packages are needed for anything but combat classes.
But if the skills inflate at the rate they are (as the attributes certainly have) then perhaps.
Mostly the skill packages ultimately should be more "well-rounded" approach without "skill inflation" interfering.
Packages can also include racial, civil, and class based. Along with possible position shift for using them. That is all.