Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Skill Packages  (Read 620 times)

Neonivek

  • Bay Watcher
    • View Profile
Skill Packages
« on: February 12, 2015, 07:27:35 pm »

Just a minor suggestion but I want to know what people think about it.

But basically instead of, in addition to, selecting skills individually.

You can instead invest into skill packages that are basically professions and when you do so it adds points to a wide selection of skills.

So you can invest in "Maceman" or "Baker" and it gives you all the skills someone of that profession needs. It could possibly have stages (3-5) but the final result of 5 isn't mastery of all the skills set, as they don't need to be linear. I am sure while Wrestling is important to a Swordsmen, even at 5 it would probably still be tertiary.

And as a bonus when you start the game, people consider you to have trained in those professions or to be that profession. So you don't need to prove you are a competent baker, they know you are.

As of right now I don't think the skill packages are needed for anything but combat classes.

But if the skills inflate at the rate they are (as the attributes certainly have) then perhaps.

Mostly the skill packages ultimately should be more "well-rounded" approach without "skill inflation" interfering.

Packages can also include racial, civil, and class based. Along with possible position shift for using them. That is all.
« Last Edit: February 12, 2015, 07:30:44 pm by Neonivek »
Logged

JesterHell696

  • Bay Watcher
  • [ETHIC:ALL:PERSONAL]
    • View Profile
Re: Skill Packages
« Reply #1 on: February 13, 2015, 02:46:14 am »

I think it would be of great help to new player who may not know what skills are relevant to how they want to play.

Once adventure mode roles are developed choosing your characters starting role could highlight the skills relevant to that role, helping the player choose the best skill set for that role while avoiding unhelpful or useless skills.
Logged
"The long-term goal is to create a fantasy world simulator in which it is possible to take part in a rich history, occupying a variety of roles through the course of several games." Bay 12 DF development page

"My stance is that Dwarf Fortress is first and foremost a simulation and that balance is a secondary objective that is always secondary to it being a simulation while at the same time cannot be ignored completely." -Neonivek