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Author Topic: Bigstack brewing problems  (Read 991 times)

Neckbeard

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Bigstack brewing problems
« on: January 28, 2015, 10:10:12 pm »

I noticed lately that if I give my brewer large stacks of plants to brew with, she will split the stack into 6 and then put the rest aside into it's own stack.  So a stack of 9 pigtails gets split into 6 and 3.  A stack of 7 plump helmets get's split into 6 and 1.  A stack of 6 cave wheat isn't split.

At first I thought it was just something to do with plump helmets since I thought that it was being split by the brewer just being hungry and wanting to eat something, but it happens with every large stack of plants.

I thought it could also be that I was using rock and glass pots, but this would be odd since pots where supposed to hold more anyway.  But even then when the dwarf used a wooden barrel, she only brewed 6 out of 8 sweet pods into it for 30 units of dwarven rum and leaving 2 sweet pods as a remainder.

Is this just me, or is this mechanic here to stay?  Has anybody else noticed this?
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Bumber

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Re: Bigstack brewing problems
« Reply #1 on: January 28, 2015, 10:27:11 pm »

Maybe it's an attempted fix to the issue where stacks of booze get stuck in the workshop instead of going into containers?
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Moonshadow101

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Re: Bigstack brewing problems
« Reply #2 on: January 29, 2015, 12:44:49 am »

Brewing has a 1 plant : 5 drink ratio. Barrels have a maximum capacity of 30 units of alcohol. 5 * 6 = 30.

If pots are supposed to hold more, that might require a different reaction, which would be tedious.
« Last Edit: January 29, 2015, 12:48:40 am by Moonshadow101 »
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Neckbeard

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Re: Bigstack brewing problems
« Reply #3 on: February 04, 2015, 03:59:27 pm »

Only issue I have is that this has changed from previous version of DF.  A few versions ago I could have sworn it was still possible to brew large stacks of booze.  I also don't see how checking to see how much a container could theoretically hold before splitting a stack of plants or not would require a different reaction.
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