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Author Topic: The Bestiary, a repository of user created creatures  (Read 24769 times)

Max™

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Re: The Bestiary, a repository of user created creatures
« Reply #90 on: January 18, 2015, 09:26:07 pm »

A creature can only have a single ITEMCORPSE, but you can make a creature butcherable into different items by using the BUTCHER_SPECIAL tag on its tissue materials.

Basically what you'd do here is create a couple of different materials that were copies of steel, except that they had the tag [BUTCHER_SPECIAL:ARMOR:ARMOR_BREASTPLATE] or whatever.  (Take a look at the templates for muscle or fat; this is the tag that makes muscle become meat items when you butcher an animal, or fat become globs.)  Then make the creature's torso out of the breastplate material, the head out of the helm material, and so on.

Be warned that you may need to adjust the size of the creature's body parts, as well as its overall size to ensure that you only get one of each item type.  Also, the armor may not fit you; there was one point where abnormally spawned armor would always be human-sized and would not fit dwarves, and I'm not sure if that was fixed.

Alternatively, you could go the much easier route of just giving it multiple EBO items.  It wouldn't become the items, but it would drop them when you butchered it.  (Though the wrong size problem might still be in effect).
Hmmm, yeah, that is probably what I'll do, but it was mostly just intended as a way to seed certain pieces of gear around the map since it seemed like a waste to just have them turn into a statue like the bronze ones do.
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IndigoFenix

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Re: The Bestiary, a repository of user created creatures
« Reply #91 on: January 19, 2015, 11:17:31 am »

Do plants go in a bestiary?  Now that we have trees and all kinds of interesting floral tags, I think they should count, if they are interesting enough.

These two underground 'shroom species are pretty cool.  They change color twice a month, going from a dull color to a bright color and back again, as if they are flashing on and off.  The gold ones turn bright as the moon is waxing and dark when it's waning, while the teal ones are lit up whenever the moon is more than half full.  Between the two of them, you can figure out which week of the month it is (when both are lit up, it's almost werewolf time!).  You know, presuming you don't want to just use a calendar.

Spoiler (click to show/hide)

endlessblaze

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Re: The Bestiary, a repository of user created creatures
« Reply #92 on: January 19, 2015, 12:13:49 pm »

interesting and useful...will things made from them also change color?
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IndigoFenix

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Re: The Bestiary, a repository of user created creatures
« Reply #93 on: January 19, 2015, 12:26:17 pm »

interesting and useful...will things made from them also change color?

No, they're basically like autumn leaves except they change many times over the course of the whole year.

golemgunk

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Re: The Bestiary, a repository of user created creatures
« Reply #94 on: January 20, 2015, 07:41:41 pm »

A creature can only have a single ITEMCORPSE, but you can make a creature butcherable into different items by using the BUTCHER_SPECIAL tag on its tissue materials.

Basically what you'd do here is create a couple of different materials that were copies of steel, except that they had the tag [BUTCHER_SPECIAL:ARMOR:ARMOR_BREASTPLATE] or whatever.  (Take a look at the templates for muscle or fat; this is the tag that makes muscle become meat items when you butcher an animal, or fat become globs.)  Then make the creature's torso out of the breastplate material, the head out of the helm material, and so on.

Be warned that you may need to adjust the size of the creature's body parts, as well as its overall size to ensure that you only get one of each item type.  Also, the armor may not fit you; there was one point where abnormally spawned armor would always be human-sized and would not fit dwarves, and I'm not sure if that was fixed.

Alternatively, you could go the much easier route of just giving it multiple EBO items.  It wouldn't become the items, but it would drop them when you butchered it.  (Though the wrong size problem might still be in effect).
Hmmm, yeah, that is probably what I'll do, but it was mostly just intended as a way to seed certain pieces of gear around the map since it seemed like a waste to just have them turn into a statue like the bronze ones do.

you could also make it drop a "suit of armor" item, then make a workshop reaction that uses it as an ingredient to produce the armor pieces.
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Max™

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Re: The Bestiary, a repository of user created creatures
« Reply #95 on: January 22, 2015, 11:05:36 pm »

Hmmm, that sounds plausible, but still a bit past what I've been able to figure out, though there was a really obvious means of getting a fun-to-smash-stuff with mini-bronze colossus race AND seeding bits of small sized steel gear around here and there... just gave their civ access to steel making reactions and the appropriate weapon/armor types. They're low population and don't like enough biomes to spread and take over the world, it's actually a bit unusual for them to have more than a site or two after a couple hundred years, but I let them tolerate cities so sometimes human hamlets are actually secondhand sites they moved into after the angels got killed or whatever, so there's actually a reason to check mead halls and such for more than backpacks/weapons/waterskins/trade goods as a dorf/elf/goblin adventurer now!
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Shonshil Lselcuwuqi

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Re: The Bestiary, a repository of user created creatures
« Reply #96 on: January 29, 2015, 02:00:34 am »

Hello all, here are the creatures I have created so far.

here is the necessary body plan...
Spoiler (click to show/hide)
and the body detail plan..
Spoiler (click to show/hide)

and here are the creatures themselves.

Spoiler (click to show/hide)
« Last Edit: January 29, 2015, 03:09:20 am by Shonshil Lselcuwuqi »
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(TRANSLATION) Brother Blueblossom

BlackFlyme

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Re: The Bestiary, a repository of user created creatures
« Reply #97 on: January 29, 2015, 02:47:18 am »

Hello all, here are the creatures I have created so far.

here is the necessary body plan...
Spoiler (click to show/hide)
and the body detail plan..
Spoiler (click to show/hide)

and here are the creatures themselves.

Spoiler (click to show/hide)

If you put the raws in code tags, then you will not have the right-left issue.

Code: [Select]
[RIGHT][LEFT]
There is also the benefit of others being able to select the entirety of the code with just a click.
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Shonshil Lselcuwuqi

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Re: The Bestiary, a repository of user created creatures
« Reply #98 on: January 29, 2015, 02:56:09 am »


If you put the raws in code tags, then you will not have the right-left issue.

There is also the benefit of others being able to select the entirety of the code with just a click.

Ah, thank you. This is my first time posting on the forum, and I appreciate the feedback.
« Last Edit: January 29, 2015, 03:12:02 am by Shonshil Lselcuwuqi »
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Badger Storm

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Re: The Bestiary, a repository of user created creatures
« Reply #99 on: January 29, 2015, 02:47:47 pm »

I don't know if this is the perfect place to post this, but if anyone here has seen BH6, would you be interested in a DF creation of Fred's suit monster? 
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Propman

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Re: The Bestiary, a repository of user created creatures
« Reply #100 on: January 30, 2015, 02:04:28 am »

Here's my own two bits to this thread. Just a simple little thing from one of my upcoming mods.

Code: [Select]
[CREATURE:SHOTZO] [DESCRIPTION:A tiny automated cannon that boasts great durability in spite of its size. Though slow in velocity, their bullets pack a devastating punch.]
[NAME:shotzos:shotzo:shotzo]
[CASTE_NAME:shotzo:shotzos:shotzo]
[CREATURE_TILE:'Q'][COLOR:0:0:1]
[NOT_BUTCHERABLE]
[NOBREATHE]
[NOEXERT]
[NONAUSEA]
[NOPAIN]
[NOTHOUGHT]
[NOEMOTION]
[NOSTUCKINS]
[BIOME:ANY_LAND]
        [FIREIMMUNE]
[NOFEAR]
[NO_DIZZINESS]
[TRAINABLE_WAR]
[PET]
[PETVALUE:800]
[NO_FEVERS]
[NOT_LIVING]
[EXTRAVISION]
[IMMOBILE]
[CREATURE_CLASS:MACHINE]
[NO_DRINK]
[NO_EAT]
[NO_SLEEP]
[CANNOT_JUMP]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[ODOR_LEVEL:4]
[ODOR_STRING:metals]
[SMELL_TRIGGER:10000]
[PREFSTRING:roundness]
[PREFSTRING:leg-like pivot]
[BODY:CANNON]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[TISSUE:STEEL]
[TISSUE_NAME:steel:steel]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:STEEL]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:fire cannon]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:INORGANIC:STEEL:SOLID_GLOB]
[CDI:VERB:fire a shot:fires a bullet:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:12]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:3]
[ITEMCORPSE:TOOL:ITEM_TOOL_SCRAP_TINY:INORGANIC:IRON]
[ITEMCORPSE_QUALITY:1]
[NATURAL_SKILL:RANGED_COMBAT:5]
[BODY_SIZE:0:0:20000]
[ALL_ACTIVE]
[NO_GENDER]

The body code.

Code: [Select]
[BODY:CANNON]
[BP:UB:hull:hulls][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:pivot:pivots][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:RL:right leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG]
[DEFAULT_RELSIZE:900]
[BP:LL:left leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG]
[DEFAULT_RELSIZE:900]
[BP:RF:right foot:right feet][CON:RL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:NOSE1:barrel:STP]
[CON:UB]
[CATEGORY:MOUTH]
[DEFAULT_RELSIZE:100]

And the corpse code!

Code: [Select]
[ITEM_TOOL:ITEM_TOOL_SCRAP_TINY]
[NAME:scrap:scrap]
[VALUE:60]
[METAL_WEAPON_MAT]
[TILE:240]
[SIZE:8000]
[MATERIAL_SIZE:3]
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Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )

endlessblaze

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Re: The Bestiary, a repository of user created creatures
« Reply #101 on: January 30, 2015, 04:12:27 pm »

If it has no gender you are Probably  end up without any....no kids...
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Propman

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Re: The Bestiary, a repository of user created creatures
« Reply #102 on: January 30, 2015, 09:22:36 pm »

Currently, shotzos and the like are meant to be manufactured by a special workshop as well as traded for from caravans; it wouldn't be quite right for them to breed, and even if they were "gendered", immobile creatures cannot reproduce on-site by the virtue that they are in fact, immobile. The fact that they don't reproduce doesn't effect their availability as a caravan good, so the best way to stock up on shotzos is to load up on trade goods and request them from your liaison!

Code: [Select]
[POPULATION_NUMBER:10:20]
[LARGE_ROAMING]
[FREQUENCY:1]
[CLUSTER_NUMBER:1:1]

In addition, adding these lines to the raws will give them an extremely low chance to spawn wild for extra adventure mode fun. Though small, they do indeed pack a punch, and have been observed shooting both ogres and giants to death consistently. Regardless, they do have weaknesses; their small size means that trolls and larger creatures can toss them around; either into a chasm, a river, or a pool of lava, effectively disabling them and rendering them a non-threat. Likewise, they're trivial against most megabeasts, who possess the strength to destroy them outright.

And while we're at it, a couple bits of tile trickery for those who are used to looking at pictures rather then ugly, ugly text.



Basic tile. Save into the graphics folder in the raws as a bitmap, call it "shotzo", and then copy the code bellow into a text document, using the title as said document's name.

Code: [Select]
graphics_shotzo

[OBJECT:GRAPHICS]

[TILE_PAGE:SHOTZO]
[FILE:shotzo.bmp]
[TILE_DIM:16:16]
[PAGE_DIM:1:1]

[CREATURE_GRAPHICS:SHOTZO]
[DEFAULT:SHOTZO:0:0:AS_IS:DEFAULT]



Code: [Select]
<?xml version="1.0" ?>
<creatures>
<creature gameID="SHOTZO"  file="shotzo.png" sheetIndex =0 >
  <variant special="Normal" sheetIndex =0  frames = "0"/>
<variant special="Normal" sheetIndex =1  frames = "1"/>
<variant special="Normal" sheetIndex =2  frames = "2"/>
<variant special="Normal" sheetIndex =3  frames = "3"/>
</creature>
</creatures>

To insert into stonesense, first save the above picture as a png with the name "shotzo.png", and then proceed to save the code above this sentence as an xml file, so something like "cannon.xml", ect. Then, once you have both files completed, go into stone sense's creature folder, place them in, and open up the "index" folder. type down the name of the xml file into the list with the rest, without a pound. Now you can enjoy watching your cannons jerkily spin around as you integrate them into your defense!
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Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )

IndigoFenix

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Re: The Bestiary, a repository of user created creatures
« Reply #103 on: January 31, 2015, 12:07:20 pm »

Propman, you aren't making a Kirby mod, are you?   :)

Propman

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Re: The Bestiary, a repository of user created creatures
« Reply #104 on: February 01, 2015, 01:21:56 am »

I'm working on a multitude of mods, some having a higher priority then others. I will say that the idea of modeling a race of Waddle Dees entices me, and I've noticed that the mod I'm currently focusing on actually has lots of material in it that could readily be converted for Kirby use; some with little more then a name change.
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Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )
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