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Author Topic: We need better military  (Read 2468 times)

Deboche

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Re: We need better military
« Reply #15 on: December 28, 2014, 06:33:17 am »

Source? Especially since the current plans include removing the labor screen entirely, removing that piece of control over your dwarves.
That would suck though. I think the idea is for that to be an option. In some interview Toady said he'd like it if you could choose to have complete control over your fortress or none at all and just run it as an automatic simulation.

http://www.bay12forums.com/smf/index.php?topic=124073.msg4114089#msg4114089
As for source, ask owlbread
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Putnam

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Re: We need better military
« Reply #16 on: January 28, 2015, 02:15:04 pm »

I can't find it anywhere.

Ngosp Umbabok

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Re: We need better military
« Reply #17 on: January 29, 2015, 01:25:35 pm »

One simple improvement that could probably be implemented easily would be to make the option to order a squad of dwarves to "engage enemy with ranged weapons".

This way if you have a group of of dwarves out in the open and 70-80% of them were armed with crossbows then instead of them all attacking and the melee dwarves getting ganged up on then what they would do is the dwarves with crossbows would shoot at the enemy while the melee dwarves would stay back and guard the marksdwarves and only attack enemies that came with 8-10 tiles of the squad.

This would make things alot easier for the player.
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Helari

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Re: We need better military
« Reply #18 on: January 29, 2015, 03:59:55 pm »

One simple improvement that could probably be implemented easily would be to make the option to order a squad of dwarves to "engage enemy with ranged weapons".

This way if you have a group of of dwarves out in the open and 70-80% of them were armed with crossbows then instead of them all attacking and the melee dwarves getting ganged up on then what they would do is the dwarves with crossbows would shoot at the enemy while the melee dwarves would stay back and guard the marksdwarves and only attack enemies that came with 8-10 tiles of the squad.

This would make things alot easier for the player.

So basically ordering dwarves to hold position and not move?
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Uzu Bash

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Re: We need better military
« Reply #19 on: January 29, 2015, 06:01:42 pm »

This game is about telling your dwarves what to do, not directly controlling them
I think you make a good point; the militia's ability to engage in formation and coordinate attacks would be dependent on their training, their commander and their squad leader. To leave it to the player to micromanage individual dwarves' placement seems to be inconsistent with the mechanic of the game. At the same time, experienced soldiers and commanders should be responsible for developing more effective combat tactics. All the player should do is allocate the means and opportunity for them to do that.
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LordBaal

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Re: We need better military
« Reply #20 on: January 30, 2015, 09:29:12 am »

Military needs a complete overhauling before the armies thing. Few things I can think off are:
1) Fix the bugs regarding equipment.
2) Allow carrying a secondary weapon, specially useful in the case of marskdwarves.
3) Fix bugs regarding barracks and training, such marskdwarves not taking ammo from bins to practice.
4) Have individual values for reloading ranged weapons, so crossbows reload slower and bows faster, with the perk of crossbows being better for armor piercing.
« Last Edit: January 30, 2015, 09:31:14 am by LordBaal »
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Ngosp Umbabok

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Re: We need better military
« Reply #21 on: January 30, 2015, 12:35:57 pm »

One simple improvement that could probably be implemented easily would be to make the option to order a squad of dwarves to "engage enemy with ranged weapons".

This way if you have a group of of dwarves out in the open and 70-80% of them were armed with crossbows then instead of them all attacking and the melee dwarves getting ganged up on then what they would do is the dwarves with crossbows would shoot at the enemy while the melee dwarves would stay back and guard the marksdwarves and only attack enemies that came with 8-10 tiles of the squad.

This would make things alot easier for the player.

So basically ordering dwarves to hold position and not move?

Something that I have noticed is that if a squad of dwarves is ordered to hold a position in the open and goblins are within range then they won't attack unless the goblins get relatively close. In order for the squad to fire at them from a longer distance you have to order them to attack. I would like to do that without the melee-weapon squad members leaving the other marksdwarves.
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