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Author Topic: Add volume to certain items, so infinite amounts cannot be stacked on a tile.  (Read 565 times)

Borge

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If too many stones are suddenly dropped on a single tile, such as from a drop, or dumped, they should roll off to an adjacent tile at random, with the potential to injure a dwarf. When a tile is full, it should act like a ramp, and if there are no adjacent tiles with available space such as in a filling dump site, the item should be placed 1 Z level above. This would eliminate the quantum stockpile exploit, and garbage dumps would actually become garbage dumps with careful planning where to place them. Possibly dumping into a large excavated hole. When the hole begins overflowing, it's time to incinerate the garbage dump.
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LordBaal

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  • System Lord and Hanslanda lees evil twin.
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Me like this. Less exploits more the fun!
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!