I have created a mod to bring the lovable blue skinned swordwielding maniacs from Baldur's Gate over to Dwarf Fortress. The inspiration for their entity comes from a mixture of the information provided here and the appearance of the xvart village in-game.
http://forgottenrealms.wikia.com/wiki/XvartThis is I hope is to be the first of many mods introducing more and more elements from the Forgotten Realms Universe (that is Baldur's Gate, Icewind Dale, Neverwinter Nights) to the game. Ideally all of them that it is mechanically possible to reasonably add without stretching the lore (or the game) to breaking point.
As this is an ambitious project however I do not wish to commit to it and let everyone down so instead I have released a singular mod to add xvarts (and only xvarts) into the game. Eventually I can progress to more and more creatures until I have downloaded the whole wiki onto dwarf fortress.
About Xvart VillageXvarts are small creatures with blue skin and a small amount of whiteish hair on their heads. They live in and around mountains, avoiding open areas. They can live for up to 400 years, but usually die violently before this. On the plus side they kill plenty in their lifetimes and are often found covered in trophies from their many victims.
They do not however have much metal armour and xvart entities carry short swords exclusively. Even the civilians carry swort swords and they are inherantly skilled in the use of swords and knives.
Xvarts are ruled by a Supremacy, who appoints a set of Bosses to rule each village. Xvart government is not in any way hereditery but neither is it democratic; the stongest Boss siezes control of the Supremacy when the former Supremacy dies. Boring menal and civilian tasks are presided over by an elected Chief, elected by the people of the xvart settlement he rules. This sharing of power is possible because the bosses do not care to concern themselves with 'menial tasks', leaving the adminstration of such to the Chief and the Chief does not normally dare to challenge the Boss because he can be 'replaced' rather easily.
Download Linkhttp://dffd.wimbli.com/download.php?id=9704&f=Xvart+Mod.rarLocation Linkhttp://dffd.wimbli.com/file.php?id=9704Version 0.2 changes.*Xvarts no longer have pouches because these are bugged at the moment.
*Xvart civilians are fixed to always have swords or daggers on them by duplication of tool items.
*Xvart naming has been further restricted in order to limit the appearance of un-xvartian names.
Version 0.3 changes.*Xvarts description has been changed to simplify it, leaving the bulk of the description to the actual in-game creature.
*Xvarts appearance has been changed to better fit with the 4th Edition Xivort creature.
*Xvarts have been given blowguns in line with the 4th Edition Xivort creature.
*Xvarts now occasionally have axes or maces in line with the 1st Edition Xvart creature.
Version 0.4 changes.*Xvarts now have blowgun ammunition in their entity file.
Version 0.5 changes.*Xvarts likespan has been reduced to about half that of a human and they now grow up faster in line with 2nd Edition rules printed in Fiend Folio Appendix.
*Xvarts now occasionally have spears and a 'two handed' sword of their own described as a xvart longsword.
*Xvarts were supposed to come in litters off 1-3 but this does not seem to work in World-Gen which does not support twins or triplets so this is not implemented.
Version 0.6 changes.*Xvarts no longer have BONECARN. I thought that this meant that xvarts would eat bones, it actually defines the creature as a Carnivore meaning it does not eat plants. Now xvarts can actually eat the plants they grow in their gardens.