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Author Topic: Dwarf Fortress: The Fallen Frontier 1.4  (Read 13598 times)

Asin

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  • A short and sturdy creature fond of modding.
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Re: [44.12] Dwarf Fortress: The Fallen Frontier 1.3
« Reply #30 on: February 01, 2020, 10:09:39 pm »

Any plans?

After the patch cycle of this update I have plans

What sorts of plans?

squamous

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Re: [44.12] Dwarf Fortress: The Fallen Frontier 1.3
« Reply #31 on: February 01, 2020, 11:14:24 pm »

Any plans?

After the patch cycle of this update I have plans

What sorts of plans?

Well I'm gonna update to the next version and then you can actually pilot diesel mechs which should be a pretty big deal.
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I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
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TheRedwolf

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Re: Dwarf Fortress: The Fallen Frontier 1.4
« Reply #32 on: September 11, 2020, 09:15:58 am »

Sorry for the necropost this is just one of my Favorite settings
Any plans for an update?
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squamous

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Re: Dwarf Fortress: The Fallen Frontier 1.4
« Reply #33 on: September 11, 2020, 02:03:45 pm »

Sorry for the necropost this is just one of my Favorite settings
Any plans for an update?

It ought to work on the current version, let me know if it doesn't. I'm sort of in a rut with it right now because of how mounts currently work. Basically, this mod is mech-centric. However, the way things work now, it's either enemy invaders attacking you with mechs in fort mode while you don't have any, or you in adventure mode with a mech curb-stomping guys without them. It's just not very fun. I'm hoping future military updates allow for proper robot fights where both sides are piloting them.
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I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
https://www.patreon.com/themodsmith
Have questions? Need to report bugs? Post them in the discord:  https://discord.gg/dGzGr5svS2
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