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Author Topic: Priorities for construction  (Read 1069 times)

LordBaal

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Priorities for construction
« on: January 13, 2015, 11:28:44 am »

Priorities for constructions, that's it.

Want me to elaborate? Ok.

Imagine you want to build the following:
Code: [Select]
W W W
W W W
W W W

It's almost sure your dwarves will build a ring rather than a solid column, since that's how they roll.

So, just like digging and deconstruction, you set a priority over the construction, that in this case would look like this:
Code: [Select]
2 2 2
2 1 2
2 2 2
The central pillar is done and then the rest of it.
« Last Edit: January 13, 2015, 01:24:48 pm by LordBaal »
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suburbanplankton

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Re: Priorities for construction
« Reply #1 on: January 13, 2015, 08:30:49 pm »

Ask, and thou shalt receive...as that's a new feature in 40.24.
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Witty

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Re: Priorities for construction
« Reply #2 on: January 13, 2015, 11:54:49 pm »

No, it isn't. Those priorities are only for designations, not buildings or constructions.

+1 for sure though. Considering the system is already there, it's only a matter of time before it gets applied to other stuff.
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Orange Wizard

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Re: Priorities for construction
« Reply #3 on: January 13, 2015, 11:56:26 pm »

Posting to indicate support. Shouldn't be too hard to add, one would hope.
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lethosor

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Re: Priorities for construction
« Reply #4 on: January 14, 2015, 05:36:49 pm »

Ask, and thou shalt receive...as that's a new feature in 40.24.
If you're referring to designation priorities, those were added in 0.40.20:
  • Mining, engraving and other designation jobs can now be prioritized numerically
At any rate, I definitely support this, although I'm not sure if it would be easier to implement as a designation or as a property of the "building" (or construction-in-progress).
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Orange Wizard

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Re: Priorities for construction
« Reply #5 on: January 15, 2015, 04:01:10 am »

I'm guessing the prioritisation is done at the job level, rather than the designation/building/whatever else level. Assuming that's the way the code is structured, of course.
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utunnels

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Re: Priorities for construction
« Reply #6 on: January 17, 2015, 03:52:57 am »

When I saw the title I thought it was about adding a "do it NAO!" option for constructions.

I think it would be nice if we can manage the "j" menu like the "q" menu. That is, find a job and incease its priority or demand it must be done immediately.
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lethosor

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Re: Priorities for construction
« Reply #7 on: January 17, 2015, 08:06:23 am »

The problem with that strategy in this case is that it would be difficult to locate the job corresponding to a specific construction if you have a large number of constructions queued, but it is a good idea (in fact, setting the "do this now" flag should be pretty easy to do through DFHack).
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