Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Of zombies and kings.  (Read 1541 times)

SMASH!

  • Bay Watcher
    • View Profile
Of zombies and kings.
« on: December 29, 2014, 12:56:25 pm »

During my last adventure I encountered a few unusual things.

First, when I walked near the elven forest retreat, I noticed many groups on the fast travel map. It was small tents with sleeping dwarfs and elves (lol), apparently refugees. I checked several tents and then this happened: 
Spoiler (click to show/hide)
He shot me with a wooden arrow a few times, then I got closer and started working with my warhammer. He was quite tough, blocked many shots with his bow and bruised my stomach.

Second wierd thing, my hammer severed his limbs. Is that possible to sever parts with the blunt damage? It wasn't pulping, I managed to find his arms, leg and fingers all around the tent. (No screenshots  :()   

Third wierd thing. I moved to a necro tower nearby in search for slab. I was ready to find an undead horde and mangled necromancers inside the tower, but the only zombie I saw was "Zasit Enjoymirorred's corpse". He attacked me, and god, he was badass. One friendly necromancer engaged into the fight and Zasit punched through his head and broke my arm. After a long fight my char landed a nice blow.
Spoiler (click to show/hide)
Done with you... WAIT WUT! Hey, you can't do this with a f*cking hammer stuck in your head! Well, maybe once more.
Spoiler (click to show/hide)
Off with your head. Then I wondered inside the tower, all residents were friendly, all but one goblin with the "Boss" title. He was "no quarter", but when he saw me, he just ran out of tower screaming for help. Nothing unusual. Then I decided to find out who was that Zombie.
Spoiler (click to show/hide)

He was a king of a fallen dwarven kingdom, killed by a demon 140 years ago. Wow.

And the last thing, about killing undead. Zombies are fine when their heads are chopped off or badly crushed, but instant-kill when pulped. Where is the logic?


 
« Last Edit: December 29, 2014, 01:01:22 pm by SMASH! »
Logged

xaritscin

  • Bay Watcher
    • View Profile
Re: Of zombies and kings.
« Reply #1 on: December 29, 2014, 01:17:21 pm »

think of it like this:

once reanimated, any part will stay reanimated regardless of having been severed. even if the zombie is now the trunk, all the parts will still remain animated.

pulping works because the body is reduced to a mass so fucked up, that necromancy cannot reanimate it again.

but this is only for zombies, since thralls have a different functioning.
Logged

SMASH!

  • Bay Watcher
    • View Profile
Re: Of zombies and kings.
« Reply #2 on: December 29, 2014, 01:26:59 pm »

There should be something like no brain/head = no reanimate. It makes more sense.
« Last Edit: December 29, 2014, 01:30:26 pm by SMASH! »
Logged

xaritscin

  • Bay Watcher
    • View Profile
Re: Of zombies and kings.
« Reply #3 on: December 29, 2014, 01:53:09 pm »

There should be something like no brain/head = no reanimate. It makes more sense.

that would make killing zombies as easy as killing other living creatures. a good blow from an axe in the head/neck and the beast would die in seconds.
Logged

SMASH!

  • Bay Watcher
    • View Profile
Re: Of zombies and kings.
« Reply #4 on: December 29, 2014, 02:03:50 pm »

There should be something like no brain/head = no reanimate. It makes more sense.

that would make killing zombies as easy as killing other living creatures. a good blow from an axe in the head/neck and the beast would die in seconds.
This is better than INVINCIBLE UNDEAD GOLEM. They usually attack in large numbers and feel no pain or fear. Isn't that enough for low-level minions they used to be?   
Logged

EuphoriaToRegret

  • Bay Watcher
  • [MUNDANE]
    • View Profile
    • My Newgrounds Art
Re: Of zombies and kings.
« Reply #5 on: January 05, 2015, 04:03:25 am »

Personally, I like the idea of zombies not following the whole "Crush my skull, you win" sort of thing.

Logged

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Of zombies and kings.
« Reply #6 on: January 05, 2015, 06:09:50 am »

It's not like reanimation has anything to do with normal creature functioning, or I wouldn't have seen dorfs strangled by yak hair, goblin hands, or horse hides.

Whatever part the "spell" bonds with is the part that has to be destroyed.
Logged

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: Of zombies and kings.
« Reply #7 on: January 05, 2015, 08:50:57 am »

you say that but reanimation all you need is a non pulped head, if you say burn someone they will technically killed themselves by melting their heads off by their super hot tears. then again that's for reanimating them not say killing them. if they died normally you can butcher them for parts and reanimate any piece, though I seen my bull teeth get one shot by npcs so it's not like every zombie is a god power beast.
my guess is it checks for if the brain and skull are completely damaged and ruined on the corpse wounds list. Having it cut off doesn't count for being pulped thus allows for fresh reanimation, zombies are pretty much skeletons with flesh on.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

chevil

  • Bay Watcher
    • View Profile
Re: Of zombies and kings.
« Reply #8 on: January 06, 2015, 01:12:43 pm »

These are not standard "infected people" type zombies. These are magical flesh puppets. As long as they have some means of attacking the magic keeps them moving.

It creates some fantastical and horrible moments where you can fight alongside your severed arm.
Logged

SMASH!

  • Bay Watcher
    • View Profile
Re: Of zombies and kings.
« Reply #9 on: January 06, 2015, 01:21:34 pm »

Thanks for the bump! The thread isn't only about reanimating mechanics. What about zombie king and zombie archer hanging with sleeping npcs?
Logged