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Author Topic: Veins of the Earth beta 13 "Anyone can be a winner" released!  (Read 31406 times)

Zireael

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Re: Veins of the Earth BETA 11.5! - feedback needed
« Reply #180 on: March 07, 2016, 04:13:51 am »

Beta 12 is out!

Grab it from GitHub or ModDB, as usual.

(If running standalone, you might have to tick 'check incompatible' box. I do not know why it's so)

CHANGELOG:

* bug fix - potions/wands/scrolls without effects now never happen
* bug fix - add dummy entry to lower odds of mwk+ items
* bug fix - fix an engine bug preventing force_ego from working
* bug fix - rare Lua error when debug creating an item which is blocked by level_range
* bug fix - use_simple entry from ego not being merged with the parent item
* bug fix - typos in handle animal and stealth skills
* bug fix - ensure every randomly generated vial has poison
* bug fix - character sheet BAB display forgot to describe some modifiers
* bug fix - summoned critters not having wounds and their tiles not showing
* bug fix - typo caused some consumables' and npc tiles to not show
* bug fix - scrolls no longer leaking info about their effects
* bug fix - trying to pseudo-ID already ID'ed items (e.g. starting items)
* bug fix - cross class skills max rank not getting updated
* bug fix - overzealous filters in debug create item
* bug fix - mails having leather paperdoll look
* bug fix - some items not having subtypes
* bug fix - torches are properly removed from inventory when running out of fuel
* bug fix - resurrection diamond costing 10x too much exp
* bug fix - monster info counts egoed monsters together with non-egoed; no longer leaks info

* update to T-Engine 1.4.0
* new tiles: rags, crown, circlet; various gemstones; elven cat, locathah, grimlock, aasimar, tiefling, duergar, deep gnome, azer; piranha bird, bugbear, trog, merfolk, skum; light wooden/light steel/heavy wooden shields; cord/padded/leather armor;
* new item: rags, crown, circlet; gemstones
* new magic properties: graceful (half ACP), featherlight (1/4 weight)
* more potion and scroll types
* potions now stack
* a proper NPC egos implementation
* use shaders for some egos
* barbarians and fighters now get Spot as a class skill, just like Incursion
* backgrounds reworked: now they give you a bonus feat only
* trainer option improvements: class, skills, feats offered and dialogs respecting the limitations
* implement detect magic
* identify spell now takes an hour to work
* implement school-ID'ing if your Intuition is high enough
* implement item hardness and durability
* mithril armors now have all the associated effects per SRD
* implement generating specific egoed items
* all characters now start with a random potion and a potion of cure light wounds
* item tooltips now display average damage and % chance to crit for weapons
* item tooltips notify you of newly picked up items
* increase flying text size based on sensible flying text addon
* popup feedback for skill and class tabs of level up screen
* shortened names displayed in the equipdoll, ToME 4 style
* ability to tag items to prevent selling/dropping them
* shops now pay 66% price for unided items
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Zireael

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Re: Veins of the Earth BETA 12! - feedback needed
« Reply #181 on: August 23, 2016, 10:36:39 am »

I know there was a dry spell (I got a job), but the job let up a bit so I can get back to tinkering with Veins.


In other news, I finally sat down and made a zone exclusively for testing traps. Turns out there was a TON of stupid goofs there - no wonder since those files date back to the very beginning of Veins development, when I was a complete noob in terms of programming.


The lower level of thieves guild is a maze full of easy traps. This one is under the beer
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Zireael

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Re: Veins of the Earth BETA 12! - feedback needed
« Reply #182 on: August 29, 2016, 02:59:12 am »

Veins of the Earth is a d20-based module for T-Engine.

The new beta is out!

Grab it from GitHub or ModDB.

The downloads are standalone, so you don't need a copy of T-Engine (ToME 4) itself.


CHANGELOG:

* bug fix - item getting equipped in weird slots
* bug fix - display gameplay tab when starting game; add confirmation for settings
* bug fix - errors when cause fear spell works on an enemy
* bug fix - no more keeping old zone name displayed for 1 turn after changing
* bug fix - no more superfluous saving throws in log with many spells
* bug fix - Lua error when increasing stats on level up
* bug fix - intro message was supposed to be colored but a typo rendered it all white
* bug fix - warning message pops up in log every time you spot a monster, not just the very first one
* bug fix - traps no longer throwing up errors

* update to T-Engine 1.4.8
* the game now counts level generation attempts and aborts after too many (default is 50)
* quests: main quest, tutorial
* achievement for completing either quest
* the game now has a win condition
* new zones: Vatic Wastes, thieves guild
* new tiles: ring, signet ring, house insignia, greaves, cave floor, cave wall
* new items: signet ring, house insignia, gloves, greaves; waterskin
* new item slots: bracers, legs; bracers are now won in the bracers slots
* Iron Will etc. now scale with character level; restore Toughness as a separate feat; fold Dodge into Mobility
* implement climbing, opening locks on chests and doors
* a generic interact with environment button (e.g. get apples from a tree)
* NPCs in noble compound now have a correct faction
* adjust many rarities
* kids' spawn is now delayed

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