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Author Topic: Hmm, didn't know a zombie can be that strong  (Read 1668 times)

pisskop

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Re: Hmm, didn't know a zombie can be that strong
« Reply #15 on: December 29, 2014, 08:49:36 am »

Theyre going to continue to try to path into your fort, so the sooner you take them out . . .
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

utunnels

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Re: Hmm, didn't know a zombie can be that strong
« Reply #16 on: December 29, 2014, 09:29:02 am »

I saw 120 undead last time I checked the unit list.

I exterminated them all using dfhack and destroyed the corpse.

Sigh.
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Aslandus

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Re: Hmm, didn't know a zombie can be that strong
« Reply #17 on: December 29, 2014, 10:46:12 am »

By the way, if you're curious how you could make reanimation into a useful tool of dwarven conquest:
http://www.bay12forums.com/smf/index.php?topic=113638.msg3467511#msg3467511

pisskop

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Re: Hmm, didn't know a zombie can be that strong
« Reply #18 on: December 29, 2014, 10:55:02 am »

By the way, if you're curious how you could make reanimation into a useful tool of dwarven conquest:
http://www.bay12forums.com/smf/index.php?topic=113638.msg3467511#msg3467511
>.<  Thats only one use for undeath.  And reanimation via biome is generally too slow from what I've seen.
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!
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