Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: regarding minecarts  (Read 905 times)

gordy

  • Bay Watcher
    • View Profile
regarding minecarts
« on: December 23, 2014, 04:37:09 pm »

Regarding minecarts, is it possible to set up a single track that traverses multiple Z (from the surface down, say, five levels), which dumps specific goods at each level? I want to have the surface stockpile load up on surface goods (logs, meat, cookable goods and brewable fruits and plants), and distribute them to workshops. Can this be accomplished with a single track, or do I need one stop for each track on the surface? How would I then designate the stops so they don’t just dump everything at the first stop?
Logged

Nikow

  • Bay Watcher
    • View Profile
Re: regarding minecarts
« Reply #1 on: December 23, 2014, 06:45:22 pm »

Regarding minecarts, is it possible to set up a single track that traverses multiple Z (from the surface down, say, five levels), which dumps specific goods at each level? I want to have the surface stockpile load up on surface goods (logs, meat, cookable goods and brewable fruits and plants), and distribute them to workshops. Can this be accomplished with a single track, or do I need one stop for each track on the surface? How would I then designate the stops so they don’t just dump everything at the first stop?
Yes you can, you must just build on ramps your tracks and it's a little expensive, but this is usualy way how i dealing with logs... and trashs.
Yes, you can make hauling designations to your workshops stockpiles then to set your workshops to get from this one stockpile. It usualy work great (i didn't play in newest version, yet).
If you are using only one track, i am not recomending using pushes and riding in carts, just because They like crash with themself. Pulling carts worked grat!
Just make in 'r'outes menu other "bases", when your minions are pulling carts, They will pull them where They should without too much enginnering. Just do not make tracks with more than 50 z-levels pulling, usualy avoid more than 30, because if your track is longer than 50 dwarf like to forgoting about They job and cart is riding though them...

How to set them read on wiki, this is great!
Logged
In my fortress dwarves are dying from old age.
Dwarven wine is a little bit like good chicken soup:  solid at room temperature.

gordy

  • Bay Watcher
    • View Profile
Re: regarding minecarts
« Reply #2 on: December 23, 2014, 07:17:51 pm »

How do I make them dump only part of their load into a stockpile? Or must I designate new routes for each stop using distinct carts?
Logged

Nikow

  • Bay Watcher
    • View Profile
Re: regarding minecarts
« Reply #3 on: December 23, 2014, 07:21:36 pm »

How do I make them dump only part of their load into a stockpile? Or must I designate new routes for each stop using distinct carts?
Sorry, i am attached to "main sorting area" option, where are comming all my carts (wood, deep mines, farms, crafting areas) and where They are sorted and sended to work areas (kitchens, smelters, living rooms, crafting workshops, hospital, megaproject area). Every route has own designated route.
Logged
In my fortress dwarves are dying from old age.
Dwarven wine is a little bit like good chicken soup:  solid at room temperature.

PatrikLundell

  • Bay Watcher
    • View Profile
Re: regarding minecarts
« Reply #4 on: December 24, 2014, 03:37:51 am »

I don't think you can dump only parts of the mine cart contents. Instead, you'd likely have to set up individual routes for each type of goods, with separate "loading station" route stops for each destination, although they can all dip into the same source stockpile, It should then be possible to let the routes share the same tracks for most of the way. I've never tried this myself, though.
Logged

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: regarding minecarts
« Reply #5 on: December 26, 2014, 03:25:00 am »

Isn't it possible to unload minecarts manually (by adding stops to the route) instead of by dumping? I've never bothered to try.
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Nikow

  • Bay Watcher
    • View Profile
Re: regarding minecarts
« Reply #6 on: December 26, 2014, 07:32:42 pm »

Isn't it possible to unload minecarts manually (by adding stops to the route) instead of by dumping? I've never bothered to try.
It is.
Logged
In my fortress dwarves are dying from old age.
Dwarven wine is a little bit like good chicken soup:  solid at room temperature.