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Author Topic: Undead siege troubles  (Read 1140 times)

UristMcNewbie

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Undead siege troubles
« on: December 25, 2014, 09:30:36 pm »

Hi, as you probably guessed, I'm new to dwarf fortress, only been playing a few days.

While I'm starting (all thanks to the wiki) to understand the game, I'm have a lot of trouble with sieges. Particularly the undead ones, since those are the only ones which seem to stick around... I'm always besieged within what seems to be the first few months of every fortress, which wouldn't be so bad if I knew how to deal with them.

Every siege that hits me just loiters at the edge of the map and they rarely ever move... except for the necromancers; they like to run away and disappear.
I can't really use traps, thanks to the whole 'we ain't moving' thing they have going on and every time I send my militia in, I end up with a bunch of dead dwarfs in seconds, even against a lone corpse.

Does anybody have any tips they might bestow upon me regarding dealing with the sieges? Should I be using a specific weapon? Is there a way to cause the zombies to come to me so I actually can use traps?

Thanks, and sorry for asking what must have been asked before...
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GhostDwemer

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Re: Undead siege troubles
« Reply #1 on: December 25, 2014, 09:42:25 pm »

Necromancer sieges only show up if you embark near a necromancer tower. Just stop embarking near towers and you shouldn't get any early sieges. Or you can turn turtle and seal up your entrance until you can take them on.
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Aslandus

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Re: Undead siege troubles
« Reply #2 on: December 25, 2014, 09:44:02 pm »

Maces are best against undead and you really need to be properly armed and have trained militia dwarves before you can beat zombies. You should probably hold off on embarking near necromancer towers (or in evil biomes) until you understand the game a bit more...

UristMcNewbie

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Re: Undead siege troubles
« Reply #3 on: December 25, 2014, 09:56:44 pm »

Thanks for the answers.
When I checked the embark site, I don't recall getting any sort of indication of a nearby tower... Must not have been paying enough attention on the tab, next time I will.

Unfortunately the undead are still just chilling at the edge of the map on my current fort, so I guess I don't have much choice but to wait and take the fight to them later... Or abandon the fort and hope to find another decent location... sans the undead, of course.

My current militia was equipped with silver warhammers and copper armour and were all allegedly competent...

I've so much to learn.
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Aslandus

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Re: Undead siege troubles
« Reply #4 on: December 25, 2014, 10:56:57 pm »

No need to feel too bad, the undead are a bit of a fortress breaker for a lot of early game, they panic dwarves and militia's can't even touch them without flipping out and attempting to flee up trees unless they have a decent amount of discipline, as far as I've seen...

Niddhoger

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Re: Undead siege troubles
« Reply #5 on: December 26, 2014, 03:00:45 pm »

Undead get triple stats and keep all their skill levels from life.  Normal zombies aren't much of a threat because being killed causes them to drop all their equipment.  Triple strength and legendary fighting still doesn't mean munch when you are nekid fighting a steel clad dorf.  TOWER zombies (and thralls) tend to retain equipment.  So you got skilled, triple strength, armored warriors immune to pain, drowning, and organ failure.  That last one is huge, as piercing weapons rely almost entirely on damaging organs to stun/kill a creature (collapsed lunges, crushed brains, pierced heart are all one hit kills essentially)  Warhammers are very strong (blunt) weapons, but do more organ damage (crushed skulls) than pulping.  They are -very- dangerous without the necromancer reanimating any fallen corpses. 

However... they can still be trapped and killed by cave ins.  In particularly, falling items are extremely lethal.  Dropping a worn out sock from a couple Z's can drop a Z :p

If they aren't encroaching on your fort, its because the fort is sealed off.  Enemies will choose the shortest path.  If there is no path... they won't tend to move.  If you open your corridor they should shuffle in and fall to traps.  Or you could create a cave in, or trap them in a pit.  Bonus points- bolts don't damage zombies much, so you can use them as live archery targets once pitted!

As stated, maces do the most pulping damage.  So while they normally suck, taking the time to shatter bones and mangle tissue will prevent the zombie from resurrecting.  Silver is the best metal for blunt weapons, and I lke to pretend it deals more damage to undead.  The only superior material would be platinum- but that takes an artifact made by a weaponsmith that likes platinum and maces to make without much chicanery (save scumming and/or forbidding all non-silver metal).
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