Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: More Difficult Goblins  (Read 1322 times)

Chief10

  • Bay Watcher
  • since 31
    • View Profile
More Difficult Goblins
« on: December 19, 2014, 12:43:26 am »

note: I am relatively new to modding.

How do you go about making more challenging enemies, goblins specifically? I could only think of 3 ways:
-Make the goblins bigger
-Give them natural skills
-Give them armor

Can anyone help me with this 3rd one? I went to raws>entities, but could only change goblin weapons/armor to "common". This just makes the items available to the civ, but doesn't force invaders to show up wearing more armor. Anyone know how to do this?

Also, general tips for making sieges bigger and/or deadlier. Raws only please.
Logged

vjmdhzgr

  • Bay Watcher
  • Hehehe
    • View Profile
Re: More Difficult Goblins
« Reply #1 on: December 19, 2014, 01:18:39 am »

You can't really make other people use more armor. That means goblins, elves, humans, bandits, and anything you mod in. It might be possible to replace the breastplate item in their entity with a new body armor that has maximum [UBSTEP] and [UPSTEP] or whatever those things are called. It won't give them full body armor, but it will cover more of their body. As for other ways to make them more difficult you could increase their attribute ranges. I believe they by default have a slightly above average strength to make up for the size difference with humans. Increasing those numbers will make them stronger and you could do it with other attributes too. 5,000 is the maximum you can define in the raws though.
Logged
Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile
Re: More Difficult Goblins
« Reply #2 on: December 19, 2014, 01:34:52 am »

Trances; prone to rage. 

Raidau

  • Bay Watcher
    • View Profile
Re: More Difficult Goblins
« Reply #3 on: December 19, 2014, 02:28:46 am »

Well, thats all quite possible if you use some scripting. You can replace all clothes types with armor and clothes materials with metal or even bone. Check out Roses's script collection for beginning
Logged
Marital status manipulator
Custom item descriprions
Natural Balance Mod (2013-2015) development suspended...

Liber celi

  • Bay Watcher
  • council does your hair
    • View Profile
Re: More Difficult Goblins
« Reply #4 on: December 19, 2014, 02:39:42 am »

Give them a venomous bite or scratch attack
Remove Pain, Blood, Nerves
Logged

Naryar

  • Bay Watcher
  • [SPHERE:VERMIN][LIKES_FIGHTING]
    • View Profile
Re: More Difficult Goblins
« Reply #5 on: December 19, 2014, 07:13:37 am »

You could try Fortress Defense mod for additional hostile civs (you should have far more sieges).

But I suppose that is somewhat off-topic.

You want fun goblins ? Give them access to steel and the whole dwarven variety of armor.

Also [NOFEAR][NOEXERT]

Badger Storm

  • Bay Watcher
    • View Profile
Re: More Difficult Goblins
« Reply #6 on: December 19, 2014, 08:29:03 am »

Allow their civ to make steel, which is currently dwarf-exclusive.

If you're feeling silly, make them be constantly on fire. 
Logged

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: More Difficult Goblins
« Reply #7 on: December 19, 2014, 08:53:24 am »

[NATURAL_SKILL:SHIELD:5]
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Sergarr

  • Bay Watcher
  • (9) airheaded baka (9)
    • View Profile
Re: More Difficult Goblins
« Reply #8 on: December 19, 2014, 10:00:44 am »

[NATURAL_SKILL:SHIELD:5]
Add [NATURAL_SKILL:DODGING:5] for extra cruelty.
Logged
._.

danmanthedog

  • Bay Watcher
    • View Profile
Re: More Difficult Goblins
« Reply #9 on: December 20, 2014, 04:30:34 pm »

Give them extra pair of arms or battle tentacles.
Logged

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: More Difficult Goblins
« Reply #10 on: December 20, 2014, 04:38:43 pm »

note: I am relatively new to modding.

How do you go about making more challenging enemies, goblins specifically? I could only think of 3 ways:
-Make the goblins bigger
-Give them natural skills
-Give them armor

Can anyone help me with this 3rd one? I went to raws>entities, but could only change goblin weapons/armor to "common". This just makes the items available to the civ, but doesn't force invaders to show up wearing more armor. Anyone know how to do this?

Also, general tips for making sieges bigger and/or deadlier. Raws only please.
Make adult goblins 65000cm
Give them 2h weapons.
Give them pet_exotic
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Liber celi

  • Bay Watcher
  • council does your hair
    • View Profile
Re: More Difficult Goblins
« Reply #11 on: December 20, 2014, 08:38:36 pm »

Add a caste of battlefield necromants
Logged

Vattic

  • Bay Watcher
  • bibo ergo sum
    • View Profile
Re: More Difficult Goblins
« Reply #12 on: December 20, 2014, 09:48:35 pm »

Giving them [BUILDINGDESTROYER:1] so they can knock down doors might be interesting.

Beefing up trolls for when they bring them could work.
Logged
6 out of 7 dwarves aren't Happy.
How To Generate Small Islands