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Author Topic: Problems After Goblin Attack  (Read 517 times)

dillonsup

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Problems After Goblin Attack
« on: December 20, 2014, 04:57:05 am »

So after an Goblin Attack i have 2 people dead and 2 people unable to move. (3 injured)
I managed to get the 2 people that died in a stockpile However i have been unable to Throw the goblin bodies away even with Garbage Zones. I have tried claiming them bodies but that didn't work. So how do i get rid of them.

secondly how do i get people to the hospital beds even the ones that can't move. i created a hospital zone and have 5 beds there so idk why i can't get my dwarfs in there.
any help would be nice
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dillonsup

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Re: Problems After Goblin Attack
« Reply #1 on: December 20, 2014, 05:12:03 am »

Also dwaves will not move Animals to there Pesture instead the remain in the wrong pasture
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Magistrum

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Re: Problems After Goblin Attack
« Reply #2 on: December 20, 2014, 08:20:59 am »

First of all, did you remember of turning off any civilian alerts and burrows? If yes, then,

Dwarves with the "recover wounded" labor will carry their comrades to the hospital beds, make sure to have the labor enabled (all dwarves have enabled by default, but it can be deactivated).
The beds must be inside the hospital zone to count, or else they'll try to carry them to their personal rooms.
If you save game and load while there's an active recover wounded job the dwarf doing it will stop and the job will be canceled. The job can take a long time the appear again and they will let their fellow dwarf sitting in the wilderness until the job is generated again. Check the Jobs screen.
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lwCoyote

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Re: Problems After Goblin Attack
« Reply #3 on: December 20, 2014, 12:58:50 pm »

for getting rid of the goblin bodies, make sure that moving outside garbage is turned on. I think its O (for orders) and in that menu
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This is an exceptional obsidian statue of Daral Darkscab.
The item is an exceptionally designed image of Daral Darkscab the dwarf and a slag bar (massive) in obsidian by Ksoth Lolorumril. Daral Darkscab is raising the slag bar (massive). The artwork relates to the masterful slag bar (massive) created by the dwarf Daral Darkscab for the Corridor of Matyrs at Monstergores in the late spring of 312.

I'm so glad my masons have chosen to memorialize the really important events.