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Author Topic: Trading - what is the point?  (Read 13912 times)

McCautious

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Re: Trading - what is the point?
« Reply #75 on: December 07, 2014, 02:14:03 pm »

4. When trading: search for items with "x" ... the worn clothes come in whole screens right at the top of the list because they sit right next to the depot. Just hit Shift-Enter to mark each screen of clothes as [PENDING] ;)

The part that doesn't work for me is search for items with x. If I could figure that part out, it would save me time.  I can search for other items (like say, totems) but x (or X or whatever) clothing, it's not recognized.

Hmm. This can only mean that you didn't reclaim them before going into the trade screen. Since they got dumped they are initially forbidden.
You would pause the game, massreclaim the clothesstack (keys: d-b-c), then go into the trade depot immediately to mark them for trading. If you unpause the game in between the two steps you may quickly have loads of the clothes tasked to be hauled off to your clothing stockpile.
You must also consider that any owned item will not show up in the trade screen because you simply cannot trade away your dwarves personal property. Tattered clothing will for the most part be personal property and even if the dwarves don't wear it anymore they just hoard it in their rooms ... this is why you need to use the DfHack command "cleanowned ..." to seize all this property and bring the items back into the public property where you can access it for trading.
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Thisfox

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Re: Trading - what is the point?
« Reply #76 on: December 07, 2014, 04:29:19 pm »

Those of us who don't Dwarfhack still sell a lot of tattered clothing. They just get put in the bins next to the Trade Depot, in my experience.
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Ancalagon_TB

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Re: Trading - what is the point?
« Reply #77 on: December 08, 2014, 01:54:10 am »

Same here.

I have a "finished good" stockpiles where my craft *and* clothing ends up, in a number of bin.  Whenever I want to trade crafts away, those bins come up and they are full of both crafts and clothes, some of them of x, X etc status.  I don't want to trade the good clothes away, only the old items.  However, when I use w to search, typing x doesn't bring up the used clothes.  So I have to visually go through hundreds of items looking for the x, X etc, and it's a bit of a time waste. 

I thought the main goal of cleanowned was to remove pieces of food that military dwarves sometimes drop when activated, where they just start rotting away and creating miasma...
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bensku

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Re: Trading - what is the point?
« Reply #78 on: December 08, 2014, 02:15:07 am »

Playing my third fortress now. I noticed that trading is very useful, at least when I have no iron in map. Whoops, there wasn't shallow metals?

This is going to be very FUN game, I think. Waiting for titans...

Th fact that I have all sorts of precious gems, two artifact items and soon one insane dwarf make it even more Fun. Should I upgrade from 0.40.16, in case of bug...
« Last Edit: December 08, 2014, 02:19:05 am by bensku »
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Ravendarksky

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Re: Trading - what is the point?
« Reply #79 on: December 08, 2014, 04:38:27 am »

trading is my only source of gypsum. This (and getting rid of old clothing) is the only thing I really use trading for.

It can be a very easy way of keeping all your dwarfs happy though. Buying a variety of booze and cooking ingredients means they dine on legendary meals constantly and somewhat ignore the rest of the misery around them.
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McCautious

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Re: Trading - what is the point?
« Reply #80 on: December 08, 2014, 05:33:37 am »

However, when I use w to search, typing x doesn't bring up the used clothes.  So I have to visually go through hundreds of items looking for the x, X etc, and it's a bit of a time waste. 
Did you set up the pile close to the trade depot? I mean, yes, typing "x" in the trade screen search will bring up ANYTHING that has an x in it ... bauxite being the most abundant annoyance here I think. If your finished goods stockpile is somewhere in the fortress, those clothes will of course be listed somewhere in between because the list is generated by distance from the depot.
This is why my x-clothes dump for the whole cleanowned action is no more than 10 tiles away from the depot. You will get them all right at the top of the list.
You don't have to use cleanowned of course. Some dwarves will indeed drop their tattered clothing somewhere and it will get picked up and taken to the finished goods stockpile (or refuse if X). You could then use enhanced search in the stocksmenu, disable the owned-tag, search for "x" once again and mark anything x-clothing for dumping next to the depot. The enhanced stocks screen is a lot more comfortable than the trade screen but this still is another tedious list-skimming task.
No matter which method you will use, if you don't want to sort the stuff in the trade screen, I don't think there is a way around somehow getting those tattered clothes close to the depot.
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Ancalagon_TB

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Re: Trading - what is the point?
« Reply #81 on: December 08, 2014, 08:43:28 am »

hmmm... I think I'm not 100% sure we are talking about the same screen, let's confirm that shall we?

When you say "trade search screen" do you mean:

1:  The screen you get at by pressing g, where you get to select various goods so your dwarves will bring them to the trade depot.

2:  The screen you get by pressing t, where you have a long list of what the trader has brought, and a (possibly long) list of the stuff you have in the trade depot for trade.

I'm talking about #2.  Using the search feature (w) doesn't seem to bring up used clothing, even though there are some in the list... 
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StagnantSoul

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Re: Trading - what is the point?
« Reply #82 on: December 08, 2014, 08:59:49 am »

Part of all my military uniforms are leather cloaks, hoods, and mittens. Then, for the militia/men-at-arms, it's a mostly leather uniform. Even with 80 cage traps set up to catch yak herds and such, I've never been able to maintain that much leather. That's one thing I use trading for, is hundreds of units of leather I'd never have before.

Another is ores I don't have, like cassiterite and native aluminum. I refuse to have a fort without using bronze, so trade is important for shipping in bronze and tin items, and cassiterite if I don't have it.

I rarely breach caverns, so in deserts and wastelands, I'm left without wood. So I order it from the dwarves.

Trading has many uses in non-perfect forts and maps.
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McCautious

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Re: Trading - what is the point?
« Reply #83 on: December 08, 2014, 04:42:50 pm »


*facepalm*

I was indeed talking about screen #1, the one where you press "g" and select from ALL the items in your fort which ones you want to haul off to the depot.
The actual trading screen is your problem then ... wasn't even aware of the search function in this one to be honest.
But for the sake of completion, in this screen #2 as well, the tattered clothes show up all in one large block for me. No need to search for them. This might have to do with the order in which they got carried there. x-clothes are the first thing I haul over there in the g-screen, then assign all the other stuff to get hauled there, then I trade.
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Ancalagon_TB

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Re: Trading - what is the point?
« Reply #84 on: December 08, 2014, 06:36:42 pm »

LOL

At least one of us realized right? :)

Ok, so if they are all in a block that would help.  I now have to figure out how to create a stockpile with only tattered clothing - I'll reread your posts first :)
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McCautious

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Re: Trading - what is the point?
« Reply #85 on: December 09, 2014, 05:00:02 am »

Lol. Yeah.

The thing is: There is no stockpile-setting for tattered clothing. X-tattered clothes (should) go into the refuse stockpile. But x-tattered clothing goes into the same regular finished goods stockpile which allows legwear, headwear etc. ... along with the brandnew masterwork stuff your clothier churns out. Since this is just another stockpile, dwarves will of course chose the closest one or whichever one they see fit to drop the goods off ... leading to a nice mixture of, literally, rags and riches. *rolleyes*
I guess you could fiddle around with traffic settings or simply just have one single clothing pile close to the depot (like Thisfox might do it).
But in order to reliably seperate the old from the new and have convenience benefits while trading, I don't think you'll get around some kind of dumping operation. ;)
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Thisfox

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Re: Trading - what is the point?
« Reply #86 on: December 09, 2014, 05:35:36 am »

That is indeed my method.
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Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
Oh god... Plump Helmet Man Mimes!

Naryar

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Re: Trading - what is the point?
« Reply #87 on: December 09, 2014, 07:13:48 am »

These days I just buy 90% of the first dwarven caravan with large serrated iron/silver discs and tend to ignore the rest.
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