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Author Topic: Does Tree Litter Cause Lag? (And other FPS questions.)  (Read 2158 times)

omega_dwarf

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Re: Does Tree Litter Cause Lag? (And other FPS questions.)
« Reply #15 on: December 11, 2014, 10:37:13 pm »

Well, this is interesting...good tip about the LAA! DF is now using a solid 20%-22% CPU (a big improvement), so I guess the memory is the bottleneck. When nobody's digging anything, the FPS seems to be about 10-20 higher than it used to be. Digging probably causes pathing recalculations due to "Urist cancels store item in stockpile: dangerous terrain." (Above-ground quarries, so I'm channeling.)

So...how else can I go about improving the memory situation? I'll look through that thread you guys mentioned.

Edit: Remembered an old trick, and wow! Capping the graphical FPS at 20 (rather than 50) shot my game up to full FPS. I wonder if this is just an issue with the texture pack I'm using? (It's the Phoebus customizeable package, with multilevel off.)

Vndetta

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Re: Does Tree Litter Cause Lag? (And other FPS questions.)
« Reply #16 on: December 11, 2014, 11:43:03 pm »

This might not make a difference, and I haven't tried it myself, but it may help to set DF to run on a different CPU than everything else (in Task Manager, right click > Affinity).
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omega_dwarf

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Re: Does Tree Litter Cause Lag? (And other FPS questions.)
« Reply #17 on: December 12, 2014, 12:59:06 am »

Ah, yes, I have tried that in the past - it's useful if you have a lot of other stuff running, but can be counter-productive on a laptop, since it will limit the usage of that one core you're using to reduce overheating. In my case, with 8% usage by DF and 13% total CPU usage, all of that could have fit comfortably onto one core. Now that DF is behaving and using 20%, it could make a difference.
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