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Author Topic: Brass and casinos: A detective game.  (Read 9231 times)

Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #165 on: December 03, 2014, 12:29:18 pm »

You decide to take a look at the people first to get an idea of what you're dealing with. You don't focus overmuch on your food, delicious as it might be, and take closer looks at the people of importance. To the other end of the table, you see the rotund man who introduced you to the tower. If only because he's still wearing the same clothing from when that happened, a disgusting beige robe that makes your eyes sting from up close, you'd wager. You hope he wears that because he lost a bet, and not because he thinks he looks good in it. Either way, he's easily the most animated and jolly of the people on the table, being the only one who got to talking intensely. You can hear his roaring laughter from the other side of the table quite often, and all wizards around him don't seem to mind. He's rather popular and likely the head mage.
As for other important people, you see another mage in the middle of the table to the right wearing the most outrageously large popped collar you've ever seen. It makes him look a bit like those lizards who pop up a flap of skin to look bigger. His rail thin look and quiet demeanor only adds to that idea of cold-bloodedness. He looks rather tired, as well. Sacks under the eyes, a bit of wavering in his general movements... He's likely to not have slept in quite a while. His nervous glances seems to be the only periods where he's really awake, so he's like paranoid about something.

There are few other wizards that are really noticeable, but you decide to take a quick look at the guards. There are two of them by the exit and they're both carrying some sort of strange halbert. there's a strange sort of flame emitting from the top of it, and the handle looks more like a copper tube then a proper handle. Strange weapons, to be sure.
The left guard seems uncomfortable being here, also because you're staring at him. You return to your food, but not before taking the final note that several empty chairs seem to litter the table a bit. Either they're expecting more people or...
A loud tinkling fills the room. The rotund man who introduced you to the tower has risen from his chair and was tapping his glass with his knife. The table quiets almost instantly.
Gentlemen of the Siphon! I have good news for tonight! Our government has finally seen fit to send us an investigator for the recent string of misdoing in the tower! You may know his name, and you will most certainly recognize the stories! Gentlemen, Alvin Brohm himself has been sent here!
A few suprised "huh's" fill the air, while others have a smiling jaw-drop instead. One of them even yells that you're just a children's story.
Alvin Brohm is well-known for single-handedly defending the great town of Balalaika against the encroaching mafia from the nearby towns! Plenty of stories were made of his and his partner's accomplishments! So I trust you will all be on your best behavior for our investigator while he attempts to find the miscreant that's doing the most foul deeds in this tower. Now, starting tomorrow, he will begin investigating, but I needed you all to be introduced to him. Also, the man could use some food! HAHAHAHAAA
His signature roaring laughter fills the room again, though few seem to join in. Quite a few seem sad or even angry. Regardless, you quickly finish what was left of your rabbit before your plate is taken away.

The plates haven't even left the room yet, and all the wizards do a simultaneous clap! It's incredibly loud, causing you to give a small annoyed yell as you cover your ears. Sweet rolls have materialized in front of all the wizards.
Not in front of you, of course. A nearby wizard takes notice, and claps again. He draws some looks from the nearby wizards as he gives you his second sweet roll.
Hey,uh... Mr Alvin. Here you go... erm. l-look. Do you think you can... you know, er, find whoever's murdering people?
I'm counting on it, seeing how they'll likely kill me if I don't.
W-what?! Why w-would- why do you think that?!

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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #166 on: December 03, 2014, 05:32:05 pm »

  "I would be more of a risk alive than dead then. Afterall, if Im dead they know where I am."
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StrawBarrel

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Re: Brass and casinos: A detective game.
« Reply #167 on: December 03, 2014, 09:31:59 pm »

  "I would be more of a risk alive than dead then. Afterall, if Im dead they know where I am."
+1
"Thanks for the Magic sweetroll omnom nom nom nom"
Edit: Get to know the wizard and find out more about the serial killings.
« Last Edit: December 03, 2014, 10:11:44 pm by StrawBarrel »
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #168 on: December 04, 2014, 04:24:55 pm »

I would be more of a risk alive than dead then. After all, if I'm dead they know where I am.
Oh, s-so you're a bit hush-hush ab-about the whole thing?
Here's the leading thing on serial killers, they tend to kill repeatably. So I'd prefer finding him as soon as I'm able. Also, thanks for the sweetroll, it's great.
...alright, y-you're welcome. D-did they tell you w-what's been happening?
You're the first guy that told me it even involved dead people.
W-what?! Oh no no no, that's terrible! You need as much knowledge as you c-can get! Unknowing is und-undoing, you know. And vice versa, f-for us.
You give a raised eyebrow
Ah, n-nevermind that. J-just a little saying here. Anyway, here's what I know. The k-killer's using something magical to murder others, so I p-personally think it's a wizard.
What about those guards? Their weapons look magical.
Hmm? T-that's a good point, b-but they're ordered to t-take care of us. N-no reason for them to kill us.
But wizards do?
Oh, B-but it's a d-downright clust-clusterf- clu... mess surrounding the politics of this place. P-plenty of murders to prevent our ascension throughout the years. N-not to mentio-Gruaaargh

A scream fills the dining room as the man with the giant popped collar slumps headfirst into his sweetroll. Said sweetroll dissipates instantly, leaving him to just smack on the table. A deafening silence hangs in the air as you sigh and cover your ears.
A predictable panic happens right after, as the single guard flies into action and begins corralling the mages to the courtyard. In just a mere minute, you're alone in the room with the dead body. You release your ears from their handy prison of safety, so you can still hear the panicky sounds outside.
You take a closer look at the body. Guessing from the pale face and minor frothing, he died of poison. Very quick poison, at that. Either somebody knows his chemicals or it's magic-based. There's no way to tell. Still, just as you're about to give up, you notice something in the creases of the collar.
You pull out the strange object, and see it's a dart. It's covered in a few magical markings, which may or may not mean something. It's modelled like a tiny hummingbird, and the needle is hollow. It's a little to large and heavy to work on anyone that doesn't have a giant collar like this, so this must have been planned far ahead.

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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #169 on: December 04, 2014, 05:50:39 pm »

See if there are any upper galleries surroundings the room, if there are ask a guard how to get up to them.
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #170 on: December 05, 2014, 04:15:26 pm »

You take a look around the room, and see that it completely lacks any way to fire the dart from above due to a total lack of upper floors here. High roof, certainly, but no place to stand. Maybe there's some telekinesis bullshit involved, but somebody would likely notice. And besides, the entry point of the dart shows it came at an almost perfectly horizontal angle, so it was likely fired from a crossbow of some sorts. Still, the person would have to be inside the room or...
You follow the estimated trajectory of the dart, and end up at a painting of some lady who happens to be holding a small statue of a hummingbird. There's a pillar next to said painting that looks like it should have something on top of it, guessing from the lack of dust. You get a suspicion, and act on it by getting the uneasy guard from earlier. He was standing by the door outside.

When you ask him about the painting and the small empty pillar, he says that the painting is a portrait of inquisitor Ashmira. Some lady who led the main extermination of eldritch horror back in the day. She was famous for making her weapons unpredictable and beautiful at the same time. Something about how poetic stuff works better against eldritch monstrosities. Her hummingbird was famous for its brand of poison and the fact that it was a favorite of hers.
Asking about the empty pillar makes the guard shrug his shoulders. He mutters something about wizards needing to keep track of their own damn things, yadda yadda. Not a very positive image he has, innit?
Anyway, you've got a corpse and one pillar that doesn't seem entirely right. What now?

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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #171 on: December 05, 2014, 04:23:32 pm »

See if we cant move the painting.
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StrawBarrel

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Re: Brass and casinos: A detective game.
« Reply #172 on: December 05, 2014, 09:44:32 pm »

See if we cant move the painting.
+1 Ask the uneasy guard for his account of the recent murder.
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #173 on: December 07, 2014, 11:55:02 am »

What do YOU know of the murder.
A-as much as my buddy. I was with him when it happened, saw a wizard faceplant, then tried to take care of the other mages.
Where were you, exactly?
I told you, i-inside the room by my bud. He told me to g-go back in when he was finished corralling them.
For?
I-in case you were fighting the killer.
A lot of stutterers in this building, isn't it?
I stutter when I'm nervous, and a dude just died in front of me. I think you can see my point of view here.
...right.

You grab the edge of the painting and pull it off the wall. The frame has a small crack on it from the rough landing, but the guard doesn't say anything about it. It's a heavy frame, so it's more of a slide than a carry. It reveals a small hole in the wall. Looking inside, it just looks empty, and it couldn't have fired through the painting. Or maybe it is, but wizardry isn't your forté.(roll=4)
You put the painting back. Just then, the wizards enter the room once more. Most look panicked, some look calm and one looks downright indifferent.  Rather odd.
The boy that was next to you during food time looks a bit down in the dumps. All the wizards are brought to their quarters, and the guards all go with different groups. One guy, the guy corralling the wizards earlier, goes up to you and explains you something. Namely, you've got carté blanche on what you do now. If you want to go anywhere, you'd best talk to a guard. It's a maze around here.

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EDIT: The update schedule may just become a little bit more sporadic than it already is due to upcoming exams.Sorry for that.

 Also of note, I think I may start another forum game, as I thought of something that seemed interesting to me. I'll start writing it out soon, but I'd like you people to tell me if you like the premise. Basically, you're the father (or mother) of a necromancer. Necromancers are hated and feared throughout the world, and slowly and unstoppably gain in power,  somewhat similar to the (much, much better than this one) forum game: "You are a necromancer!" by Monk12.
I don't have a world or even characters yet, but what do you people think of the premise?
« Last Edit: December 07, 2014, 12:27:56 pm by Kitten Snot »
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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #174 on: December 07, 2014, 12:02:59 pm »

Interrogation time it is.
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #175 on: December 08, 2014, 04:24:27 pm »

You get to work interrogating all the wizards that were at the murder scene. Almost all of them say the same thing, namely that they don't know a damn thing and that the serial killer specifically targets wizards.
Apparently, the killing have been going on for about two weeks. the murder method is inconsistent, sometimes it's a stabbing from an enchanted weapon of sorts, other times it's a guy that got his skull caved in by nearby vase. Only thing that's really consistent is that the killer must have a decent amount of strength for some of the killings. So that leaves the weakened wizards out of the question, and wizards in general are unlikely. There are no traces of magic other than enchantments to collapse mana. There aren't that many wizards that are in shape around here, anyways. Looking at the strength for some, you've only got around 20 wizards left. And on top of that, only 3 weren't at the dinner table to fire off the hummingbird, which needed to be pushed in the slot and fired somehow. According to the boy that gave you the sweet roll, there's a sort of slingshot enchantment on the painting. He couldn't elaborate, he just eavesdropped on the head wizard.

What you've for left are people named Larry, Fernando and Mordecai. Fernando and Mordecai are brothers, who decided to conduct research and stay safe from murders in their room. Larry, on the other hand, is evasive. He won't elaborate what he was doing in the basement. And nobody can confirm he was there. You decide to keep him in the dungeons. There are a few books there, so he doesn't even complain. You need to find some more proof, as shady things in a basement aren't a good alibi, but still sort of counts as one.
You're tired after spending the night interrogating people, and you decide to go to sleep in the morning, with a guard posted outside for your safety. The bed is friggin' awesome, you actually sink in the mattress and the blankets are really, really soft.

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Welp, this is dead. No longer checking on this, anybody looking at this.
« Last Edit: December 14, 2014, 03:10:13 pm by Kitten Snot »
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I make stories and sometimes people like them.
Well, they did that once.
I think.
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