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Author Topic: bridging edge ramps and caves  (Read 726 times)

smeeprocket

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bridging edge ramps and caves
« on: November 26, 2014, 01:27:21 pm »

So my work on a giant sperm whale farm continues. I have placed bridges over almost the entire edge of the map and linked them all to one lever. I am having a problem though, there are ramps along the edge and I can't smooth them or make the bridge raise on that side. I poked around dfhack looking for a way to smooth them but could not find any. Can animals spawn on ramps? Is there a way to remove them?

Also, I've asked elsewhere, but I'm not sure anyone knows the answer. If I breach the caverns below, any animals migrating onto that area, do they count towards the total animal pop? Would I effectively have to bridge off the caverns. as well to up my chances of the sea spawning creatures?

Also, is there a way to test if a swimming giant sperm whale will deconstruct a retracting bridge? I can't find an answer to that anywhere.
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Steam Name: Ratpocalypse
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Sirbug

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Re: bridging edge ramps and caves
« Reply #1 on: November 26, 2014, 01:40:30 pm »

As far as my experience tell, retracting bridges do not deconstruct, they just refuse to move.

As for the rest - perhaps it's possible to have bridges higher up and maybe some constructed floor and walls to serve your purpose?
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

smeeprocket

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Re: bridging edge ramps and caves
« Reply #2 on: November 26, 2014, 01:53:27 pm »

I can't construct anything on the very edge of the map and the bridges must be raised on solid ground.
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

ptb_ptb

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Re: bridging edge ramps and caves
« Reply #3 on: November 26, 2014, 02:14:47 pm »

I can't construct anything on the very edge of the map and the bridges must be raised on solid ground.

Aha, you've missed a trick. You can build constructed ramps on top of natural ramps on the edge of the map. Deconstruct them afterwards and you will find the tile is flat.
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smeeprocket

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Re: bridging edge ramps and caves
« Reply #4 on: November 26, 2014, 02:15:33 pm »

thank you! I will do that now
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."