Questions:
- Is it possible to make a ranged weapon strapped to the upper body like a backpack, for items such as a throwing knife bandolier or a bola pouch?
-Can you make an Item give a [NO_BREATH] symptom for a gas mask?
-Replacing default workshops with custom ones?
-making workshop subdirectories?
-Can covering a hide armor with a metal reinforce it?
-Clay mechanisms that shatter after use?
-Are evil biome weather symptoms contact, breathable or both and can you change this.
-using tools as weapons, and giving dwarves backup weapons. (Ex. Giving a marksman a short sword for close engagements)
Tips:
- Giving a civ [LOCKPICKER] and [TRAPAVOID] is bad if you want to lock a civ in, and if you want their re-animated corpses to trigger a trap.
-If you want a custom weapon (ex; cloth and leather slings) but want metal ammo, you can still put the ammo in your entity file and it will appear in the forge directory.
-Making you civ able to have aboveground food opens up your farming and brewing options a lot and prevents non-dwar civs for sating out with dwarven wine, beer, rum and such.
Raws:
Ceramic ammunition
[REACTION:CERAMIC_ARROW]
[NAME:Make ceramic tip arrows (20)]
[BUILDING:KILN:CUSTOM_SHIFT_G]
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
[PRODUCT:100:20:AMMO:ITEM_AMMO_ARROWS:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
[FUEL]
[SKILL:POTTERY]
[REACTION:CERAMIC_BOLT]
[NAME:Make ceramic bolts (20)]
[BUILDING:KILN:CUSTOM_SHIFT_G]
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
[PRODUCT:100:20:AMMO:ITEM_AMMO_BOLTS:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
[FUEL]
[SKILL:POTTERY]
[REACTION:CERAMIC_JAVELINS]
[NAME:Make ceramic tip javalins (10)]
[BUILDING:KILN:CUSTOM_SHIFT_G]
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
[PRODUCT:100:10:ITEM_AMMO_JAVALINS_5:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
[FUEL]
[SKILL:POTTERY]
[REACTION:CERAMIC_BULLET]
[NAME:Make ceramic sling bullet (30)]
[BUILDING:KILN:CUSTOM_SHIFT_G]
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
[PRODUCT:100:30:AMMO:ITEM_AMMO_BULLET_L:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
[FUEL]
[SKILL:POTTERY]
[REACTION:MAKE_CERAMIC_BALLISTA]
[NAME:Make ceramic ballista bolt]
[BUILDING:KILN:CUSTOM_SHIFT_G]
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
[PRODUCT:100:1:SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
[FUEL]
[SKILL:POTTERY]
[REACTION:CERAMIC_DAGGER]
[NAME:Make ceramic dagger]
[BUILDING:KILN:CUSTOM_SHIFT_G]
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_DAGGER_LARGE:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
[SKILL:POTTERY]
[REACTION:CERAMIC_SPEAR]
[NAME:Make ceramic spear]
[BUILDING:KILN:CUSTOM_SHIFT_G]
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
[REAGENT:B:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SPEAR:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
[FUEL]
[SKILL:POTTERY]
Glass Ammunition
[REACTION:GLASS_GREEN_ARROW]
[NAME:Make green glasstip arrows(20)]
[BUILDING:HUNT:CUSTOM_SHIFT_G]
[REAGENT:A:1:ROUGH:NONE:GLASS_GREEN:NONE]
[REAGENT:B:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_ARROWS:GLASS_GREEN:NONE]
[SKILL:GLASSMAKER]
[REACTION:GLASS_GREEN_BOLT]
[NAME:Make green glasstip bolts(20)]
[BUILDING:HUNT:CUSTOM_SHIFT_G]
[REAGENT:A:1:ROUGH:NONE:GLASS_GREEN:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BOLTS:GLASS_GREEN:NONE]
[SKILL:GLASSMAKER]
[REACTION:GLASS_GREEN_JAVELINS]
[NAME:Make green glasstip javelins(10)]
[BUILDING:HUNT:CUSTOM_SHIFT_G]
[REAGENT:B:1:WOOD:NONE:NONE:NONE]
[REAGENT:A:1:ROUGH:NONE:GLASS_GREEN:NONE]
[PRODUCT:100:15:AMMO:ITEM_AMMO_JAVELINS_FIVE:GLASS_GREEN:NONE
[SKILL:GLASSMAKER]
[REACTION:MAKE_GLASS_BALLISTA_GREEN]
[NAME:Make green glass ballista bolt]
[BUILDING:HUNT:CUSTOM_SHIFT_G]
[REAGENT:A:1:ROUGH:NONE:GLASS_GREEN:NONE]
[PRODUCT:100:1:SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA:GLASS_GREEN:NONE]
[SKILL:GLASSMAKER]
[REACTION:GLASS_GREEN_DAGGER]
[NAME:Make green glass dagger]
[BUILDING:HUNT:CUSTOM_SHIFT_G]
[REAGENT:A:1:ROUGH:NONE:GLASS_GREEN:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_DAGGER_LARGE:GLASS_GREEN:NONE]
[SKILL:GLASSMAKER]
[REACTION:GLASS_GREEN_SPEAR]
[NAME:Make green glass spear]
[BUILDING:HUNT:CUSTOM_SHIFT_G]
[REAGENT:A:1:ROUGH:NONE:GLASS_GREEN:NONE]
[REAGENT:B:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SPEAR:GLASS_GREEN:NONE]
[SKILL:GLASSMAKER]
Rock ammunition
[REACTION:MAKE_BOLTS_STONE]
[NAME:Make rock bolts (25)]
[BUILDING:HUNT:CUSTOM_ALT_R]
[REAGENT:A:2:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BOLTS:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:BOWYER]
[REACTION:MAKE_DARTS_STONE]
[NAME:Make rock atlatl darts (10)]
[BUILDING:HUNT:CUSTOM_ALT_R]
[REAGENT:A:2:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[PRODUCT:100:10:AMMO:ITEM_AMMO_DARTS:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:BOWYER]
[REACTION:MAKE_BULLET_STONE]
[NAME:Make stone sling bullets (30)]
[BUILDING:HUNT:CUSTOM_B]
[REAGENT:A:2:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[PRODUCT:100:30:AMMO:ITEM_AMMO_BULLET_L:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:BOWYER]
[REACTION:MAKE_AXE_THROW_STONE]
[NAME:Make stone throwing axe (30)]
[BUILDING:HUNT:CUSTOM_B]
[REAGENT:A:2:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[PRODUCT:100:30:AMMO:ITEM_AMMO_AXE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:BOWYER][REACTION:MAKE_ARROWS_STONE]
[NAME:Make rock arrows (20)]
[BUILDING:HUNT:CUSTOM_R]
[REAGENT:A:2:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[PRODUCT:100:20:AMMO:ITEM_AMMO_ARROWS:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:BOWYER]
Cloth and leather weapons:
[REACTION:CLOTH_SLING]
[NAME:Make Cloth Sling]
[BUILDING:HUNT:CUSTOM_ALT_B]
[REAGENT:B:10000:CLOTH:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SLING:GET_MATERIAL_FROM_REAGENT:B:NONE]
[SKILL:WEAVING]
[REACTION:CLOTH_BOLA]
[NAME:Make Cloth Bola Pouch]
[BUILDING:HUNT:CUSTOM_ALT_B]
[REAGENT:B:10000:CLOTH:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_BOLA_POUCH:GET_MATERIAL_FROM_REAGENT:B:NONE]
[SKILL:WEAVING]
[REACTION:CLOTH_BAND]
[NAME:Make Cloth Throwing Knife Bandolier]
[BUILDING:HUNT:CUSTOM_ALT_B]
[REAGENT:B:10000:CLOTH:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_THOWING_KNIFE_BAND:GET_MATERIAL_FROM_REAGENT:B:NONE]
[SKILL:WEAVING]
[REACTION:LEATHER_SLING]
[NAME:Make leather Sling]
[BUILDING:HUNT:CUSTOM_ALT_B]
[REAGENT:B:1:SKIN_TANNED:NONE:NONE:NONE]
[LEATHER]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SLING:GET_MATERIAL_FROM_REAGENT:B:NONE]
[SKILL:LEATHERWORK]
[REACTION:LEATHER_BOLA]
[NAME:Make Leather Bola Pouch]
[BUILDING:HUNT:CUSTOM_ALT_B]
[REAGENT:B:1:SKIN_TANNED:NONE:NONE:NONE]SKIN_TANNED
[LEATHER]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_BOLA_POUCH:GET_MATERIAL_FROM_REAGENT:B:NONE]
[SKILL:LEATHERWORK]
[REACTION:LEATHER_BAND]
[NAME:Make Leather Throwing Knife Bandolier]
[BUILDING:HUNT:CUSTOM_ALT_B]
[REAGENT:B:1:SKIN_TANNED:NONE:NONE:NONE]SKIN_TANNED
[LEATHER]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_THOWING_KNIFE_BAND:GET_MATERIAL_FROM_REAGENT:B:NONE]
[SKILL:LEATHERWORK]
Ideas:
Sluice: no idea why its not working but the idea is sound.
[REACTION:SLUICE]
[BUILDING:SLUICE:CUSTOM_S]
[NAME:Sluice clay for ore]
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
[PRODUCT:10:1:BOULDER:NO_SUBTYPE:INORGANIC:NATIVE_COPPER]
[PRODUCT:10:1:BOULDER:NO_SUBTYPE:INORGANIC:MALACHITE]
[PRODUCT:10:1:BOULDER:NO_SUBTYPE:INORGANIC:SPHALERITE]
[PRODUCT:10:1:BOULDER:NO_SUBTYPE:INORGANIC:CASSITERITE]
[PRODUCT:10:1:BOULDER:NO_SUBTYPE:INORGANIC:TETRAHEDRITE]
[PRODUCT:10:1:BOULDER:NO_SUBTYPE:INORGANIC:BISMUTHINITE]
[PRODUCT:3:1:BOULDER:NO_SUBTYPE:INORGANIC:NATIVE_PLATINUM]
[PRODUCT:3:1:BOULDER:NO_SUBTYPE:INORGANIC:NATIVE_GOLD]
[PRODUCT:3:1:BOULDER:NO_SUBTYPE:INORGANIC:NATIVE_SILVER]
[SKILL:MINING]
A creature that milks a poison, mix with wax to make a symptom laden material. then glaze ammo with it.
And that's all for now.