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Author Topic: Cave lobsters and encrusting ammo  (Read 1702 times)

Manzeenan

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Cave lobsters and encrusting ammo
« on: December 02, 2014, 12:39:07 am »

     I cant seem to grasp how to make cave lobsters shells count as usable shells and what should i set cave fish and lobster pops to? pls send help.
     Secondly is there a way to make encrusted ammo deadlier? like a tip? or maybe added weight? I just want to add all the junk stone to my bolts to make deadly projectiles from crap. Send help.
     If there are any ongoing threads discussing this or threads that have thoroughly solved either of these
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Ladygolem

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Re: Cave lobsters and encrusting ammo
« Reply #1 on: December 02, 2014, 06:14:59 am »

Cave lobsters will need the following raws:
Code: [Select]
[CREATURE:LOBSTER_CAVE]
[DESCRIPTION:A small, pale arthropod found in underground streams and ponds.]
[NAME:cave lobster:cave lobsters:cave lobster]
[CASTE_NAME:cave lobster:cave lobsters:cave lobster]
[CREATURE_TILE:157][COLOR:7:0:1]
[VERMIN_FISH][FISHITEM][VERMIN_NOFISH]
[AQUATIC][SMALL_REMAINS][UNDERSWIM]
[NATURAL]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:1:2]
[POPULATION_NUMBER:250:500]
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[NATURAL_SKILL:CLIMBING:15]
[PREFSTRING:beauty]
[ALL_ACTIVE]
[NO_DRINK][NO_SLEEP]
[NOT_BUTCHERABLE][COOKABLE_LIVE]
[NOPAIN][EXTRAVISION][NOSTUN][NOFEAR]
[NOBONES]
[CANNOT_JUMP]
[BODY:SPIDER:SHELL:2EYES:HEART:GUTS:BRAIN:MOUTH:TAIL:UPPERBODY_PINCERS]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
                     [USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
             [STATE_COLOR:ALL:WHITE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
                     [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:600]
[MAXAGE:1:1]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:chitin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]

it's a rough job but I think that should work.

Manzeenan

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Re: Cave lobsters and encrusting ammo
« Reply #2 on: December 02, 2014, 10:04:59 am »

Cave lobsters will need the following raws:
Code: [Select]
[CREATURE:LOBSTER_CAVE]
[DESCRIPTION:A small, pale arthropod found in underground streams and ponds.]
[NAME:cave lobster:cave lobsters:cave lobster]
[CASTE_NAME:cave lobster:cave lobsters:cave lobster]
[CREATURE_TILE:157][COLOR:7:0:1]
[VERMIN_FISH][FISHITEM][VERMIN_NOFISH]
[AQUATIC][SMALL_REMAINS][UNDERSWIM]
[NATURAL]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:1:2]
[POPULATION_NUMBER:250:500]
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[NATURAL_SKILL:CLIMBING:15]
[PREFSTRING:beauty]
[ALL_ACTIVE]
[NO_DRINK][NO_SLEEP]
[NOT_BUTCHERABLE][COOKABLE_LIVE]
[NOPAIN][EXTRAVISION][NOSTUN][NOFEAR]
[NOBONES]
[CANNOT_JUMP]
[BODY:SPIDER:SHELL:2EYES:HEART:GUTS:BRAIN:MOUTH:TAIL:UPPERBODY_PINCERS]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
                     [USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
             [STATE_COLOR:ALL:WHITE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
                     [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:600]
[MAXAGE:1:1]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:chitin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]

it's a rough job but I think that should work.
hey thanks man. so all you did was add [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]? is there a specific placement for it?
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Ladygolem

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Re: Cave lobsters and encrusting ammo
« Reply #3 on: December 02, 2014, 11:29:46 am »

Pretty much, yeah. I don't really know much about the placement, I mostly just copied the lines from mussels and pasted them in the equivalent spot in the lobster raws. So as far as I can tell, it SHOULD work. The only reason i'm unsure is that lobsters use chitin materials while mussels use standard, and I'm worried shenanigans may ensue as a result. I'd have to look at a shelled, chitinous creature to compare but I don't even know if any exist.

Manzeenan

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Re: Cave lobsters and encrusting ammo
« Reply #4 on: December 02, 2014, 11:57:16 am »

okay thanks will test
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Ladygolem

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Re: Cave lobsters and encrusting ammo
« Reply #5 on: December 02, 2014, 01:12:37 pm »

Actually I went and checked the wiki, and all crustaceans share this property - shells defined in their body, but not dropped upon butchery. I believe this might be intentional behaviour, not a bug as the wiki claims. Perhaps it represents the typical crustacean shell being to thin or fragile to be workable? I know, it's not exactly relevant to your initial question, but perhaps this is a change that should be made to the wiki, if others here on the forums agree. Again, apologies for 'hijacking' your thread somewhat.

On topic: encrusting arrows only adds a value modifier. I don't believe there's a way to actually change the bolt's physical properties. An easier route could be to set up a reaction that would allow you to craft stone bolts from the stone itself. Would be interesting to see how they would work - they'd likely be heavier, yet blunter than regular arrows. That could either result in them being hilariously underpowered or flying bringers of swift, insta-pulping death. You'd have to test them.

Manzeenan

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Re: Cave lobsters and encrusting ammo
« Reply #6 on: December 02, 2014, 02:52:40 pm »

Actually I went and checked the wiki, and all crustaceans share this property - shells defined in their body, but not dropped upon butchery. I believe this might be intentional behaviour, not a bug as the wiki claims. Perhaps it represents the typical crustacean shell being to thin or fragile to be workable? I know, it's not exactly relevant to your initial question, but perhaps this is a change that should be made to the wiki, if others here on the forums agree. Again, apologies for 'hijacking' your thread somewhat.

On topic: encrusting arrows only adds a value modifier. I don't believe there's a way to actually change the bolt's physical properties. An easier route could be to set up a reaction that would allow you to craft stone bolts from the stone itself. Would be interesting to see how they would work - they'd likely be heavier, yet blunter than regular arrows. That could either result in them being hilariously underpowered or flying bringers of swift, insta-pulping death. You'd have to test them.
Okay yeah the shell thing is on topic but i just want to be able to add stupid amounts of weight to bolts with all my junk stone I think that arrows/bolts should be able to be tipped
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StagnantSoul

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Re: Cave lobsters and encrusting ammo
« Reply #7 on: December 02, 2014, 06:43:34 pm »

Obsidian bolts.
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Manzeenan

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Re: Cave lobsters and encrusting ammo
« Reply #8 on: December 02, 2014, 10:38:04 pm »

Obsidian bolts.
obsidian encrusted bolts mang!
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Ladygolem

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Re: Cave lobsters and encrusting ammo
« Reply #9 on: December 02, 2014, 10:48:16 pm »

Buddy, that just ain't gonna work. It just ain't.

Manzeenan

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Re: Cave lobsters and encrusting ammo
« Reply #10 on: December 02, 2014, 11:33:01 pm »

shhhhh easy now, someday it will be a feature along with pearls
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Agent_Irons

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Re: Cave lobsters and encrusting ammo
« Reply #11 on: December 09, 2014, 05:52:15 pm »

For now you'll have to set up a reaction that makes 'rock-tipped bolts' similar to the 'rock short sword' you can make in the craftsdwarf workshop.

They have a place in the meta since obsidian values/projectile behavior got updated for realistic behavior. Obsidian bolts would be the deadliest against unarmored targets and next to useless against armored targets.
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Manzeenan

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Re: Cave lobsters and encrusting ammo
« Reply #12 on: December 10, 2014, 12:05:56 am »

For now you'll have to set up a reaction that makes 'rock-tipped bolts' similar to the 'rock short sword' you can make in the craftsdwarf workshop.

They have a place in the meta since obsidian values/projectile behavior got updated for realistic behavior. Obsidian bolts would be the deadliest against unarmored targets and next to useless against armored targets.
yeahhh, i decided to create a mod to crush obsidian into black sand...
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