Turn 23: The Turns Keep Taking Too LongTry to attack the town.
Also use 0/1 to get a artifact that gives me 1+ to travelling.
(6 vs. 5) (4+1) You order your troops to begin firing against the town. Unfortunately for the town, you deal quite a bit in the first barrage. (3) The population, while shaken, seem to have survived... and are now panicking and fleeing the town.
(Magic item will be made after combat ends)
Personally take a shortcut and try to catch her (off-guard).
Mental Instability Roll: (2)
(2+1 vs. 4)While your ability to phase through solid objects is amazing, she manages to elude you dispite it.
(Enemy Stealth: 4 vs. 2) You prisoner seems to have slipped away from the castle.
Level-up: +1 magic, +10 HP
Return to my town, alongside most of my troops, Chad, his imps, and the foxes.
The kobold band will scavenge loot from the battlefield.
Unlucky Roll: (2), Unlucky Activates!
(4-1) Progress is slow, as the troops seem to be fatigued, but they make it to the outskirts of the town. You see some smoke in the direction of the town. Beyond just a simple fire or two, at least.
(1-1, Critical Failure!) Your troops prove their superiority by building a bonfire and burning everything. While impressive, there is no loot (at least now) to be had.
Back off a couple steps and attempt to cast light bolts at the fighter. If he stays focused on me abandon that and just go all out attempting to pin him, cripple him, maim him, disable him however I can so my ally can strike him down from behind.
Keep attacking the virtuous fighter.
Impish Roll: (3)
(1+1+1 vs. 6)(2-1 vs. 5)(Enemy Damage: 4 vs. 5) Deciding to more agressively attack, you throw another lightningbolt at your enemy. He dodges your attack and trys to get another hit on you, but barely missses.
(4+1 vs. 2+1)(Damage: 4 vs. 2)(2d6: 3+4=7) Seeing an opportunity to attack, Masasit strikes at the fighter, and does another solid blow to him! (14-7= 7HP)
Levelup +1 Phys, 2 Wealth Boon's
Investigate for information on the nature of the monster
Order Black Velvet to Look for sources of Magical Resources.
Let army continue recuperating.
(6) You learn that the monster is a dragon, and a big one, at that. Probably a remenant of one of the ancient Overlord's armies.
(1) Black Velvet procedes to go into hiding, because somehow they concluded that was how to find these magic resources. Somehow.
(4) Your troops manage to heal 1 FHP, thankfully, that was all that was needed.
level-up: Magic stat increase and two health boosts.
return with the overlord. I'm back!
(Glad to see you are back.)
(6) Travelling seperate from the overlord, you arrive at the city just to see a Curan airship above, bombarding the town! (2) You fail to see who is piloting it, but it doesn't change the fact that it is attacking your territory.