Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: You are a Prophet [TSG]  (Read 2679 times)

tntey

  • Bay Watcher
  • Likes Fishbone for its ska
    • View Profile
Re: You are a Prophet [TSG]
« Reply #15 on: November 14, 2014, 07:17:25 am »

>Check out our collection of books
>Put together some poultices of Silverlead and Tangleroot
>Try to find containers that normally store alcohol; mash in some Widow's Flowers.
+1

Also, Examine the vials, check if they are donned by a title and if that title is registered inside the notebook and or book, afterwards look around the area, you are in since it was not stated what location you were currently located at. Afterwards, amble around and check out for any useful items that seem to be loitering around, may have some use in our inventory, a nice main objective would be to find some bag to place items in, containers, some sort of food which will not rot, basic survival essentials just in case you seem to not be able to head back to your location from the raid.
+1
Logged
Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: You are a Prophet [TSG]
« Reply #16 on: November 14, 2014, 06:23:55 pm »

>Check out our collection of books
>Put together some poultices of Silverlead and Tangleroot
>Try to find containers that normally store alcohol; mash in some Widow's Flowers.
Also, Examine the vials, check if they are donned by a title and if that title is registered inside the notebook and or book, afterwards look around the area, you are in since it was not stated what location you were currently located at. Afterwards, amble around and check out for any useful items that seem to be loitering around, may have some use in our inventory, a nice main objective would be to find some bag to place items in, containers, some sort of food which will not rot, basic survival essentials just in case you seem to not be able to head back to your location from the raid.

Sadly, there aren't any widows' leaf anywhere, but if really lucky, you may see some on the road, so you grab an empty flask from your food supply to store any you may find on the road. As your awareness of the situation finally gets to a decent point, you scan the contents of the room:

  • Your traveling backpack, empty from when you last used it
  • A half eaten biscuit
  • Another flask, half-full of water
  • 6 silver coins

You also look at the vials. They don't seem to be labeled except for a larger empty one with "Widows' Flowers" printed on it. After this, you immediately start grinding your last tangleroot, then combining it with some silverleaf dust and some moss (too) conveniently growing inside your house, which you have deliberately not tended to. [19 + 1 = 20, Alchemy levels up!] the results of your little alchemy session are four high quality restoration poultices that should be able to heal most wounds, as long as they haven't punctured extremely deep or are of certain natures.

You don't really have any notable books in your collection. They're mostly about math, fiction, and general academic related things. However, you see a strange unlabeled book you swear you haven't seen before. The cover of this strange book is completely blank, but you're iffy about looking into it.

The poultices are on the cabinet and you should probably put them somewhere to bring with you before you leave.
Spoiler: You (click to show/hide)

((EDIT: GM uses retroactive edit! It's super effective! The post is now Fixed!))
« Last Edit: November 14, 2014, 06:31:21 pm by Chiefwaffles »
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

tntey

  • Bay Watcher
  • Likes Fishbone for its ska
    • View Profile
Re: You are a Prophet [TSG]
« Reply #17 on: November 14, 2014, 06:26:06 pm »

Look in it! ((the book))
Logged
Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Lyeos

  • Bay Watcher
  • Guess who isn't back
    • View Profile
Re: You are a Prophet [TSG]
« Reply #18 on: November 14, 2014, 06:28:16 pm »

Devour the rest of the biscuit, pocket the money. Stick the new book in the backpack as well as your least-hated academic book that seems actually useful, perhaps on geography or history or something if they exist. If the water flask can be placed somewhere on your person put it there - if not, put the flasks in your backpack in such a way that they're least likely to be crushed.
Anybody have anything to add or change?
Logged
Take a closer look at this text!

PokemonRocks85

  • Bay Watcher
    • View Profile
Re: You are a Prophet [TSG]
« Reply #19 on: November 14, 2014, 06:32:41 pm »

Devour the rest of the biscuit, pocket the money. Stick the new book in the backpack as well as your least-hated academic book that seems actually useful, perhaps on geography or history or something if they exist. If the water flask can be placed somewhere on your person put it there - if not, put the flasks in your backpack in such a way that they're least likely to be crushed.
Anybody have anything to add or change?

Before you devour the biscuit, check to see if you're hungry or full, we can't start using our starting items with brisk spam. If you are hungry, nibble at the biscuit. If there's a bed with a pillow, you should take that, if you can't fit it into the backpack, use some sharp item to cut it open and take out its feathery or cotton insides for later usage.
Logged

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: You are a Prophet [TSG]
« Reply #20 on: November 14, 2014, 06:38:37 pm »

You are currently in your hut, after waking up from the dream. Meaning that everything mentioned before you woke up (such as descriptions of the hut) are the same.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: You are a Prophet [TSG]
« Reply #21 on: November 14, 2014, 10:37:32 pm »

Okay, for reference:

Inside the hut you have a cabinet, a table, and your straw bed.
The table has the half eaten biscuit, silver coins, and water flask on it.
The straw bed is made out of straw via bunching straw together, and putting it on the floor, and is on the floor. There is no pillow.
Inside the cabinet, you have aforementioned items. On top of the cabinet, there are the four high quality healing poultices. Inside, there are the various books and a bag with a vial of silverleaf dust and a half-full vial stuffed with mistleaf.
The cabinet also has a sword, mortar and pestle, some empty vials, 16 copper coins,

The completely empty backpack is also on the table.

There's a small moss growth on a side of the house, semi-deliberately started by you for an easy-to-access moss 'garden'.

The only things you have on person are the ones stated in the "You" spoiler.

If anyone wants to change their action, just post. Otherwise, you can say no changes/stay silent for a bit.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: You are a Prophet [TSG]
« Reply #22 on: November 15, 2014, 02:26:00 am »

Devour the rest of the biscuit, pocket the money. Stick the new book in the backpack as well as your least-hated academic book that seems actually useful, perhaps on geography or history or something if they exist. If the water flask can be placed somewhere on your person put it there - if not, put the flasks in your backpack in such a way that they're least likely to be crushed.
Anybody have anything to add or change?

Before you devour the biscuit, check to see if you're hungry or full, we can't start using our starting items with brisk spam. If you are hungry, nibble at the biscuit. If there's a bed with a pillow, you should take that, if you can't fit it into the backpack, use some sharp item to cut it open and take out its feathery or cotton insides for later usage.

You grab Kings and Queens of the Monarchy and The Expansion and Golden Age of the Monarchy, both books referring to a nearby kingdom and stuff them into your bag, along with the strange book. You don't really have any other places on your person to put a water flask, so you put it along with the empty one carefully into your backpack, and fill the new void in your pockets with the 0.6.16 coins and the remains of the biscuit.
You also put the poultices in their own vial in your backpack.

You think you're ready to go, but you feel like you're forgetting something. Like a weapon, maybe.
The book is somehow drawing you to it, suggesting magic use, but you resist.

Anything else, or should you head out to the militia gathering now?

Spoiler: You (click to show/hide)

Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

The Froggy Ninja

  • Bay Watcher
  • Crying on the floor due to losing my entire hoard.
    • View Profile
Re: You are a Prophet [TSG]
« Reply #23 on: November 15, 2014, 12:25:12 pm »

Read the book.
Pages: 1 [2]