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Author Topic: Worldgen Cookbook II: DF2014  (Read 1398 times)

smeeprocket

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Worldgen Cookbook II: DF2014
« on: November 16, 2014, 09:05:54 am »

I was going to post in the old thread, since it seems like a very useful thread, but it's pre-DF2014. I did search for another thread and I apologize profusely if I missed it.

Unfortunately I don't have a world to list but I will start with a request.

I'd like something with fluxstone and iron, any other metal possible is wonderful in addition, all races as neighbors. If it is at all possible without modding, goblins as friendly neighbors (so I can go to war with them as needed. Plus I want to see what they would trade.) No necromancer towers, has vampires, has at least one bronze collosus. Volcano and river or lake together would be nice but not necessary.

Hopefully I didn't make a mistake by starting a new thread for this.

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Steam Name: Ratpocalypse
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Celarious

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Re: Worldgen Cookbook II: DF2014
« Reply #1 on: November 16, 2014, 09:56:26 am »

I don't think you can not be hostile with goblins, I think they're at war with your civ by default
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smeeprocket

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Re: Worldgen Cookbook II: DF2014
« Reply #2 on: November 16, 2014, 10:39:28 am »

That's unfortunate. I know I had a fortress where I had peacable relations with the kobolds. They never came to trade and still tried to steal my stuff.

Are they a potential for caravans? And can you go to war with the kobolds?
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

palu

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Re: Worldgen Cookbook II: DF2014
« Reply #3 on: November 17, 2014, 02:38:44 pm »

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draeath

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Re: Worldgen Cookbook II: DF2014
« Reply #4 on: November 23, 2014, 05:55:47 pm »

I don't think you can not be hostile with goblins, I think they're at war with your civ by default

Nope. Have a look at Masterwork, you can most certainly modify things like this. Though, this falls into the realm of modding vs worldgen.

Peace/War is, AFAIK, derived during worldgen based on ethics of a given civilization.
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