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Author Topic: Dwarf Fortress 0.40.15 Released  (Read 31489 times)

smjjames

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Re: Dwarf Fortress 0.40.15 Released
« Reply #45 on: November 09, 2014, 08:02:34 am »

For being a violent race, they're rarely the aggressors in wars.

@mustard elemental: that looks like the shrine collapse bug, though that usually happens the instant it's loaded, not when you've been inside for a time.
« Last Edit: November 09, 2014, 08:04:27 am by smjjames »
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Footkerchief

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Re: Dwarf Fortress 0.40.15 Released
« Reply #46 on: November 09, 2014, 09:29:51 am »

@mustard elemental: that looks like the shrine collapse bug, though that usually happens the instant it's loaded, not when you've been inside for a time.

Yup, this one.
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Leatra

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Re: Dwarf Fortress 0.40.15 Released
« Reply #47 on: November 09, 2014, 10:07:05 am »

From the dev log:
Quote
I'm going to plug away for the next few days on the attackers/goblins-always-win issue for world advancement. There's not really a satisfactory way forward on that which can be added quickly, but I'll come up with something that isn't too much of a waste. Sadness issues from kidnapped relatives are handled for next time. There were also some missing aunts, uncles and cousins which are now listed.

Hail Toady! The fixes everyone was waiting for! I thought that invasion issue would take a major release so I'm not expecting fireworks. It doesn't sound simple.
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StagnantSoul

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Re: Dwarf Fortress 0.40.15 Released
« Reply #48 on: November 09, 2014, 12:13:28 pm »

He-he fixed it? He's working on the always win? YAAAAAAAAAAAAAAY!!!!!!
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Akura

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Re: Dwarf Fortress 0.40.15 Released
« Reply #49 on: November 09, 2014, 01:35:00 pm »

Ironic, isn't it? Toady is attacking the bug where attackers always win, and everyone is hoping that he wins against it.
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