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Author Topic: Teleglitch: Die More Edition. A Pixel DOOM-like shooter people are playing!  (Read 8803 times)

Rez

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Re: Teleglitch: Die More Edition. A Pixel DOOM-like shooter few have played
« Reply #45 on: October 28, 2014, 10:44:29 pm »

Thanks for the heads up.  I'm stoked to own this.
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beorn080

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Re: Teleglitch: Die More Edition. A Pixel DOOM-like shooter few have played
« Reply #46 on: October 29, 2014, 12:21:54 am »

Oh yes. This was on my purchase list. Now thats changed to donate it to childs play instead when I get few extra bucks.
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Scoops Novel

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Re: Teleglitch: Die More Edition. A Pixel DOOM-like shooter few have played
« Reply #47 on: October 29, 2014, 11:18:47 am »

Thanks M8
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miauw62

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Re: Teleglitch: Die More Edition. A Pixel DOOM-like shooter few have played
« Reply #48 on: October 29, 2014, 11:42:11 am »

I've been really curious about this game, good thing I clicked the new button at this time :3

Thanks M8
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Salmeuk

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Re: Teleglitch: Die More Edition. A Pixel DOOM-like shooter few have played
« Reply #49 on: October 29, 2014, 01:51:19 pm »

just want to say one of my favorite games of the past few years. I beat it once before DIE MORE EDITION, and still haven't managed to finish it after that.
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debvon

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Is it unwise to explore an entire level for supplies rather than rush through teleporters? I can't tell if I'm using more ammo while searching than I actually get from it.
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rabidgam3r

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The fucking humble bundle site won't activate the key for me. It says it does, but it doesn't work. >.<
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nenjin

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Is it unwise to explore an entire level for supplies rather than rush through teleporters? I can't tell if I'm using more ammo while searching than I actually get from it.

Just depends I guess. You run out of ammo, eventually, and have to restock. Without finding secret areas, your chances of building teleporters is slimmer, and those are almost must haves in this game, for how lethal it is. It's definitely worth it to clear the first ~3 levels or so, because you can get away with using your knife a lot.
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Rez

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I don't trust myself to knife every enemy in the first level, but, once I become more accustomed to the animation and position, I'll be able to not use any pistol ammo on the first level.  I'm not attempting to brag, just pointing it out if anyone hadn't thought of it.  It's not hard to waste ammo on the 'do you even game, brah?' level, because there's a health risk and you just want to get it over with.

It seems like by about level 3 or 4, you should be killing lots of stuff with specialized weapons (AGL, shotgun, cangun/nailbomb/straight explosive) and you end up with a significant amount of ammo for the autopistol if you conserve it early.  My experiences with the 6th and 7th levels are trigger happy and palm sweaty and I burned shotgun and mg ammo on every playthrough.  Actually having enough ammo for the atpistol would be a pretty great cushion.
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Orange Wizard

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I tried this game. Kinda cool, I guess. Then I blew myself up when I threw bombs at a guy instead of knifing him.
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Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Salmeuk

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I don't trust myself to knife every enemy in the first level, but, once I become more accustomed to the animation and position, I'll be able to not use any pistol ammo on the first level.  I'm not attempting to brag, just pointing it out if anyone hadn't thought of it.  It's not hard to waste ammo on the 'do you even game, brah?' level, because there's a health risk and you just want to get it over with.

It seems like by about level 3 or 4, you should be killing lots of stuff with specialized weapons (AGL, shotgun, cangun/nailbomb/straight explosive) and you end up with a significant amount of ammo for the autopistol if you conserve it early.  My experiences with the 6th and 7th levels are trigger happy and palm sweaty and I burned shotgun and mg ammo on every playthrough.  Actually having enough ammo for the atpistol would be a pretty great cushion.


One thing before I dive in, for the new players - when you hack a zombie with your knife it momentarily stuns them, making it much easier to kill any of the melee creeps than you might think. You can dependably stab, back off, stab, back off, etc. until most anything is dead. Obviously enemies with guns are unapproachable, but if you can save ammo via knife-ing you should be stockpiling much more than you can use (at least early on).


Below is all spoiler advice, read on if you've gotten to level 8 or 9. Or if you need help reaching that point and don't mind the spoilers.

Spoiler (click to show/hide)

Ultimately, this game is great for the deaths. Losing is fun, like most games should be. If you don't mind seeing the later levels, look at this video I took of everything going horribly wrong, with me trying everything against the horde. I saved this particular death because of the sheer number of things being thrown at me, it was absurd.

https://www.youtube.com/watch?v=sPcclP5Cu-Q


If you guys have questions I might know the answers.


« Last Edit: October 30, 2014, 04:11:00 am by Salmeuk »
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lijacote

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stab, back off, stab, back off
Welcome to the stab.
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ggamer

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Re: Teleglitch: Die More Edition. A Pixel DOOM-like shooter people are playing!
« Reply #57 on: November 10, 2014, 12:14:13 am »

Let me tell you about the winter of my fucking discontent in this game: guards and nailbombs.

Guards are fucking ridiculous, in a sort of good way, sort of fuck me in the ass way. They have pretty pinpoint accuracy (as good as your own, at least) and they carry guns that are hilariously efficient at turning you into magical walking swiss cheese. However, the good comes in that they completely change how you approach the game. The first three levels are rather cut-and-dry: See the mutants, shoot-and-stab-and-one-and-throw-bombs-at-groups. Even the dreaded grey (robot?) versions of mutants, as well as the venerable zombie hordes pail beneath the terrifying gaze of the shoot-run-stab/bomb goliath. However, guards change the fuck out of this system once you hit level four. Now, instead of being dangerous zombies with 9 mils, they are a ragtag security force that fucks your shit up. Suddenly you stop sprinting through corridors, and start wondering whether this motherfucker tip-toeing in his fucking robot jordans is gonna be the one with the shotgun. And no matter how much of your mg you empty, the guards always come out on top.

Next is nailbombs. Simply put: they are too fucking good. If you don't plan out where you're leading a horde, and you toss a nailbomb behind you like it's a 250 charge, you suddenly become very well acquanted with smeared condiments on the floor. Because you are one. Because nailbombs have ludicrous range and hilarious damage.

TL;DR I am a bitch and my bollocks are not yet big enough to make it past lev 4.

nenjin

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Re: Teleglitch: Die More Edition. A Pixel DOOM-like shooter people are playing!
« Reply #58 on: November 10, 2014, 12:30:56 am »

Agreed on the guards. You think you've got the game figured out for the most part, and then you eat 4 rounds from an assault rifle as soon as you open the door, and you're dead.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Graknorke

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Re: Teleglitch: Die More Edition. A Pixel DOOM-like shooter people are playing!
« Reply #59 on: November 10, 2014, 01:46:25 pm »

Seriously.
Fuck guards.

Also the gate on level 2 manages to surprise me every time. I never seem to remember "oh yeah when I press the button I'll get swarmed".
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