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Author Topic: Minecart Dumping into stockpiles  (Read 860 times)

smeeprocket

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Minecart Dumping into stockpiles
« on: November 10, 2014, 02:56:31 pm »

Okay, I currently have a stockpile by my magma furnaces/forge for metal bars and metal ore. I have a cart that runs from my main stockpile to there everytime it is full.

I have the stop at the end set to dump and it dumps all the ore inside into the stockpile.

This creates large stacks of items occupying 1 spot, as I assume it should.

However, my blacksmith keeps running to the stockpile far away to get the gold ore he needs, even though there is gold ore that has been dumped onto the stockpile close to him.

What do I need to do to get him to use what's right next to him?
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PatrikLundell

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Re: Minecart Dumping into stockpiles
« Reply #1 on: November 10, 2014, 03:07:36 pm »

- Check that the quantum stockpile the minecart is dumping to actually is a stockpile, rather than just a piece of ground stuff is dumped to.
- Check that the forge isn't set to "take from links" from the other stockpile.
- You can try to set "take from links" from your quantum stockpile, but remember that a "take from links" setup requires all stuff needed to be available from links (switching from producing gold to producing steel, having gold, iron, and pig iron in a metal stockpile, but not coke, for instance).
- I assume you don't have barrows that exclude the quantum stockpile set up?
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smeeprocket

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Re: Minecart Dumping into stockpiles
« Reply #2 on: November 10, 2014, 03:12:10 pm »

Nothing that complex. I'm not using barrows or even designations for where the smith has to get his metal from, I was just getting the metal as close as possible. It is getting dumped onto the actual stockpile, which is designated solely for bars and stone of the metal variety.

I'm not making steel, I have no fluxstone, so right now I can only make copper, tin, gold and iron and they are all present.

Do I need to designate that stuff? It seems like he would get the ore and bars from as close as possible by default.
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

Absentia

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Re: Minecart Dumping into stockpiles
« Reply #3 on: November 10, 2014, 03:17:01 pm »

Dwarfs do NOT choose the closest available work materials by default. You want to set the smelter to take from that stockpile.
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smeeprocket

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Re: Minecart Dumping into stockpiles
« Reply #4 on: November 10, 2014, 03:26:07 pm »

Okay thanks, will "give to workshop" with the appropriate workshops be the most functional or should I get to flinging pearlash and such on the pile? (all my magma stuff is there.)

Also, under stockpiles, what is the designation for sand and a way I can get stuff stored in barrels and bags (or opt out of that)?
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

PatrikLundell

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Re: Minecart Dumping into stockpiles
« Reply #5 on: November 11, 2014, 02:32:31 am »

Stockpiles can give to multiple workshops, and workshops can take from multiple stockpiles, so in principle it's a matter of ensuring your workshop needs are covered by your stockpiles ("in principle" = I haven't actually investigated it).

After some searching I've found "Sand Bags" under Furniture/Siege Ammo, while Clay is found under Stone.

Storage in Barrels and Bins are controlled by the top level stockpile options, together with wheelbarrows ("q" on the stockpile AFTER the stockpile has been created). As far as I know, there are two bag storage mechanisms: one for flour and the like, that cannot be produced without a bag to store it in, and one for seeds. I've seen "bagless zones" mentioned in conjunction with blocking of seed storage in bags, but don't really understand how that works (but a bagless seed quantum stockpile would be ideal for farming; I'm using a feeder stockpile construction that works reasonably well).
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smeeprocket

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Re: Minecart Dumping into stockpiles
« Reply #6 on: November 11, 2014, 07:15:44 am »

I see the max barrel count using Q, same with bin, but not bag, and now my farmers are storing bags of seeds, hmm...

The other stuff works perfectly though, AND I figured out how to do tracks on ramps.
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

PatrikLundell

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Re: Minecart Dumping into stockpiles
« Reply #7 on: November 11, 2014, 09:33:26 am »

The way I deal with seed bags is to have seed two stockpiles without barrels, bins, or wheelbarrows. Actually I have a pair of these constructions, one for indoor crops and one for outdoors.
Beside my indoor farm plots, the one closest to the plots is size 12 with take from links only, whereas the other one is size 6 giving to the larger one, and taking from everywhere. The sizes are based on there being 6 indoor crops, max 100 seeds per bag, and max 200 seeds per crop, so I space the larger one to have two seed bags of every sort, whereas the feeder pile is intended to take up to one bag of each type (but not actually containing more than maximum 1 when things work smoothly.
The outdoors pile pair has to be larger (if used), because it will be filled with useless tree fruit seeds, and there are quite a few more "regular" outdoor crops than the indoors variety.
As indicated, others have managed to create bagless zones, but I don't know how to do that, and this system works sufficiently well for me.
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Sanctume

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Re: Minecart Dumping into stockpiles
« Reply #8 on: November 14, 2014, 12:33:32 pm »

The way I deal with seed bags is to have seed two stockpiles without barrels, bins, or wheelbarrows. Actually I have a pair of these constructions, one for indoor crops and one for outdoors.
Beside my indoor farm plots, the one closest to the plots is size 12 with take from links only, whereas the other one is size 6 giving to the larger one, and taking from everywhere. The sizes are based on there being 6 indoor crops, max 100 seeds per bag, and max 200 seeds per crop, so I space the larger one to have two seed bags of every sort, whereas the feeder pile is intended to take up to one bag of each type (but not actually containing more than maximum 1 when things work smoothly.
The outdoors pile pair has to be larger (if used), because it will be filled with useless tree fruit seeds, and there are quite a few more "regular" outdoor crops than the indoors variety.
As indicated, others have managed to create bagless zones, but I don't know how to do that, and this system works sufficiently well for me.

Even when I create an 11x11 stockpile for Food - Seed - Plump Helmet Spawn, 0 barrel, 0 bin, 0 wheelbarrow, eventually, seeds will be put in a bag.

One minimal-micro managing setup I do is a 5x5 area consisting of:
Code: [Select]
sfffq
tfffq
tfffq
ppppp
ppppp

f:3x3 plot,
s: 1x1 seed pile, Take from Link Only,
t: 1x2 seed feeder pile, Take from Anywhere, Give to s
p: 2x5 plant pile, Take from Link Only, and
q: 1x3 plant feeder pile, Take from Link Only, Give to p

all stock pile set to 0 barrel, 0 bin, 0 wheelbarrow

PatrikLundell

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Re: Minecart Dumping into stockpiles
« Reply #9 on: November 14, 2014, 02:06:40 pm »

I understand the point of controlling the seed flow, but not the produce one. In my fortress 90% of the harvesting is done by children (and a significant part of the rest is done by doctors who get one of their rare patients), and child time is essentially free. You're minimizing the time the plot is unproductive, of course, but I don't think it would be worth the extra effort. Of course, my fortress has an over production of food...
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