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Author Topic: How much candy is on a map?  (Read 1966 times)

StagnantSoul

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How much candy is on a map?
« on: November 08, 2014, 05:49:49 pm »

I'm trying to make a fortress dotted map, with each being a barony/dukedom/county, then leave it. One thing I'm interested in doing, though, is this: play fortress A until I've gotten to a good size, retire it. Start Fortress B. Quickly retire that. Start adventure mode from Fortress A. Gather all the candy stuff from that fortress, maybe some bars of metal, and port it to Fortress B. How much candy is on each 4x4 embark square, roughly? I'm hoping by the time I've gotten to Fortress D or E, I have tons of candy, maybe enough to outfit each soldier completely in candy.
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wierd

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Re: How much candy is on a map?
« Reply #1 on: November 08, 2014, 06:03:33 pm »

Probably impossible to predict with good accuracy.

Worldgen follows a proceedural algorithm, meaning that the best you can get is a distribution graph with a statistical mean for how much candy will be on an embark.

Easy enough to measure with DFHack's prospect tool-- but still, it would take a siginificant number of fortress embarks to get a good dataset from which to build such a statistical chart.
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Absentia

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Re: How much candy is on a map?
« Reply #2 on: November 08, 2014, 06:11:15 pm »

I just ran prospect on my current fort (4x4) and there's 3826 tiles of candy. I don't know how typical that amount is, but it's more than enough to equip a substantial army provided you're able to deal with the consequences of getting to it.

By my count you'd need 35 wafers for to fully candify one soldier [Breastplate (9) + Mail Shirt (6) + Greaves (6) + Gauntlets (2) + High Boots (2) + Helm(2) + Cloak (5) + Weapon (3)] (omitting shields, because candy isn't any better than wood). So if you mined all the candy on my map, you'd have enough for 109 soldiers with enough left over for a nice statue in your dining hall. If you skip the cloak, it's 127 soldiers.

How much is available to mine safely depends on how hollow your spires are, which can be highly variable and impossible to tell without cheating.

Incidentally, there's 19786 tiles of native copper and 8095 tetrahedrite on my map. And you only need 11 metal bars, so if my miners were perfect I could equip 2534 soldiers in copper.
« Last Edit: November 08, 2014, 06:36:11 pm by Absentia »
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StagnantSoul

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Re: How much candy is on a map?
« Reply #3 on: November 08, 2014, 06:30:07 pm »

Woah... I thought it'd be more like 400. That's quite a bit! I think it'll take multiple ports between fortresses to get it all over. But it would be fully worthit after a while.
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Max™

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Re: How much candy is on a map?
« Reply #4 on: November 08, 2014, 06:30:38 pm »

Design advanced world -> z levels above layer 4 -> 25+ -> drown in candy.

I think the general math was you are guaranteed to get 1 spire per 4x4, with roughly even odds of 2 or 3 instead of just 1, but you can get more. I've had 2x2 embarks with I think three but never seen more than that, though it might have been a 3x2?
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Absentia

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Re: How much candy is on a map?
« Reply #5 on: November 08, 2014, 06:48:49 pm »

Just checked with reveal and I have five spires. I guess that would put me on the high end of the distribution.
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Miuramir

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Re: How much candy is on a map?
« Reply #6 on: November 09, 2014, 03:11:36 am »

Just checked with reveal and I have five spires. I guess that would put me on the high end of the distribution.

See the wiki entry on Raw adamantine for the Science and Toad-analysis done a while back, or my original post.  To the best of our knowledge the info on veins is still current, but I've not personally done testing on 0.40.xx to verify it.  For instance, a grid-aligned 4x4 has exactly 4 veins; a non-aligned one has minimum 1, average 4, maximum 9.  (The "special HFS" has been superseded by newer developments, however.)   

As noted, adding to the Z levels above layer 4 should tend to increase the length of the veins, on average giving you more tiles per vein. It also gives you more workspace in a sometimes tricky part of the map. 
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StagnantSoul

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Re: How much candy is on a map?
« Reply #7 on: November 09, 2014, 03:39:52 am »

Thanks for the answers guys. I'm working on strand extraction right now, have fifteen haulers bring raw adamantine right beside the shops, which happen to be by the magma smelters, which are by the forges. Thinking of getting a few cloaks and hoods pumped out too.
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I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
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If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

utunnels

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Re: How much candy is on a map?
« Reply #8 on: November 09, 2014, 07:31:59 pm »

The problem is I never feel the exraction work quick enough. I have two shops repeat the job, but a body armor needs 9 wafers.
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StagnantSoul

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Re: How much candy is on a map?
« Reply #9 on: November 09, 2014, 07:49:45 pm »

Only two? I get anywhere between twenty to forty going.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

utunnels

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Re: How much candy is on a map?
« Reply #10 on: November 09, 2014, 07:55:32 pm »

Only two? I get anywhere between twenty to forty going.
:o Really?

Well, I think I understand why once I saw a pre-generated fortress had a whole level of furnaces/smelters.
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Max™

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Re: How much candy is on a map?
« Reply #11 on: November 10, 2014, 03:53:33 am »

I rarely get more than 4 or 5 purpose built extraction shops set up, though I do prefer when I find a spire somewhere that I can just set up magma forges right by it and put the extration shops down there as well.

Been making worlds without hell lately and just using steel, or in the case of my most recent fort, bismuth bronze for the first time.
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