Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Strange werebeast attack  (Read 789 times)

PatrikLundell

  • Bay Watcher
    • View Profile
Strange werebeast attack
« on: November 07, 2014, 03:21:01 am »

I just had a strange werebeast attack on my fortress, but I'm unsure if the strange parts are bugs (still on 0.40.13):
The werebeast was announced while standing on the entrance bridge to my fortress (9 tiles from the edge). It then walzed straight through my traps without triggering any of them, when I thought werebeasts were not trapavoid (this one was a weretapir).
After passing through the entrance corridor (the dwaves did not pull the closing bridge levers fast enough), it just stood there, some 5 steps away from a juicy locked door (werebeasts are described as building destroyers on the wiki), until the were transformation reverted into an amphibian woman (friendly). She then started leaving, and while doing so she triggered first a stonefall trap, and then got caught in a cage trap, when I thought friendly creatures shouldn't trigger traps.
My questions now are if the strangenesses above are bugs, and what I should do with the captive. Should I just build the cage outside of my fortress and release the captive?
Logged

Nikow

  • Bay Watcher
    • View Profile
Re: Strange werebeast attack
« Reply #1 on: November 07, 2014, 08:49:48 am »

I just had a strange werebeast attack on my fortress, but I'm unsure if the strange parts are bugs (still on 0.40.13):
The werebeast was announced while standing on the entrance bridge to my fortress (9 tiles from the edge). It then walzed straight through my traps without triggering any of them, when I thought werebeasts were not trapavoid (this one was a weretapir).
After passing through the entrance corridor (the dwaves did not pull the closing bridge levers fast enough), it just stood there, some 5 steps away from a juicy locked door (werebeasts are described as building destroyers on the wiki), until the were transformation reverted into an amphibian woman (friendly). She then started leaving, and while doing so she triggered first a stonefall trap, and then got caught in a cage trap, when I thought friendly creatures shouldn't trigger traps.
My questions now are if the strangenesses above are bugs, and what I should do with the captive. Should I just build the cage outside of my fortress and release the captive?
Spare her life! She did notthing to you! She doesn't even knocked out your locked doors! Nobody was hurt too... This is propobly not her foult, she is cursed. But she was controling her anger!
And... meybe you need some auto-mechanism to close your bridge? For example, pressure plate?
Logged
In my fortress dwarves are dying from old age.
Dwarven wine is a little bit like good chicken soup:  solid at room temperature.

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Strange werebeast attack
« Reply #2 on: November 07, 2014, 09:16:02 am »

Didn't have any pressure plate there. However, I DID ask how to get it to work in another post, since pressure plates toggle back, so the gates are opened again. Turns out you need a more convoluted design. However, I don't want auto closing on my regular gates, as that might kill citizens caught by the gates.

I don't really intend to kill her. Either I'll keep her locked up (for the protection of the world), or I'll try to release her. I THINK just deassigning her from the cage built outside of the fortress will release her similar to how tame animals are released, but given that she did trigger traps out of her were form, I'm not sure she actually IS friendly.
Logged

Larix

  • Bay Watcher
    • View Profile
Re: Strange werebeast attack
« Reply #3 on: November 07, 2014, 01:14:13 pm »

The behaviour is entirely normal - werebeasts in beast-form are trapavoiders, in were-form, they're affected by traps, the "friendly" label makes no difference.

For various alternative latch designs, i'd recommend looking here and picking what you like best (or rolling your own). The "latching pressure plate" with the two gear-switched screw pumps and reset hatch may work, but it's one of the more complicated designs out there.

For a simple pressure-plate operated trap, the go-to design consists of a "one-way hatch":
Code: [Select]
#####
..^¢.
#####

Creature steps on pressure plate, hatch over open space instantly retracts, breaking path. It can only reliably catch a single creature and i don't know how reliable it is in .40, with jumping and climbing. Whether it responds to a creature depends on plate settings - and werebeasts in beast-form still ignore those.
Logged

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Strange werebeast attack
« Reply #4 on: November 08, 2014, 11:44:43 am »

Thanks Larix!

I'm not aiming at trapping a single creature, but rather the whole (or half) goblin army. I've got a long corridor with the pressure plate a fair bit in so that the leading invader would trigger the closing of both ends. Thereafter I let a dwarf manually repeat pull a lever that activates the whole corridor's worth of menacing spikes until I have minced goblin meat. I can also fire ballista bolts through a fortification in one end from a safe position (50 or so tiles away from the fortification). It's worked great for the two invasions I've tried it on, as well as one or two titans. I intend to retain manual gate control as an option for trap avoiders, but DF has a tendency to allocate the lever pulling task to the dwarf furthest away from the lever, like one at level 144 to pull the lever at level +5.

The link is to a page I didn't know I needed, so that's great.
Logged