>As for which direction to go, were you planning on having combat with the imps?
Yes, I was planning to have combat with the imps. However, It looks like I may instead be building in unity instead of default forms in visual studio.
I dunno if I will come back to update this, or make a unity version. It's up in the air. Are you looking for anything specific?
>Or is it all about avoidance?
It's a complicated set of steps that includes building a spawn area for the imps, getting above the incoming imps, and farming for build stuff, combined together.
>Could there be different tile types you can put down?
Different tile types are a definite possibility, assuming I come back to update this.
>Do you need resources from killing imps to build more?
YES. The amount of build stuff you have is actually in the name in the title bar at the top. Not great or elegant, and it only technically works as opposed to actually working. Nobody sees it. Not even me.
My brother just set me up with two of his incomplete unity projects, including a 3d math puzzle solved by slingshot, a princess pony jigsaw puzzle, as well as some unity platformer assets.
I got toys to play with and it ain't even Christmas yet. But what I really want to make is a
spirograph generator Because I think I can make money off that, in the unity asset store.
Nothing says beautiful like five dollar spirograph.