I'm trying to build a wall several z-levels high. The first level is reasonably easy (you still have to take the uneven ground into consideration), but then it gets messy. If you just add a new 10 length wall section on top of the first one, your builders will grab the work in reverse order (whatever reverse order means for a 10 segment wall defined at once, but defining one tile at a time is doable). However, since they are at different distances from the wall, there usuallyend up being gaps in the middle, because other builders insisted on building their segment to either side before the mid section was built. Using a single builder sort of works, if you use burrows, but they then have to be applied in reverse, i.e. the other builders should be allowed to go anyware except to the build site, while the builder ought to be allowed to go back to the fortress to eat and sleep.
I've also got a problem with trying to build a wall from multiple directions. You should be able to select wall segments, and then build stairs beside the wall (like scaffoldings, basically), that would allow builders to build from a mid point between each stair back towards the stair (apart from cutting down on build time to allow multiple workers, it also means hauling the material a limited distance upwards rather than to the end of the wall and then inwards). However, this works quite erratically for me. Using a ramp or staircase to get up to the second level seems to work all the time (unless one of these hostile trees has gone to attack and claimed the air space), but any higher than that it fails. I assume a long ramp (ramp, wall with ramp on top, two level wall with ramp on top, etc, ancient pyramid building style) would work, but it's a lot of work for something you want to tear down in the end. I do want the option to have a staircase to the roof, though (with a drawbridge to get hostiles out). I just can't understand why a simple up/down staircase doesn't seem to work; it should be sufficient for it to be high enough (i.e. higher than the current wall top should be OK).
Something completely different: A hostile tree attack (more powerful than that of a dragon, I believe) led to a mother and her two babies getting badly injured. She was taken to hospital and treated, and I think I saw one of the babies with her in the hospital bed (the other was left behind), but later both babies were crawling around unattended with broken arms in the fortress. Eventually the mother was treated and rested and picked her babies up, but they're still not diagnosed. Will they have to remain untreated until they are promoted to children, at which time they can walk to the hospital themselves?