Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: help nerve damage ability to grasp  (Read 1867 times)

towerdude

  • Bay Watcher
  • Legendary elf skin tanner
    • View Profile
help nerve damage ability to grasp
« on: October 09, 2014, 05:04:03 pm »

Hello!

My problem is that my adventurer has some nerve damage in his left hand and can't grasp. Thankfully I have found out how to train knapper and thrower with one hand, and now to vield both shield and whip. But I want to cheat back the right hand, because climbing is a hassle this way.

1. Is there any way to do this?

Also a severed artery on my left leg doesn't heal too, and I bleed to death if not traveling for too long.

2. Why is this?

Thanks for any answer.
Logged
Szuvas Fogbank the Skinny Innocent Inn-Dinner of Spinning

The spinning ☼dwarf leather earring☼ strikes the Spirit of Fire in the lower body!
The lower body flies off in an arc!

A new crazy succession game! Are you up to the challange? http://www.bay12forums.com/smf/index.php?topic=114041.0

smjjames

  • Bay Watcher
    • View Profile
Re: help nerve damage ability to grasp
« Reply #1 on: October 09, 2014, 05:10:39 pm »

1. A non-cheaty way to do this would be to get bitten by a werebeast, same for the torn artery (though fast travel should fix that).

As for cheaty way, you could use DFhacks full-heal or if you don't want to use DFhack, add the [HEAL_RATE:100] token to nerves.

2. Not sure why, missing a heal rate token?
« Last Edit: October 09, 2014, 05:13:34 pm by smjjames »
Logged

towerdude

  • Bay Watcher
  • Legendary elf skin tanner
    • View Profile
Re: help nerve damage ability to grasp
« Reply #2 on: October 09, 2014, 05:34:51 pm »

So dfhack has full heal? Never noticed it. Maybe I keep the injuries tó make him more cool. But it's tempting, I like the new climbing.
Logged
Szuvas Fogbank the Skinny Innocent Inn-Dinner of Spinning

The spinning ☼dwarf leather earring☼ strikes the Spirit of Fire in the lower body!
The lower body flies off in an arc!

A new crazy succession game! Are you up to the challange? http://www.bay12forums.com/smf/index.php?topic=114041.0

Sutremaine

  • Bay Watcher
  • [ETHIC:ATROCITY: PERSONAL_MATTER]
    • View Profile
Re: help nerve damage ability to grasp
« Reply #3 on: October 10, 2014, 02:34:13 pm »

1. A non-cheaty way to do this would be to get bitten by a werebeast, same for the torn artery (though fast travel should fix that).

As for cheaty way, you could use DFhacks full-heal or if you don't want to use DFhack, add the [HEAL_RATE:100] token to nerves.
I'm not sure that would work. In .34, nerves were not made of nervous tissue, but hidden throughout the body and noted as 'severed' if the part containing them took the right sort of damage. I don't think Toady did anything to the structure of creatures between .34 and .40.
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

lowbart

  • Bay Watcher
    • View Profile
Re: help nerve damage ability to grasp
« Reply #4 on: October 11, 2014, 07:26:03 pm »

Also a severed artery on my left leg doesn't heal too, and I bleed to death if not traveling for too long.

I can't find the thread here or on the reddit.com/r/dwarffortress, but I'm pretty sure I read about a recent bug with bleeding. It's a quick fix with a few small changes to your raws, which I also don't remember exactly, but basically everyone has hemophilia currently.
Logged
"Are you there, gods? It's me, Mistêm."
Quote from: Boatmurdered
Guerilla Burialgears absently tucks the child's rock into his pack and turns to leave for good; his head hung low. His words trail behind him as he disappears over the ridge. It is a haunting whisper, quickly stolen away by the wind: "All burn..."