- Crops are withering in my fields, despite having something like 5 idle dwarves on average, and the setting that everyone can harvest, most of the harvesting seems to be performed by children, with only occasional adult help. I've got 4 indoor 3*3 plots and 4 outdoors, with 3 full time farmers to serve them. Should I increase the number of farmers?
- Using Dwarf Therapist's Military screen, I can see the number of dwarves with threadbare clothing. Since I discovered that, I've bought all the leather I could from the dwarven caravan, and some cloth and thread (didn't have enough trade goods to sell in the Depot for more). I've got one dwarf full time making leather gear (going to run out of leather soon, though), and I've got one clothier to produce as much as possible, but my wool and plant fiber production can't keep up. Despite this, the threadbare clothing list just keeps growing. Given the first point, increasing plant fiber production seems difficult (especially since pig tails are particular about the season, but at least the outdoor hemp is growable, but you also have the farmer seed bag fight issue when planting). There ought to be some rule of thumb for how much clothing production you need, and it ought to be possible to make do only on pig tails, since that't the only thing you've got available if you're going for an isolated underground fortress, except possibly some limited amount of leather (unless there is something usable in the caves).
- Not sure if this is intended or a bug, but I dug a staircase upwards into an aquifer, and I didn't get any warning about a wet roof. Instead, the warning came as I had dug into it (damp walls). I checked: yes, damp walls in all directions. Back off and go back down. Later I discover flooding in my fortress, and a careful check shows one of my staircase walls is sand, so the warning came too late, essentially (intentional or bug?). When I discovered the flooding I sent a quick response team of masons to block it off, only to have that fail because the last wall piece was "blocked" by 1/7 depth of water. I eventually succeeded in blocking off the water anyway, and the only flood losses are exploratory tunnels. However, I find it worrisome that any amount of water blocks the building of a wall, and it might cause trouble when I'm going to plug the breach and drain the flooded areas.
- How do I get stuff from the trade depot? Now my leathercrafter walks to the depot to pick up one piece of leather, creates an item, and then goes to pick up the next piece. I would want the goods I bought to be delivered to the appropriate stockpiles, as well as the empty bins resulting from selling their contents being returned to either the furniture stockpile, or the specialized stockpile it came from. The Trade Goods hauling task seems to only apply to getting stuff TO the depot?
- I recently atom smash executed a dwarf with a drawbridge, and then made a coffin available for use. However, since there are no remains, the coffin wasn't used, and she's come back as a ghost. I've then made the coffin into a mausoleum for her (single tile; she doesn't really deserve a grave at all, and definitely not a masterworks coffin
), but the ghost hasn't disappeared yet. Is it just a matter of time?