I was under the impression that the guard captain just headed up a second squad of soldiers and was supposed to be a couple notches mo' fancy than the others.. When reading "captain of the guard" I didn't envision a heretic-hunting hyper-fanatic Guardsman with a capital G.. I never appoint a sheriff, and have also ignored guard captain til now..
Attempting to shape up a real fully lethal military this round, though, and I appointed an expert level macedwarf migrant (fully equipped with masterwork mace) from my first squad into the role of guard captain.. He'd obliterated three dwarves, two of which were legendary craftsmen, before I knew what was happening..
THEN I went to read the wiki..
At this point the only "criminal" left alive was Sarvesh, my first master engraver, and a dwarf I'd been keeping an eye on over time.. He offended the mayor (now baroness)
ages ago over a goblet or scepter mandate and the baroness has kept a complaint posted on it in her mood description (upset by some undelivered punishment)..
Now that the guard captain has arrived
justice will be delivered! Sarvesh, our final felon, is laid up in the hospital with a fractured left ankle and foot, except the 'Wounds' menu shows that its more than that.. Looks like
multiple breaks and definitely multiple infections, despite the emu soap.. Looking through his treatment log he's has an average of 5 procedures a day (including cleanings) for a month and a half now..
And now, because I noobed up and appointed a guard captain I didn't need, three dwarves are dead. Once I noticed that dwarven justice was being served up by our dear captain I booted him (and his shiny steel mace) in favor of a skill-less peasant whom I eventually equipped with just a steel helm and a tower-cap blowgun (going to see if he'll beat people with it, naturally..) The next problem was appointing a hammerer and axedwarf into the guard captain's squad, again not realizing that
his whole crew dishes out "justice" right along with him..
Now, with Sarvesh laid up in the hospital with a volcanic/weeping/stinking foot, unconscious, our blowgun equipped captain is spamming me with "Kulet Uddarrisen, captain of the guard cancels Beat Criminal: Invalid officer." while standing by Sarvesh's hospital bed.. Occasionally he'll leave and store an item or two in a stockpile, but he always comes back.. He also follows him to the traction bench when the doctors move him..
If he gets out of bed at all I want him back to engraving crap, not getting caned with a blowgun until his punisher passes out.. Dwarven justice, why!?
As a side note, I've got a prison being set up, gold used anywhere it can be, but I'm not so sure I want the law man around at all.. If I kill him will his position be auto-filled? I don't care much about bad feelings, either, since the original captain and his goons mowed down those 3 dwarves right in the middle of the dining hall in front of the entire fort :> I could send him into the caverns to spend time with that scorpion FB..