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Author Topic: Militia will not equip quivers  (Read 2072 times)

gamlin

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Militia will not equip quivers
« on: September 25, 2014, 08:04:42 pm »

I have had a recurring issue with not being able to get my militia to equip quivers. The only ones who have quivers were hunters.  I have tried recreating squads, making new squads with the Archer uniform selected, etc.  They pick up their crossbows just fine, but even after a few years in my fort, they just don't seem to want to get a quiver.  I also created a stockpile just for quivers in their barracks and that did not help either.  I am running version 40.13.  Is there some way to check for the quiver in the uniform menu?  I didn't see it listed there.

Any advice would be helpful, I'm still somewhat new to DF, but I'm starting to get the hang of it.

Thanks!
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Insanegame27

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Re: Militia will not equip quivers
« Reply #1 on: September 25, 2014, 08:18:37 pm »

First off, this question has been answered many times.


Second: are you sure you have quivers? make an extra few anyway.
Lastly: In the military screen, hit (f) for ammunition, and then assign bolts for crossbows, arrows for bows, etc and raise the number of permitted ammo with +
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gamlin

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Re: Militia will not equip quivers
« Reply #2 on: September 25, 2014, 08:46:59 pm »

First off, this question has been answered many times.


Second: are you sure you have quivers? make an extra few anyway.
Lastly: In the military screen, hit (f) for ammunition, and then assign bolts for crossbows, arrows for bows, etc and raise the number of permitted ammo with +

Sorry, I did try to search but didn't come up with anything that helped me.  I try not to ask unless I am really stumped :(.

Yes, I am absolutely certain I have quivers, and I went through the ammunition screens already and made certain that ammunition was assigned for combat and training.  I also have checked repeatedly for ammunition.  Ammunition type in the militia ammunition screen just says "bolts (250)", so I haven't specified some special type that I do not have and I tried to change the quantity, just because I ran out of ideas.  I'm sure it is something I am doing wrong, I'm just not sure what...

I have a feeling something is not quite right in the ammunition screen, I will keep trying to mess with it.  My hunters all have ammunition assigned to them (the green check mark).  I will make a ton more ammunition and see if I can make it happen.

Thanks for the tips, and I apologize if this gets asked a lot.
« Last Edit: September 25, 2014, 08:54:35 pm by gamlin »
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Tacomagic

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Re: Militia will not equip quivers
« Reply #3 on: September 25, 2014, 09:37:16 pm »

First off, this question has been answered many times.


Second: are you sure you have quivers? make an extra few anyway.
Lastly: In the military screen, hit (f) for ammunition, and then assign bolts for crossbows, arrows for bows, etc and raise the number of permitted ammo with +

Sorry, I did try to search but didn't come up with anything that helped me.  I try not to ask unless I am really stumped :(.

Yes, I am absolutely certain I have quivers, and I went through the ammunition screens already and made certain that ammunition was assigned for combat and training.  I also have checked repeatedly for ammunition.  Ammunition type in the militia ammunition screen just says "bolts (250)", so I haven't specified some special type that I do not have and I tried to change the quantity, just because I ran out of ideas.  I'm sure it is something I am doing wrong, I'm just not sure what...

I have a feeling something is not quite right in the ammunition screen, I will keep trying to mess with it.  My hunters all have ammunition assigned to them (the green check mark).  I will make a ton more ammunition and see if I can make it happen.

Thanks for the tips, and I apologize if this gets asked a lot.

Are you using bins?  Historically there have been issues retrieving ammo from bins.  Supposedly it got fixed, but I haven't used them for ammo in years... mostly because of quantum minecart piles.
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Loci

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Re: Militia will not equip quivers
« Reply #4 on: September 25, 2014, 09:50:41 pm »

There are quite a few outstanding bugs with marksdwarves. If you post a save on http://dffd.wimbli.com/ someone can figure out what's going wrong and possibly confirm one of the ammo-handling bugs still exists in v0.40.x.
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slothen

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Re: Militia will not equip quivers
« Reply #5 on: September 26, 2014, 10:25:09 am »

There are quite a few outstanding bugs with marksdwarves. If you post a save on http://dffd.wimbli.com/ someone can figure out what's going wrong and possibly confirm one of the ammo-handling bugs still exists in v0.40.x.

Can confirm issue still exists.  Its looks much like it has for years.  Hundreds of bolts, only like 4 stacks available in ammo selection screen.

Here's some screenshots.  I'd made a ton of bone bolts, most of them got binned.  Had to use dumping to empty the bins, moving the stockpile and such did not convince the dwarves to unbin the ammo.  Still, newly  made ammo will get picked right up.

Spoiler (click to show/hide)



File uploaded:  http://dffd.wimbli.com/file.php?id=9794
« Last Edit: September 26, 2014, 10:58:42 am by slothen »
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Tacomagic

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Re: Militia will not equip quivers
« Reply #6 on: September 26, 2014, 11:06:15 am »

Looks like I'll continue using quantum cart stockpiles for ammo :D.

My guess is that something happens to binned bolts that removes an "available" flag.

Might be worth poking around in the bolt memory tags to see if there is anything noticably different between a bad bolt and a good bolt.

I'm away from my PCs today, so I won't have time to investigate until much later.  Possibly not until tomorrow evening.
« Last Edit: September 26, 2014, 11:11:26 am by Tacomagic »
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Loci

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Re: Militia will not equip quivers
« Reply #7 on: September 26, 2014, 02:11:01 pm »


Can confirm issue still exists.  Its looks much like it has for years.  Hundreds of bolts, only like 4 stacks available in ammo selection screen.

Here's some screenshots.  I'd made a ton of bone bolts, most of them got binned.  Had to use dumping to empty the bins, moving the stockpile and such did not convince the dwarves to unbin the ammo.  Still, newly  made ammo will get picked right up.


File uploaded:  http://dffd.wimbli.com/file.php?id=9794

Thank you for the save. At a glance, I see that you've assigned 200 bolts to your hunters (you currently have no hunters) and 100 bolts to your first squad, while your fortress only has a total of ~350 bolts, some of which are currently forbidden. The "Hunter Squad", which is assigned 100 bolts, is unable to collect that many since no unforbidden/unassigned bolts remain. I canceled the hunter reservations and the "Hunter Squad" streamed down to pick up the newly-freed bolts directly from the bins.

In short, this save is an example of insufficient bolts, not a bin-storage bug.
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slothen

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Re: Militia will not equip quivers
« Reply #8 on: September 26, 2014, 04:26:12 pm »


Can confirm issue still exists.  Its looks much like it has for years.  Hundreds of bolts, only like 4 stacks available in ammo selection screen.

Here's some screenshots.  I'd made a ton of bone bolts, most of them got binned.  Had to use dumping to empty the bins, moving the stockpile and such did not convince the dwarves to unbin the ammo.  Still, newly  made ammo will get picked right up.


File uploaded:  http://dffd.wimbli.com/file.php?id=9794

Thank you for the save. At a glance, I see that you've assigned 200 bolts to your hunters (you currently have no hunters) and 100 bolts to your first squad, while your fortress only has a total of ~350 bolts, some of which are currently forbidden. The "Hunter Squad", which is assigned 100 bolts, is unable to collect that many since no unforbidden/unassigned bolts remain. I canceled the hunter reservations and the "Hunter Squad" streamed down to pick up the newly-freed bolts directly from the bins.

In short, this save is an example of insufficient bolts, not a bin-storage bug.


woah woah woah WHAT?  I thought the list was for ELLIGIBLE ammo, not for assigned ammo.  So you're saying ammo stacks sitting in a stockpile/bin/wherever that are NOT currently equipped or tasked can still be "assigned," and thus not available elsewhere?  This would actually explain what I'm seeing.  But that does explain the weirdness with the ammo lists.  Although still some possible issues with bins as they wouldn't take ammo out of a non-stockpiled bin to add it to a stockpile that accepts ammo and no bins, but i could have just been impatient.  Still, amazing.  I had before just addressed the issue by making shit tons of ammo since that solved it, it also explain why hunters never had trouble getting ammo while marksdwarves did.  Still, I've seen this since 2010 and no one explained that's how the ammo lists worked.
« Last Edit: September 26, 2014, 04:28:22 pm by slothen »
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WanderingKid

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Re: Militia will not equip quivers
« Reply #9 on: September 26, 2014, 04:44:59 pm »

Keep in mind that hunter is a uniform, like miner and woodcutter.  They won't necessarily arm up until they need to hunt, but they can claim things.

I've been forced to forbid/recover entire stockpiles of ammo to get things to settle back into expectations, and sometimes I just burn/dump/melt whatever ammo's being fussy.

slothen

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Re: Militia will not equip quivers
« Reply #10 on: September 26, 2014, 04:46:44 pm »

Keep in mind that hunter is a uniform, like miner and woodcutter.  They won't necessarily arm up until they need to hunt, but they can claim things.

Threw me off because I never even have hunters.  So I never considered the default ammunition assignment would be screwing up my marksdwarves.
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While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
Thoughts on water
MILITARY: squad, uniform, training
"DF doesn't mold players into its image - DF merely selects those who were always ready for DF." -NW_Kohaku

gamlin

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Re: Militia will not equip quivers
« Reply #11 on: September 28, 2014, 05:40:31 pm »


Thanks for the tips guys, I will check into the bin thing, make a bunch more ammo, make sure marks dwarves are assigned to be marksdwarves at the time, and upload a save if I still can't get it to work.  I appreciate the help!
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