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Author Topic: Orion Alpha-The Secret War [RPG]  (Read 1307 times)

Stirk

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Orion Alpha-The Secret War [RPG]
« on: September 16, 2014, 01:36:39 pm »

Monsters exist. Aliens exist. They are one and the same.

And the are much more frightening then you could imagine.

Shogoth, fishmen, mi-go, and far, far worse roam the earth.

We know this-it is impossible to keep hidden in modern times. Pictures, satellite images, and other forms of communication technology make secrets hard to keep.

But the public must not know. It isn't what some TV shows will show you, there won't be "mass panic" or anything like that. There will simply be mass loss of sanity. In this case, blissful ignorance will have to be kept, no matter how much we want to tell everyone. No matter how much we want to shout out. No matter what it costs to keep it that way.

Thus our job is two fold. One, to protect the people from the reality deviants, the cultists, the mind shattering horrors, and other terrestrial and extraterrestrial threats to humanity. Two, to make sure nobody finds out we are doing this.

Project ORION is our designation. The hunter who watches from far away. We are part of group Alpha, the first response to humanities threats. The Men In Black who show up out of nowhere and gun down whatever the problem is. They don't tell you a lot, just what you need to know. And it really is for your own good, for whatever little you know about the organization, you know that everything they do is in humanities best interest...

----------------

Orion Alpha, the game of hunting horrors! Here, you will be part of the shadowy government organization Orion, part of the first response team Alpha. That is what the name comes from, see? While this may or may not be inspired by Delta Green, we are definitely not affiliated with them or stealing their name in any way. You will be sent on missions, mostly "Raids" where you attack a known villain with a clear target, like busting a cult group. Sometimes you are sent on "Investigations", where you are asked to discover who the threat is and tasked with vaporizing it. You are well funded and thus well armed, but have to take care not to be found out. No blowing up entire buildings because you think you saw a cultist.

Generally this organization is mysterious and at times morally ambiguous, but you know it is humanity's best hope. They might ask you to do things like kidnapping uninvolved people, "neutralizing" witnesses, or even off political opponents, but what other choice do they have? The enemies of man are powerful and outright sadistic by our view. We can hope to defeat them without falling fully, but even the most idealistic in the group knows that you must become a little monstrous to fight monsters.

As for your equipment, you get a few useful gadgets and doodads, but nothing science fiction. Mostly things that can keep you fighting without going insane, such as special glasses that numb the effects of looking directly at the monsters. Project Orion is well funded, probably at least, and you have access to near unlimited resources. The higher ups generally decide what kind of weaponry is appropriate for a given mission and let you choose from the allowed weaponry. As the first response, you generally don't get anything heavier then a particularly large rifle, though circumstances can change quickly.

In the end, this is a game about men fighting the universe. Can we win? Maybe. Maybe you have to tell yourself full of hope. At the very least, you know that you can fix what is wrong. Buy a little time. Maybe just a second. Maybe an hour. A day. A year. Maybe even a lifetime, for all of humanity. All you know is that, for all you sacrifice, you must be getting something done.

Character Sheet:

Name:Your real name first, and in brackets any nickname or call sign: Example
John Smith [Joker]

History: What you did before joining Orion, and what got you involved. Orion typically recruits members of law enforcement, military, and other trained professionals who have so much as seen a Lovecraftian threat without going insane. Civilians are often recruited if they "prove themselves" against them, by surviving an attack or actively hunting out threats themselves.

Items: The weapons and equipment you have, to be filled out later.

Armor: 0 Irrelevant for now. How hard you are currently to hit effectively. Zero at the start.

For the following stats, you can distribute the following in order of skill: 1 Horrible, 1 Poor, 2 Average, 1 Excellent, 1 Superb, in order of magnitude.
Guns: How good you are with fire arms, including small arms, rifles, artillery, and anything else that works on the same general principle.
Melee: How good you are at hitting things. With other things, like your fists or swords. Might need some "assistance" to make it more powerful, but it is a little easier to take down humans non-fatally with this.
Doge:Your ability to not die. That means getting to cover, jumping out of the way of an incoming tentacle, or just having excellent reflexes.
Strength: How strong you are. Gives bonuses to melee attack and allows you to do more with your muscles, like running longer, picking up heavier things and weaponry. Also effects how much damage you can take.
Agility: How you can do things quickly. Gives bonuses to Guns, and lets you run faster, do acrobatics, and fine motor skills like picking locks. Also effects your speed.
Charisma: Your ability to work with people and animals. Gives bonuses to leadership, and lets you do things like convince the farmer the monster he saw was just his imagination or a demon, command dogs, and generally helps you avoid having to kill things.
Abilities: Magical or technological abilities that you currently don't have. Also skills that you learn to do especially well.
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Parsely

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Re: Orion Alpha-The Secret War [RPG]
« Reply #1 on: September 16, 2014, 03:42:17 pm »

Name: Didier Allard [Lupin]
History: Didier (male) is a current member of the Direction Générale de la Sécurité Extérieure, a known expert in entry procedures and suspected to be a professional thief. He is lauded in the counterintelligence community for his revolutionary ability in avoiding security, and he has never once been caught. It's well known by his superiors in the Directorate that he steals historical and artistic valuables on his own time. but the lack of any sort of evidence and the fact that he only ever steals outside of France means he has never been prosecuted, though not for lack of trying. He can speak fluent French, English and German, along with a smattering of Greek.
Items: ---
Armor: 0
Stats
Guns: Average
Melee: Poor
Dodge: Excellent
Strength: Average
Agility: Superb
Charisma: Horrible
Abilities: ---
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Stirk

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Re: Orion Alpha-The Secret War [RPG]
« Reply #2 on: September 16, 2014, 03:58:49 pm »

Spoiler (click to show/hide)

A french thief named Lupin? Interesting concept, I wonder why nobody ever did it before. Do you want to start out a new recruit, with an old team, or before even joining? Any would work with the character, and I need to stall just long enough for me to finish studying for my exams.
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Parsely

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Re: Orion Alpha-The Secret War [RPG]
« Reply #3 on: September 16, 2014, 04:01:46 pm »

A french thief named Lupin? Interesting concept, I wonder why nobody ever did it before.

Do you want to start out a new recruit, with an old team, or before even joining? Any would work with the character, and I need to stall just long enough for me to finish studying for my exams.
* GUNINANRUNIN is wounded.

I'll have already passed initiation and whatnot. Straight to the action, please! *crosses fingers for a solo sneaking mission*
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Stirk

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Re: Orion Alpha-The Secret War [RPG]
« Reply #4 on: September 16, 2014, 04:36:40 pm »

Spoiler (click to show/hide)

All right, all right. I gave you bear-bones equipment that may or may not change in the middle of the mission.

---------------

"Engage radio silence until further orders."

Ironically, that order came over your headpiece radio. Now you are truly alone.

Looking ahead of you, you see the mansion. A few tired guards around the gate, lazily holding civilian copies of military weapons. The fence is nothing impressive, simple sharpened iron bars. Beyond that, the dogs on the front lawn all seem to be completely asleep.

A wealthy "collector" and suspected cultist recently purchased a book dug up from a burnt out library in semi-rural Germany, said to be bound with human skin. Skin-bound books aren't that uncommon, but intelligence has its reasons to suspect the book is something more. Something dark.

Your job is to get it out. You have comrades on standby, in their own positions. But that doesn't have much to do with you, unless you really mess things up. For now, you must get into the mansion, get the book, and get out. Preferably without getting caught or killing civilians.

The mundane security is nothing to you. Intelligence has informed you that he had made similar purchases in the past, and is definitely wealthy enough to have better stuff inside the mansion. He probably isn't alone, either...

And, as a side note, you have been given a carte blanche to take anything that may be related to cult practices. Which means you are free to take what you see fit. Any of a cultist items may be related, especially for an artifacts collector.

What do you do now?
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Parsely

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Re: Orion Alpha-The Secret War [RPG]
« Reply #5 on: September 16, 2014, 06:27:30 pm »

Observe the perimeter, note security and defenses.
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Stirk

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Re: Orion Alpha-The Secret War [RPG]
« Reply #6 on: September 16, 2014, 10:55:38 pm »

Spoiler (click to show/hide)

You observe the perimeter under the light of the moon. Aside from the gate guards (there appears to be two of them), you notice a small laser tripwire a few feet behind the iron gate. Beyond that, you notice that certain splotches of grass grow slightly larger then the area surrounding it. Probably fake, pressure plates. Cameras are set up every so often on the gate, around the house, and at a fountain in front of the house, moving back and forth rhythmically. Each probably sets off an alarm-security personnel elsewhere are probably on standby.

You can't see much of the insides of the mansion. The lights are all off, and it is incredibly far away.

What do you do now?
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Re: Orion Alpha-The Secret War [RPG]
« Reply #7 on: September 17, 2014, 12:13:59 am »

Hop the fence far away from the gate, where the guards can't see, and rely on my natural speed and agility to overcome the exterior defenses. Leap over the laser, give the pressure plates a wide berth, and use careful timing to creep past the cameras and hug the wall beneath them. Then search for a window and check for alarms.
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Stirk

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Re: Orion Alpha-The Secret War [RPG]
« Reply #8 on: September 17, 2014, 11:33:28 am »

Spoiler (click to show/hide)

You find a location away from the gate with a safe landing on the other side, near the left corner. You step a few paces away from the fence, getting a running start. You then rush at it, easily jumping the man high fence in a single bound. Comparatively, hoping over the laser was nothing, even if you couldn't see its exact location. Similarly, the pressure plates are nothing to you, only becoming more obvious the closer you get. You stay out of view range of the cameras, memorizing the patterns, then use an opening to get close. You then put your back against the brick wall, successfully making your way to the building. Easy.

The windows are shut tight, incredibly so. They appear to be made of bulletproof glass, with obvious alarms on the inside, and a red curtain blocking your view past each one. They don't have any obvious openings, they appear to be electrically run like the door to a car.

What do you do now?
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Re: Orion Alpha-The Secret War [RPG]
« Reply #9 on: September 17, 2014, 12:13:20 pm »

Creep around the perimeter of the building towards the rear. Note any obvious power sources or routes to the roof. Once I reach the back of the structure, see if there's another entrance there. Keep my eye on those cameras and watch out for stray patrols.
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Stirk

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Re: Orion Alpha-The Secret War [RPG]
« Reply #10 on: September 18, 2014, 04:51:38 pm »

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You move along the wall carefully, shuffling your feet like a defensive slide in sports. Your outfit stands out a bit from the house behind you, but nobody seems to be around to notice. You see no power sources, other than the localized ones powering the laser near the fence and the emergency generator near the gate.  You do see several possible paths to the roof, but each would require an impressive feat of athletics and puts you at risk of setting off several alarms and being caught on camera. At least one path would actively require lifting yourself using the camera.

You reach the back in no time, being capable of moving both quickly and stealthily at once. You note two more entrances, a service entrance with a large garbage can in front of it likely leading to the kitchen, and a larger more ornate door leading to a fenced off garden. There is also a green house out here,back filled with exotic plants. A few guard dogs can be seen walking around, sleeping, or chewing on something.

What do you do now?
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Re: Orion Alpha-The Secret War [RPG]
« Reply #11 on: September 18, 2014, 04:58:07 pm »

What's the activity look like inside the house? Are there lights on, is the place occupied?
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Stirk

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Re: Orion Alpha-The Secret War [RPG]
« Reply #12 on: September 18, 2014, 05:04:11 pm »

The place appears to be occupied, judging by intelligence given before the mission started. Otherwise you can't see any activity, each window is locked shut with a heavy curtain blocking out any view. You can get hints of the inside from the corners, but all the rooms seem to be dark. Given that it is night time, that isn't too surprising.
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Parsely

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Re: Orion Alpha-The Secret War [RPG]
« Reply #13 on: September 18, 2014, 07:05:29 pm »

Hm. *scratches chin*

Backtrack a bit, being careful not to attract the attention of the dogs. Appraise the alarms and the locks on the windows.
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