Monsters exist. Aliens exist. They are one and the same.
And the are much more frightening then you could imagine.
Shogoth, fishmen, mi-go, and far, far worse roam the earth.
We know this-it is impossible to keep hidden in modern times. Pictures, satellite images, and other forms of communication technology make secrets hard to keep.
But the public must not know. It isn't what some TV shows will show you, there won't be "mass panic" or anything like that. There will simply be mass loss of sanity. In this case, blissful ignorance will have to be kept, no matter how much we want to tell everyone. No matter how much we want to shout out. No matter what it costs to keep it that way.
Thus our job is two fold. One, to protect the people from the reality deviants, the cultists, the mind shattering horrors, and other terrestrial and extraterrestrial threats to humanity. Two, to make sure nobody finds out we are doing this.
Project ORION is our designation. The hunter who watches from far away. We are part of group Alpha, the first response to humanities threats. The Men In Black who show up out of nowhere and gun down whatever the problem is. They don't tell you a lot, just what you need to know. And it really is for your own good, for whatever little you know about the organization, you know that everything they do is in humanities best interest...
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Orion Alpha, the game of hunting horrors! Here, you will be part of the shadowy government organization Orion, part of the first response team Alpha. That is what the name comes from, see? While this may or may not be inspired by Delta Green, we are definitely not affiliated with them or stealing their name in any way. You will be sent on missions, mostly "Raids" where you attack a known villain with a clear target, like busting a cult group. Sometimes you are sent on "Investigations", where you are asked to discover who the threat is and tasked with vaporizing it. You are well funded and thus well armed, but have to take care not to be found out. No blowing up entire buildings because you think you saw a cultist.
Generally this organization is mysterious and at times morally ambiguous, but you know it is humanity's best hope. They might ask you to do things like kidnapping uninvolved people, "neutralizing" witnesses, or even off political opponents, but what other choice do they have? The enemies of man are powerful and outright sadistic by our view. We can hope to defeat them without falling fully, but even the most idealistic in the group knows that you must become a little monstrous to fight monsters.
As for your equipment, you get a few useful gadgets and doodads, but nothing science fiction. Mostly things that can keep you fighting without going insane, such as special glasses that numb the effects of looking directly at the monsters. Project Orion is well funded, probably at least, and you have access to near unlimited resources. The higher ups generally decide what kind of weaponry is appropriate for a given mission and let you choose from the allowed weaponry. As the first response, you generally don't get anything heavier then a particularly large rifle, though circumstances can change quickly.
In the end, this is a game about men fighting the universe. Can we win? Maybe. Maybe you have to tell yourself full of hope. At the very least, you know that you can fix what is wrong. Buy a little time. Maybe just a second. Maybe an hour. A day. A year. Maybe even a lifetime, for all of humanity. All you know is that, for all you sacrifice, you must be getting something done.
Character Sheet:
Name:Your real name first, and in brackets any nickname or call sign: Example
John Smith [Joker]
History: What you did before joining Orion, and what got you involved. Orion typically recruits members of law enforcement, military, and other trained professionals who have so much as seen a Lovecraftian threat without going insane. Civilians are often recruited if they "prove themselves" against them, by surviving an attack or actively hunting out threats themselves.
Items: The weapons and equipment you have, to be filled out later.
Armor: 0 Irrelevant for now. How hard you are currently to hit effectively. Zero at the start.
For the following stats, you can distribute the following in order of skill: 1 Horrible, 1 Poor, 2 Average, 1 Excellent, 1 Superb, in order of magnitude.
Guns: How good you are with fire arms, including small arms, rifles, artillery, and anything else that works on the same general principle.
Melee: How good you are at hitting things. With other things, like your fists or swords. Might need some "assistance" to make it more powerful, but it is a little easier to take down humans non-fatally with this.
Doge:Your ability to not die. That means getting to cover, jumping out of the way of an incoming tentacle, or just having excellent reflexes.
Strength: How strong you are. Gives bonuses to melee attack and allows you to do more with your muscles, like running longer, picking up heavier things and weaponry. Also effects how much damage you can take.
Agility: How you can do things quickly. Gives bonuses to Guns, and lets you run faster, do acrobatics, and fine motor skills like picking locks. Also effects your speed.
Charisma: Your ability to work with people and animals. Gives bonuses to leadership, and lets you do things like convince the farmer the monster he saw was just his imagination or a demon, command dogs, and generally helps you avoid having to kill things.
Abilities: Magical or technological abilities that you currently don't have. Also skills that you learn to do especially well.