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Author Topic: (SG) Arisen  (Read 833 times)

Trapezohedron

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(SG) Arisen
« on: July 29, 2015, 10:13:36 am »

It is once said that the world was whole. Prior to the Fall, the world was a technological heaven full of innovation, prosperity and discovery. People spent their times looking for their own specialty and their trade, and contributed to society by sharing their knowledge to the world. They had near unlimited power; the technologies they created saw to that. Materializers existed for whatever whim a person had. Exquisite feasts? Replacement parts? They got it covered. Transport? Nobody really cared anymore; they zapped from one place to the other instantaneously. Skies too gloomy? Change the weather.

Whatever they wished, they got it. But there was a cost to every indignation to whatever cruel divine entity existed out there. This peace would not last long.

Whatever the humans did, it did something far unspeakable to have created something unfathomable and capable of rendering everything existing nonexistent, up to and including concepts and pathways. Humans were lost in their dream worlds; trapped in the horrors they have imagined. People have outright ceased to exist. Entire buildings were duplicated, deleted and or simply turned into a jumbled mess. It was something that shouldn't exist. But it did.

It was once said that this was all true, but right now, it doesn't matter because it's all in the past, if it did ever happen at all. The world you see right now is what's real to you, and the non-existent sky is what you've always ever known.

Whether the story was true or not, hope lies on you, the Junkers - surveyors and prospectors of a time long gone, underneath a sky no longer recognizeable. Walking under the pitch black - and yet lit - sky, under a beating wave of omni-directional heat, you tread onwards to look for a remedy to this situation - to this accursed fate.

On the land you were born, there were three significant disciplines that you've followed. You have tasted each, but you decided to eschew two of the said disciplines, having grown fond of what you're following now. Which discipline did you decide to follow through?



Tao-Sarin Discipline of Erratum Eschatology
The belief of the end of the world; that nothing can be done to undo it, but not giving up at all to try to find a piece of the past to carve a new path in the reality that exists instead of longing for days gone by. Devout followers of the Tao-Sarin discipline are less likely to encounter errors, or if any appears, they are more than likely to be beneficial.

Junker Archaeologism
A standard belief of the Junker guilds, the Archaeologism embody those who would like to research history for history's sake, in an attempt to recreate it and prevent the things that have led to the downfall of the world. Those who follow this discipline devoutly are more likely to find things - good AND bad. Gut feelings tend to indicate more intense opportunities.

Pragmatism
Pragmatists are likely to find practical solutions to every problem to keep existing in today. They do not care what tomorrow might bring - just that they end up to live long enough to fulfill their agendas. Pragmatists tend complete objectives straightforwardly, to avoid incurring any possible penalty or disadvantage. They are less likely to perform risky, long term actions.

Spoiler: Character Sheet (click to show/hide)
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Spiderking50

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Re: (SG) Arisen
« Reply #1 on: July 29, 2015, 11:47:37 am »

Junker Archaeologism.
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ATHATH

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Re: (SG) Arisen
« Reply #2 on: July 29, 2015, 12:39:54 pm »

Junker Archaeologism.
+1 in terms of philosophy, but use the first option for the actual boon.
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Hawk132

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Re: (SG) Arisen
« Reply #3 on: July 29, 2015, 01:09:22 pm »

Pragmatism.
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Trapezohedron

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Re: (SG) Arisen
« Reply #4 on: July 29, 2015, 08:08:09 pm »

As a Junker, you always believed first and foremost that you could discover and restore the wonders of the world. Scouring shatter over shatter, you have found various trinkets of the past.

One of which is your trusty Aluminum Canteen, which you thoroughly cleaned of sand, dirt and grime. The other, an old Fang-Shantil vibroblade, slender enough to carry easily, and strong enough to resist any kind of striking attack with ease.

Belief in the Archaeologism always turned out great for you. Without truly believing you would have found things that could help, maybe you wouldn't have found things that could really help you after all. You relied on your gut instincts to look for items. You'd say, "Something's not right, there must be something in here." and keep searching abandoned ruins, no matter how dangerous it could get if you found a Level One-tier Erratum inside those ruins.

You've never found any yet, but with all of that fearmongering you hear from caravans and tribes detailing stories of disappearances and came-back-wrongs, you have to stay vigilant. After all, said Erratum are feared to be absolutely invulnerable and capable of corrupting the essence of reality, trapping you and perhaps, turning you wrong.

It is your fifth month in the Junker business - an incredible feat, since most everyone dies or disappears on their third month or earlier. You have killed your fair share of irradiated adversaries and bandits, but so far, you haven't found anything that caused the world's demise in the first place.

You approach Mistral, a shatter with urban construction overrun by growth. This growth has surprisingly proven beneficial, as Mistral has been known where you've originated as the "Capital of Meat". There's a lot of hidden opportunity, so you try to look for Junker requests at the quest counter.

You enter a broken hotel, converted into the local Junker's association, You chat with the receptionist and introduce yourself.

"My name is..."

Spoiler: Character Sheet (click to show/hide)
Spoiler: Terminology (click to show/hide)
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Re: (SG) Arisen
« Reply #5 on: July 30, 2015, 07:52:17 am »

Junky. John Junky.
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Trapezohedron

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Re: (SG) Arisen
« Reply #6 on: July 30, 2015, 08:22:41 am »

"It's a pleasure, Mr. John.", the receptionist replies, as she writes down on the logbook. "For recording purposes, can you fill this sheet out and submit it on Counter 3?"

She hands you a recycled form, printed rather haphazardly.

Name: John Junky
Gender:
Weapon of Choice:
Physical Description
Discipline:
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Re: (SG) Arisen
« Reply #7 on: July 30, 2015, 08:27:41 am »

Name: John Junky
Gender: Male
Weapon of Choice: Vibroblade and Whip
Scraggly, bearded and a carelessly handsome look. Has an antique archaeologist's hat.
Discipline: Junker Archaeologist
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.